If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

PCG: Hinterland Preview

PCG:US have reprinted the preview of Hinterland I wrote for PCG:UK. I start like this...

As excited as everyone is by Diablo III, you find yourself wondering: what else could an RPG be? Is collecting loot, side-questing, selling to shopkeepers (and repeat) the only way to do it? Hinterland is built off the same fantasy ingredients we’re used to seeing in RPGs, and you can spot the inspiration - Diablo, Rogue-games, Dwarf Fortress, city-builders - but we’ve never seen the ideas mashed up like this. “In making it, we kind of had this ‘why didn’t someone make this before?’ feeling,” says Jeff Fiske, co-designer.

And continue cheerily onwards.

Rock Paper Shotgun is the home of PC gaming

Sign in and join us on our journey to discover strange and compelling PC games.

In this article
Follow a topic and we'll email you when we write an article about it.

Hinterland

Video Game

Related topics
About the Author
Kieron Gillen avatar

Kieron Gillen

Co-founder

Kieron Gillen is robo-crazy.

Comments