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Modders Can Change Everything About Stellaris 

Total conversions are like mods, except so ambitious they never get released. Ho ho! A little bit of 1999 mod community humour there. They're also sometimes mods that completely change the face and function of game, bending its every part in service of some new purpose. That's what Paradox want to support more of across all their games, and to that end they've released a 3D model exporting tool alongside a new developer diary discussing modding for their upcoming procedural space strategy game, Stellaris. It looks hot like that sun.

Hotness:

"Any gameplay exposed to the player in Stellaris should be moddable," says Stellaris designer Joakim Andreasson in the video above. "So our modders can change pretty much every value, most of the game rules, and the content they see within the game."

Which sounds exiting to me. Despite my cynicism, this is exactly what I want from modding, much more than small tweaks or GTAV-style muck-arounds. Stellaris seems a particularly deep vein of potential too, given its apparent chops as a generator of galaxies. We'll have a review of the game for its release next Monday.

To download the Clausewitz Maya Exporter, you need to login to your Paradox account here and then head to the Downloads tab. It has partial support for Crusader Kings 2 and Europa Universalis IV, so there should be cool things being made with it even before the release of Stellaris. Maybe you could swap all those soldier models for giant frogs. I don't know why you would though.

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Crusader Kings II

PC, Mac

Europa Universalis IV

PC, Mac

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Stellaris

PS4, Xbox One, PC, Mac

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Graham Smith avatar

Graham Smith

Deputy Editorial Director

Rock Paper Shotgun's former editor-in-chief and current corporate dad. Also, he continues to write evening news posts for some reason.

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