If you click on a link and make a purchase we may receive a small commission. Learn more.

Mutant Dreams: Reactive Mutations In Shrooms

I never asked for this

Had I chosen my own mutations, I probably wouldn't have gone with astigmatism, Raynaud's phenomenon, and a leaning towards alcoholism. Them's the breaks, though. Roll with it. I wish more games took this tack, giving you attributes you didn't ask for, builds that can't be honed and optimised, only dealt with. Roll with the punches and see where the journey takes you, man.

Shrooms [official site] talks big talk of mutations and evolution driven by infections, morphing your body to suit what happens to you rather than following your whims. I, obviously, dig that idea.

"In the world of Shrooms, your body will get infected and start mutating according to what you eat, where you live, what attacks you, etc." explains a recent dev update. Lovely. Splendid. That sentence sounds fab and I would like to see that idea in a game.

Unfortunately, Shrooms puts all this in a multiplayer crafty-explore-a-survive-a-sandbox - a genre that simply isn't my bag. It does sound like they're aiming slightly beyond being Just Another One Of Those Games, mind. Plans include co-op crafting, like one player holding a sword while another wails on it with a hammer, PvE raids, and changing weather.

But back to unchosen attributes. Rogue Legacy had some fine mutations, both good and bad, giving you characters who might be dyslexic, monstrously strong, giant, a bit farty, and so on. I always liked the idea of combat scars in Fable games, but one could remove them. Rather than list examples myself, I'll turn it over to you: what else, gang?

Me, I'm more fascinated by the idea of reactive, unchosen mutations than Shrooms itself, but here's a glimpse at an early version if you are curious:

Tagged With

About the Author

Alice O'Connor avatar

Alice O'Connor

News Editor

When not writing news, Alice may be found in the sea.

Join the Rock Paper Shotgun supporter program

Sign up today and get access to more articles like these, an ad-free reading experience, free gifts, and help us create more great writing about PC games.

See more information

Comments

We love having a friendly, positive and constructive community - you lot are great - and we want to keep it like that. Our main commenting rule is "be excellent to each other". Please see our code of conduct, where you can find out what "be excellent" means. TL;DR? Respect others, think before you post, and be prepared for puns.

More News

Latest Articles

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Rock Paper Shotgun Merch