For a game so tough on crime - eagerly blasting through the walls of a suburban home and charging in guns blazing - Rainbow Six Siege [official site] was relatively lenient on cheaters. If its automated detection spotted a cheater, for the first offense it'd slap them on the wrist with a three-day ban. "They're good kids," it'd say like a village bobby, a big smile across its ruddy digital face, "I'm sure they won't do it again."
Presumably one cheater returned to nick the cyberbobby's bike and ditched it in the village pond, as the digirozzer has cracked right down. As of Patch 1.3, there's zero tolerance for cheaters, and the virtuacop is far more vigilant too.
Cheater cheater pumpkin-eaters will now be slapped with a permanent ban if they're caught up to no good. The "cheating countermeasures" are improved too, so it's more likely to spot rogues.
Yesterday's patch also introduced the option for doling out insta-death to exploiters who go outside their zone during the preparation phase. "This behavior should not be possible," say Ubi, "but if exploits are found, the guilty shall be punished by a swift death!" Gosh! It's getting a bit Judge Dredd around here. The patch fixes one such exploit, which let people glitch through walls "when transitioning from proning to standing position combined with putting up a barricade".
The patch also fixed some issues with reconnecting to games in progress and... hey, look, the patch notes are right there, you can read for yourself.
Patch 2.0, which they say is "much bigger", will launch alongside the game's first 'season' on February 2nd. Expect a new map and operators and things.