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The RPS Summer Games: Clock Simulator

It is the beating of his hideous heart

First up on the RPS Summer Games schedule is Clock Simulator [official site]. Such a simple game - all you have to do is click your mouse in time with the passing of each second - tick, tock, tick, tock. We'll be playing the mode called The Fragility Of Time where you're only allowed to miss the beat five times. Find out which of RPS has learned to embrace their inner metronome...


  • We're only playing The Fragility Of Time mode
  • You can have as many turns as you like but can only submit one score for the competition
  • Results:


    (Adam couldn't send screnshots before he left for GamesCom so I've made one up for him! - Pip)

    Adam says: First of all, let's get something out of the way: timekeeping is what officials do, not what athletes do. I didn't spend four years training to be the person with the stopwatch who tries to figure out how awesome the people on the track or field are, I put in all that work to be the awesome person on the track or field.

    Second of all, I am terrible at simulating a clock. If I were a clock, time would collapse on itself. People would glitch from place to place as seconds arbitrarily passed in fractions of themselves, or occasionally stretched to double or triple their length because I was too busy swearing to perform the tock that follows the tick.

    The sun would stutter across the sky, occasionally blinking out of existence to be replaced by a confused and awkward moon, which itself would vanish a split second later as the sky consumed itself and the beginning and end of the universe met for the first time, shook hands and vomited cosmic energy all over the everything. The trains would never run on time, people would clock into work both an hour early and a century too late, and everybody would be forced to study indie darling film Primer at school, in case understanding of paradoxes became essential to their survival.

    Best before dates on food would be meaningless.

    My high score is nine. Nine seconds is the maximum amount of time that I can keep the temporal flow of the universe on course. Beyond that, there is only the screaming, fractured void beyond our ken.


    Alec says: While FNAF being on the schedule barely tickles my blood pressure, Clock Simulator sent my cortisol levels sky-high. I hate waiting at the best of times, and for various reasons this year has involved an awful lot of waiting. That damnable ticking - I was back in one of those rooms, watching one of those blank clocks, waiting, waiting, waiting. I was so stressed that I could barely make it to 5 seconds. Then I closed my eyes, solely to try and calm myself, avoiding the terrible gaze of that merciless dial, and something miraculous happened. I was one with the clock, not its enemy. Of course, everyone else’s score is doubtless astronomically higher, but given this was the challenge I was convinced I’d have to bail on, I’m quite pleased with this.


    Alice says: You follow The Man's clock and I'll smash mine against the wall and we'll see whose minute is more free. The Man won't give you love, you know. Sheeple. Fuck clocks.


    Brendy says: A lifetime of hating the sound of ticking clocks has put me at something of a disadvantage here. I can’t even sleep if there is a ticking clock in the room. I don’t like the sound of life and all existence draining away at microscopic intervals. It’s annoying. So I am very proud to have reached a whopping 20 seconds in this game, no matter what anybody else has achieved. At first I tried to close my eyes and use my innermost sense of rhythm. But that did not work. Then I discovered the value of moving my button pressing finger like a teeny­tiny pendulum. If any of the others have beaten my score: so what. I don’t care. Whatever. Time is just, like, a construct man.


    Graham says: I've seen that old advert, so I know how this works: tick follows tock follows tick follows tock and so on, right?

    But tick is a slightly higher pitch than tock, which creates the sense of something ascending or accelerating. Tick is always slightly faster than tock. And in general, I've learned, a second is always slightly longer than you think it is.

    Still, I'm proud of this time without any sense of whether I should be. I imagine Pip, who has played the game before, has found a way keep quintuple time within the game and will destroy us all.

    I like the Fragility of Time mode we're playing this on. Only ever being five seconds away from failure means that I'm never sure whether I'm going to beat my time till I'm less than five seconds away from it. I've lost all but one of my lives in the first five seconds and then gone further than I ever before, and been within seconds of my time with a full set of lives only to throw it away. Strong.


    John says: It is a VERY good job that I'm not in charge of time. That's Angela Time, who's in charge of time, as the great-great-great granddaughter of the inventor of time, Mary Time. She lives in a bunker in Athens, diligently pushing around the second hand of The Great Clock to which all other clocks are linked. (Angela has a habit of moving the clock too quickly when she's enjoying herself.) But it's not me, and Clock Simulator has revealed why.

    I practiced a bunch until I thought I'd got a grip on it, using my own patented technique that no one else has ever thought of of counting "One one thousand" as I clicked. It turns out all I learned to do was click when the line filled with colour in the practice mode. 31 seconds is, I'm sure, not going to be a winning score. But good grief, when I did it it felt like a bloody achievement, beyond my average of around 8. See, the problem is it's possible to say "one one thousand" at all sorts of different speeds, and whoever thought that was a good way of counting seconds is an idiot. If anyone does better than 31 seconds, however, it proves they're a robot, and RPS pays robots half.


    Pip says: Having realised I'd created an event entirely based on playing games I'm bad at I decided to cheat. But how? In this case it involved running the timer on my phone at the same time as the game and just clicking in time with the numbers. Apparently my phone understands time even less well than I do and all of my phone-based cheat scores were under 10 seconds.

    I would have to try and actually get good at the damn game.

    One thing which seemed to help was going to yoga. I became a counting machine! TICK! TOCK! TICK! TOCK! But I was then so surprised by doing well that I lost track and all of my five mistakes followed one after another.

    Back to the phone timer I went. I decided it would maybe be futile to expect my fingers to click in time with the actual seconds so I was sort of following the off-beat (story of my life). I'm really cross that it's so hard to cheat at this game! I swear none of these sodding devices I own has reached a consensus about seconds yet. GET IT TOGETHER, DEVICES. I'm having to settle for a surprisingly not-unearned 33!


    Bonus info: Graham is a robot. Useful to know.

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    Clock Simulator

    PC, Nintendo Switch


    Video Game

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    About the Author

    Philippa Warr

    Former Staff Writer

    Pip wrote for Rock Paper Shotgun between 2014-2017, covering everything from MOBAs, hero brawlers and indie curios. She also had a keen interest in the artistry of video game creation, and was very partial to keeping us informed of the latest developments in British TV show Casualty.