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Plants Vs Zombies: GW Goes Battlefield In New Mode

Still no PC release date :(

I sure do love the fact that Plants vs Zombies: Garden Warfare is suffering an arbitrary delay on PC. Makes savoring each promotional morsel all the sweeter, yes indeed. Who needs dumb anchors like a release date and payoff when you can praise the heavens for every little crumb that tumbles your way instead? Wait, no, the other thing: ugggggggggggggggggggghhhhh.

Oh but Garden Warfare's Battlefield-inspired Gardens and Graveyards mode looks kinda neat I guess.

It's a capture and objective-based mode set on larger maps, but with a sunflower seed sprinkle of PvZ-style tower defense thrown in for good measure. As producer Brian Lindley explained:

"G&G is a bit of a mix between of Battlefield’s Rush and Conquest modes, intertwined with some tower defense elements similar to the original PvZ, supporting up to 24 players per session. The setup is pretty simple – Zombies have a limited amount of time to try to capture the garden bases and turn them into graveyards. These garden bases will be defended and fortified by the plant team, but if the zombies manage to capture a base, they can use the newly captured graveyard as their base and the battle shifts to a new objective at a different location in the map. The maps in G&G are quite large in scale, and as the battle progresses through the different base objectives, the scenery and action gets crazier and crazier."

Combat looks as colorfully kooky as ever, and teamwork is simple but also a necessary step toward surefire success. I see potential for at least a modicum of dumb fun here, but first I will have to wait my turn like a good little PC gamer. The twin evidences that Microsoft failed both math and spelling classes are getting Garden Warfare on February 20th, but PC is penciled in for the ever-popular date of "later."

Maybe one day EA and Microsoft will learn that this archaic practice doesn't really make any sense, but that day is still yet to come. Right now, they're still trying to figure out how to launch primarily multiplayer games without crippling bugs that continue on for months. Yeah, we might be here for a while. Here's hoping Garden Warfare doesn't inherit that nasty little habit from Battlefield.

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About the Author

Nathan Grayson


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