Star Wars Jedi: Fallen Order Force Powers guide - how to get Force Pull, Force Push, and Double Jump
The Force is strong with this one...
What's a Jedi without their Force Powers? This is one of the many questions that Star Wars Jedi: Fallen Order asks, placing you in the shoes of Jedi Cal Kestis, whose past has left his connection with the Force damaged. As you progress through the game's impressive and extensive campaign, you'll begin to heal Cal's connection with the Force and unlock more and more ways to use it.
Our Star Wars Jedi: Fallen Order Force Powers guide will show you the ropes in this regard, with in-depth explanations of exactly how to unlock the Wall Run, Force Push, Force Pull, and Double Jump Force abilities in the game.
Star Wars Jedi: Fallen Order Force Powers guide contents:
- Star Wars Jedi: Fallen Order Force Powers guide
- How to get Wall Run in Jedi: Fallen Order
- How to get Force Push in Jedi: Fallen Order
- How to get Force Pull in Jedi: Fallen Order
- How to get Double Jump in Jedi: Fallen Order
Star Wars Jedi: Fallen Order Force Powers guide
If you haven't yet read our Star Wars Jedi: Fallen Order skill tree guide, you might not know that there are a great many ways to customise Cal's connection with and use of the Force in combat. But at its core, there are four five Force powers that Cal has (or can gain) access to throughout the campaign:
- Force Slow
- Force Push
- Force Pull
- Double Jump
Force Slow is the only pure Force ability available to Cal at the beginning of the campaign, because past events have damaged his connection to the Force, and he'll need to go through various trials and gain more experience before he can unlock the powers he once possessed. The unlocking of each major Force Power will coincide with a flashback to Cal's training at the hand of his former master, Jaro Tapal. Let's go through how to unlock each of these Force Powers, one by one.
How to get Wall Run in Jedi: Fallen Order
Wall-Run is the first and easiest Force Power to unlock in the Jedi: Fallen Order campaign. After your initial chapter on Bracca, Cere and Greez will take you to Bogano, the first major planet in the game. Follow the main mission path until it brings you to the Subterranean Refuge region of the map.
Reach the end of this area (with the enormous slope leading upwards) and interact with the wall next to it. This will prompt a flashback to your padawan training, and you'll return to the present with the ability to Wall-Run along any ridged surface.
How to get Force Push in Jedi: Fallen Order
Force Push is the second major Force Power you can gain after the initial stages of the campaign, and it is useful not only in combat (particularly for interrupting attacks and to avoid being overwhelmed by multiple attackers), but also for the many environmental puzzles that you'll encounter throughout Jedi: Fallen Order.
To unlock Force Push, you'll need to head to the planet Zeffo, and fight your way steadily through the various imperial forces racing to reach the Tomb of Eilram before you do. The good news is that you can simply follow the objective marker to take you straight where you need to go. The bad news is that this is a big place, with lots of fighting and platforming elements between you and Force Push, so depending on your difficulty level you should take it slow and steady.
Once you reach the Tomb of Eilram, you'll quickly be presented with a flashback to Cal's training as a Padawan, where his master Jaro is teaching him how to use Force Push. Upon exiting this memory, voila! You have access to Force Push! Which is good, because you'll need to use it a lot in order to escape that nefarious and puzzling tomb.
I don't yet know if I'll be putting together a full guide on how to escape the Tomb of Eilram, but for now I'll just leave you with this one hint: look for opportunities to push spheres into the paths of wind vents to get them onto the higher platforms.
How to get Force Pull in Jedi: Fallen Order
Force Pull is acquired in another tomb, also in Zeffo - but you won't be able to simply head from the Tomb of Eilram to this one, because the game wants you to go off to Kashyyyk and do some other story stuff first. But fear not! You'll come back to Zeffo soon, and from there you can head towards the Tomb of Miktrull.
Navigating the Tomb of Miktrull is far from straightforward, but essentially you just want to keep pushing on past all of the platforming elements and hordes of Stormtroopers (if you reach an area with lots of enormous horizontal sliding doors that you can use Force Slow on to get through, you're nearly there). Keep pushing on, and once you reach a certain platform in one of the largest spaces in the Tomb, an imperial ship will appear and destroy the platform, causing you to drop your lightsaber in a cutscene.
This will trigger another flashback to Cal's training, this time learning the powers of Force Pull. And good thing, too, because it enables him to Force Pull his lightsaber back after the memory has run its course - and after this point, you have access to Force Pull! Simple as that!w
How to get Double Jump in Jedi: Fallen Order
The final major Force Power in Jedi: Fallen Order is Double Jump. I know, it doesn't sound much like a Force Power. Call it Force Jump or Jedi Flip if it makes you feel better - but the fact is that this is the final moment where a flashback to Cal's training at the hand of Jaro Tapal results in another ability unlock.
To unlock Double Jump, you'll need to progress a little further into the Jedi: Fallen Order campaign, until you reach the story mission which requires you to head to Kashyyyk for the second time in order to find and speak to a certain Wookiee freedom fighter. Your travels throughout this bouncy segment of the campaign will lead you into the path of a giant bird that intervenes and saves you (for the moment) from death at the hand of the Ninth Sister. If you reach this point, you'll know that you're getting very close to unlocking Double Jump.
There is a moment where you have to bounce down a line of Lung Plants (the plants that bounce you upwards), and this bouncing will trigger another of Cal's memories, during which he learns how to Double Jump. And once you're back, you can Double Jump! This also means you can now return to that jump you'll no doubt have come across on Dathomir, where you met the mysterious robed stranger.
And with that, we'll conclude this Star Wars Jedi: Fallen Order Force Powers guide. Hopefully this has solved a couple of the quandaries plaguing you regarding how and when you're meant to gain access to the Force abilities we've all come to know and love. Now, why not take a look at one of our other guides on a different aspect of this expansive Jedi simulator?
- Star Wars Jedi: Fallen Order tips - Find out our eight top tips for players of all skill levels on how to survive your time with Jedi: Fallen Order.
- Star Wars Jedi: Fallen Order combat - Learn how to wield your lightsaber and the Force like a true Jedi with our combat tips and explanations.
- Star Wars Jedi: Fallen Order skill tree - This guide features full explanations of every single skill in the skill tree, along with our picks for the best skills to upgrade first!
- Star Wars Jedi: Fallen Order Force Powers - Learn how and where to unlock Force Push, Force Pull, Double Jump, and more.
- Star Wars Jedi: Fallen Order lightsaber - Learn the ins and outs of lightsaber customisation, including how to get more colours, and where to find the double-blade and dual-wield lightsaber upgrades.
- Fallen Order Scomp Link repair - What the hell is a Scomp Link, and how can you get your hands on one? Learn how to open all those locked chests and doors with this guide!
- Fallen Order Tomb of Eilram - If you're a puzzle-hater like me, then this guide on completing and escape the Tomb of Eilram in less than 10 minutes is your Holy Grail.
- Fallen Order Tomb of Miktrull - Find out how to blitz through this nefarious Tomb of torches and vines and raise the Spire of Miktrull with ease!
- Star Wars Jedi: Fallen Order Stim locations - Use this guide to find all eight Stim Canister Upgrades scattered throughout the game.
- Star Wars Jedi: Fallen Order Grandmaster - High-level tips and advice on how to beat the game on the hardest difficulty mode available!
Star Wars Jedi: Fallen Order bosses:
- Star Wars Jedi: Fallen Order bosses - Our central bosses guides hub will walk you through each of the Fallen order bosses, with some general top tips for tackling any of them.
- Star Wars Jedi: Fallen Order Oggdo Bogdo - Learn how to take on the game's first true boss and walk away without even a scratch.
- Star Wars Jedi: Fallen Order Rabid Jotaz - Evade this fearsome predator's strikes and carve him up with this in-depth boss walkthrough.
- Star Wars Jedi: Fallen Order Albino Wyyyschokk - Learn how to easily defeat this monstrous spider without taking a single hit.
- Star Wars Jedi: Fallen Order Second Sister - Learn to defend yourself against the most powerful of Cal's foes in this battle on Zeffo.
- Star Wars Jedi: Fallen Order Ninth Sister - Take down this fearsome Dark Side Inquisitor by learning and adapting to her many unblockable attacks.
- Star Wars Jedi: Fallen Order Nydak Alpha - Don't fall for this powerful beast's ruses! Let our guide teach you the nefarious ways of the Nydak Alpha.
- Star Wars Jedi: Fallen Order Gorgara - Trim the feathers of this colossal bird with our guide to defeating the Gorgara on Jedi Master difficulty.
- Star Wars Jedi: Fallen Order Taron Malicos - Show this dual-wielding Sith what for in this epic battle in the ruins of Dathomir.
- Star Wars Jedi: Fallen Order Trilla - Complete Cal's destiny by besting the dangerous Trilla Suduri once and for all.
- Star Wars Jedi: Fallen Order Bounty Hunters - Learn the ins and outs of these deadly late game Haxion Brood Bounty Hunters.