I like a good puzzle dungeon. Give me a tiled floor littered with switches and spikes and I'll probably have a merry time.
Temple Of Snek gives me that and more, by crossing those puzzle concepts with the classic rules of Snake. Which are: you are a snake, you are always moving forward, and you get longer the more you eat. Can you wind your way out of each puzzle room before you get long or skewered?
Here's a trailer, which shows Snek in action:
The rooms you're slithering through form "a continuous, interwoven puzzle dungeon with 2-5 hours of gameplay", according to its Steam page. The puzzles are normally based around either the length of your snake (snek?) or the rhythm of your forward-forward-forward movement.
There's more to come, too, as this is only an early access release. The final game will apparently feature five environments with distinct art, a level editor to make your own puzzles, and a wordless narrative.
If Temple Of Snek sounds like your thing, you can grab the early access version from Steam now for £6.47/€7.37. Or if you want something similar with more legs, give Dungeon And Puzzles a go. It's a sokoban puzzler about stabbing your way through dungeons with a similar energy.