Posts Tagged ‘11 Bit Studios’

Frostpunk will come in from the cold on April 24th


Imagine: Frostpunk, the city builder about ensuring a society’s survival by making trying moral decisions, is at your door demanding to know if you’re sheltering any innocent video games. Do you lie and turn the personified would-be game murderer away, or accept that there’s a universal moral imperative to tell the truth regardless of the consequences?

I’d imagine that’s exactly the sort of dilemma you’ll have to wrestle with when Frostpunk comes out on April 24th. It’s the latest effort from the This War Of Mine devs, and when Adam played it last year it was shaping up to be a chiller success.

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Frostpunk introduces its awesome/terrifying automatons


In Frostpunk, what doesn’t kill you definitely doesn’t make you stronger. It probably makes your arm fall off, or convinces everyone that you’re no longer a capable part of the workforce so that they feel compelled to save some power by cutting off the heat supply to your house. And, hey, if you’re lucky, you might be able to contribute to the survival of your pals even if you do die because there are lots of hungry mouths to feed, and what’s a little cannibalism between friends?

I’ve taken a good, long look at Frostpunk already and I liked what I saw. I’ll admit, I did wonder why there were no towering quadrupedal automatons that filled me with equal parts awe and dread. Guess what just WHIRR-STOMPED into view…

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This War of Mine starts story-focused expansion series


If you like your emotional gut-punches delivered via authored narratives rather than emergent stories, then I’ve got some great news. This War of Mine is stepping away from the wartime survivalist Sims strategy that makes up the the main game, and now wants to tell you about how miserable the lives of specific people are in more detail. “Father’s Promise” is out today, and it’s the first entry in the “Stories” DLC series that will tell a different story with each episode.

If that tickles your tear ducts (in a good way, I’m presuming), you can check out the trailer below.

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There’s snow hope in this Frostpunk trailer

Bit nippy

Frostpunk [official site] sounds like a musical subgenre invented on the hoof by a jolly Kerrang reporter but it’s not. It’s an upcoming videogame invented by the makers of the very un-jolly (but not bad) This War of Mine. It’s set in a freezing future where earth is caught in a global whiteout and you have to manage a circular city that’s growing around a generator – your people’s principle source of warmth and energy. All the while tough decisions have to be made, like: “Graham is dead. Should we eat Graham?”

Here, there’s a new vid to show you.
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Children of Morta hacks and slashes out next year

Children of Morta

Children of Morta [official site], the pretty hack-and-slash that hit Kickstarter in 2015, is coming out for real in the first half of next year. It’s about the Bergson family, adventurers that guard Mount Morta and take it in turns to leave the house to hunt for loot and slay monsters. Read the rest of this entry »

Frostpunk asks why we survive, not just how

In the first week, we put the children to work. They weren’t forced into dangerous jobs, so we told ourselves, but when you’re living on the brink of extinction, what work is truly safe? One afternoon, a man collecting coal complained of numbness in his arm. Frostbite had taken hold. We could have left him to die but instead we opted for an experimental treatment.

He lost the arm and he’s no longer capable of contributing to our dying society. One more mouth to feed with no body of work beneath it. What should we do?

Frostpunk [official site] is a city-building survival sim from the studio that brought us This War of Mine and it is beautifully bleak.

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7 games to look forward to that you won’t find at E3

As we recover from the trail of destruction left behind by E3’s news conferences, it’s important to take a breath and remember not all the cool kids are hanging out in LA this week (and even if they are, they don’t always get heard). Here’s seven neat-looking games that have yet to be released, to whom we will gladly extend some of the industry’s overflowing hype.
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Frostpunk’s steamy city in the snow teased

As you might have heard, the folks who put together the civilian survival management of This War of Mine are working on a chilly follow-up called Frostpunk [official site]. It’s set in a permanently wintry world where humans cling to life thanks to steam-powered machinery. We haven’t been able to discover much about it (and that will still be the case by the end of this post) but developers 11 Bit have at least graced us with a new trailer, offering a glimpse of where humanity has made its last stand against the nippiness.
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This War Of Mine Adds New Ending In Birthday Update

This War of Mine [official site] developers 11 Bit Studios recently announced their next game, Frostpunk, but they weren’t quite done with This War. To celebrate the Sims-y survival game’s impending birthday (it’s Monday), they’ve launched a new free content update. Expect a new ending, new NPCs, and more as your rag-tag group of civilians try to survive in the warzone. That’s a cheery little end to this laff riot of a week. Read the rest of this entry »

Chill Out: This War Of Mine Devs Announce Frostpunk

This War of Mine developers 11 Bit Studios are returning with another grim survival scenario to ponder how much we’re willing to give up our humanity etc. This War of Mine’s modern-day-ish setting was inspired by the Siege of Sarajevo, with regular people trying to get by in a war-torn city, but 11 Bit are going a bit more unreal with their next. Today they announced Frostpunk [official site], set in a frozen world with steam-powered technology. I’ll tell you one thing about morality in this hard world: I’ll devour the first nobber I see wearing a top hat with goggles.

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Fireflies: This War Of Mine – The Little Ones

This War of Mine’s [official site] take on resource gathering and survival leans heavily on its setting – a besieged city caught up in the horrors of a modern war – and The Little Ones expansion, now available on PC, Mac and Linux, turns the screw by adding new playable characters and NPCs. They’re the titular little ones. Children. You might start the game as a parent, or find children hiding from danger, alone, or have them approach your shelter looking for safety and security. Once you’ve taken them in, you’ll not only have to protect them from harm, you’ll have to make an effort to understand the world through their eyes.

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Police ‘Em Up Beat Cop Announced

Long before they spawned a SWAT FPS spin-off, Sierra’s Police Quest games were big on police procedure, often with deadly consequences if you didn’t play by the book. Beat Cop [official site], an adventure game announced today and due to launch at the end of this year, may let players write tickets and tow cars but… I wouldn’t get your hopes up for obsessive procedure. Inspired by ’80s cop shows (not the most formal, that lot), Beat Cop is about a former detective framed for murder and busted down to a beat, trying to clear his name. Might be an interesting one, this.

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This War Of Mine Update 1.4 Improves Scenario Editor

This War Of Mine [official site] is a sobering experience. Like most of us, I’ve never been involved in an actual war, thus any knowledge I have regarding the atrocities of conflict has been accrued from modern media. This War Of Mine may be a fictional, video game take on these realities, but its Sims’-esque slant on war zone resource management delivers something which, at the very least, feels real from a position of relative ignorance.

Update 1.4, named “New Beginning”, adds Steam Workshop support, meaning players can now share the scenarios they invent in the game’s editor suite.

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Wot I Think: This War Of Mine

There are several ways conflict-from-the-civilian-perspective effort This War Of Mine could have gone. Maudlin, shoegazing dialogue piece; inappropriate And One Shall Rise hero saga; icy-hearted death toll calculator like Plague Inc or DEFCON. What I didn’t expect was The Sims During Wartime.
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This 14th Of November: This War Of Mine

What a left turn This War of Mine is. 11 bit studios previously made the markedly un-serious Anomaly games, festivals of tactical explosions, air-strikes and all the other hoo-rah wargasms we’re generally exposed to. A sombre survival game exploring the vulnerability of civilians trapped in warzones wasn’t where I would have pegged them to go next.

These twists on the formula are where I’m finding my interest in survival games peaking. As Pip pointed out in her interview with senior writer Pawel Miechowski, it’s taking what zombies have long been a metaphor for and going literal. Now 11 bit have announced we’ll get to be war-torn on November 14th and thrown a trailer into the mix as well.

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Interview: Warzone Survival In This War Of Mine

This War Of Mine instructions

“An experience of war seen from an entirely new angle”. That’s how 11 Bit Studios are pitching This War Of Mine. The new angle they’re referring to is the fact that, instead of being an action-packed military shooter, their warzone is a city under siege and requires you to keep a band of civilians alive. Its desire not to glorify war reminds me of Ubisoft’s recent Valiant Hearts but in terms of how the game works mechanically it’s closer to Zafehouse Diaries – a zombie survival game with a diary storytelling element. I spoke to the game’s senior writer to learn more.

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Hands-On: This War Of Mine

This War Of Mine is a game set in the ruins of a wartorn city. Rather than playing a soldier on either side of the conflict, as is traditional in the world of games, players control a group of civilians who are trying to survive in a place where the essentials of life are thin on the ground. The game doesn’t match its mechanics to its theme as smoothly and powerfully as Papers, Please, instead opting to tread unfamiliar ground in familiar shoes. It’s a resource management game, in which survivors craft, explore and scavenge to survive. I played through the first few days and discovered the irony of it all.

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Elitist Open World: Jameson The Pilot

Published by 11 Bit Studios (Anomaly, This War Of Mine) and created by ‘a mysterious one-man dev team’, Jameson The Pilot is Elite, except you’ll be looking at the life of your spacefarer from a bird’s eye view. Except the term ‘bird’s eye view’ doesn’t really make sense in space. Obviously, I’d love to see a flock of pigeons trying to guide themselves through the cosmos, or just a single vulture, but they wouldn’t be the best place to hang your camera. Jameson is a top-down space sim, in which the player can take on all manner of roles, from pirate to space-bus driver. I hope that the world is at least as robustly simulated as that in the glorious Space Rangers 2. Trailer below.

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Reverse-Tower Offence: Anomaly Gets Defensive

Reverse-reverse-tower defence

DotA burst forth from the Warcraft III mod scene with a mighty roar and a shower of blood, each drop growing into another independent MOBA, but tower defence games were a more creeping success. Oh sure, they’d been around before, but they bred madly in that weird environment then escaped into the wild. And, much like DotA, what’s followed has never really strayed far from the original formula. 11 Bit Studios played with flipping it in Anomaly: Warzone Earth, controlling soldiers fighting through alien fortifications, but couldn’t resist the lure of tower defence forever.

Its newly-announced Anomaly Defenders is a reverse-tower offence (or a reverse-reverse-tower defence) with the radical idea of building static defences to ward off advancing enemies.

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Heavy: This War Of Mine Is A War Game About Civilians

“In war, not everyone is a soldier.” That’s This War of Mine‘s tagline, and while you wouldn’t know it from playing videogames, it’s definitely true. 11 Bit Studios is designing a game around that idea, with a core focus not on mowing down every gun-toting, evil-mustache-twirling ultra-terrorist in your way but instead on simple survival. You control a group of a civilians in a wartorn town, and the rest, well, that’s up to you.

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