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Plant It: Rust Getting Farming, TF2-Like Item Creation

Shaking off the rust

Rust is already a purring, slurring engine of human depravity, but there's no denying that it's all rather barebones at the moment. You can explore, you can build a house around other people's houses and take them prisoner but mercifully feed them tuna every couple hours, but Garry (of Garry's Mod fame) and co have much bigger plans for the future. At this particular moment, that means a whole slew of improvements including a new UI, farming, and an item editor modeled after the one that produces Team Fortress 2's infamous headwear selection.

Yep, not only will Rust let you torture and kill people - it'll let you torture and kill people in cool hats. Here's the plan for that feature:

"Something we’ve wanted to explore for a while is the possibility of an internet-based item editor. We want to get it in a position where anyone on the team can edit items. Then we want to open it up to the public – like TF2 did with hats. Obviously items submitted by the public wouldn’t automatically appear in game. We’ll be looking through them, you’ll be voting on them, we’ll be editing and accepting them and making sure it all works."

A total UI overhaul is also high on Facepunch's list of Things Wot Need Doing despite the fact that other issues might seem more immediately pressing. There is, however, more to it than that. Newman explained: "Right now we’re restricted by the UI because we know we want to replace it eventually so we’re putting off adding things (like putting stuff in stuff, weight effects, etc) because we don’t want to write code to throw it away. The pass we’re doing on the UI should mean that we’re able to push even further forward."

And of course, Rust wouldn't be a videogame without farming. Ever since the medium was pioneered by hits like Farmwar and Pac-Man (Is A DIY Vegan), it's been the heart and soul of "core" games. On that front, Newman simply said "it’s what it sounds like." It is farming. You will farm.

So there's a quick snapshot of Rust's near-ish future. What sorts of features would you like to see added?

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