Posts Tagged ‘11 Bit Studios’

Frostpunk’s Survivor Mode is icing hopeful players today

Frostpunk

Okay, which of you asked for this? Survival-management game Frostpunk was already bad enough, turning innocent and mild-mannered RPS writers into tyrannical despots desperate to eke out just one more day in the frozen apocalyptic wastes. Today’s update threatens to push them over the edge with a new difficulty level – Survivor Mode – for those who figured even Hard was too forgiving. The new mode removes active pause mode, and limits you to a single rolling save slot. In short, it’s Ironman mode, and they’ve not solved the icing problem.

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Wot I Think: Moonlighter

It took a little while to get going, but goodness me I’m hooked on Moonlighter now. Take a good dose of rogue-lite action-RPG, add in permanence of equipment, and then delicately smother in a shopkeeping sim. It’s a game about raiding dungeons at night, then working in the days to sell the loot from your store. Read the rest of this entry »

Mystical mercantile mashup Moonlighter hits stores

Moonlighter

Ever since delightful Japanese hack n’ slash/storekeeping sim hybrid Recettear proved that such a thing was even possible, I’ve loved the idea of playing as an RPG shopkeeper. Clearly they’re the most powerful class around – how else do you get multiple god-slaying swords in stock? Today yet another game in this small yet charming sub-genre was released. In Moonlighter, you run your family’s equipment store by day, plunder the dungeons for loot and additional stock by night – It almost makes working two jobs sound bearable.

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A Frostpunk diary of certain doom, finale: democracy is death

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Concluding my brutish and short first play of survival-management curio Frostpunk. When last you left us, we had survived disaster by the skin of our teeth, and even welcomed a giant robot into the fold. Now, as the nights draw in and the fires dim, can my proud people survive the rest of this calamitous winter?
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A Frostpunk diary of certain doom, part 4: fighting back

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The ongoing tale of a desperate first run in survival/management sim Frostpunk.

Mission: coal. Participants: everyone, basically. I need engineers researching a Coal Thumper in the workshop, so my frostbitten waifs can extract the life-giving ore from otherwise unbreakable deposits which remain. I need workers pulled away from wood and steel collection to build and then staff that Coal Thumper. I need everyone who’s off sick from our last near-death experience to bloody well stop being sick so they can work. And I need everyone, everyone, to survive in -40 conditions for a full day, so that our last coal isn’t depleted before we can fix this. Read the rest of this entry »

A Frostpunk diary of certain doom, part 3: small mercies

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The ongoing tale of a desperate first run in survival/management sim Frostpunk.

When last we spoke, everyone was starving, everyone was ill, there weren’t enough homes and people were choosing death over amputation. It’s day 10 in the frozen remnants of what was once Britain, and it looks like it’s all over already.

Oh ye of little faith.
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Video: 8 toasty tactics I wish I’d known before starting Frostpunk

A bitter end for a bitter man.

With just ten hours left on Frostpunk’s clock, the people of my city decided to steam me alive. I got those ingrates just ten hours away from the final daybreak, and they treated me like human dim sum. Some of them even clapped with prosthetic hands I had built for them during the harshest of winters. The last thought that popped into my boiled mind? I wish I had watched a YouTube video explaining eight ways to survive the cold in Frostpunk.

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The RPS Verdict: Frostpunk

"We are united again! No more division! Frostpunk is good!"

Snow and coal simulator Frostpunk has gripped a few of us in its cold prosthetic claws over the past week. We especially like the warm feeling it gives us when you switch to heatmap mode and see the temperature rise in your new houses. But it also isn’t the steam-powered morality trolley it often tries to be. Here, city bosses Katharine, Matt and Brendan discuss how they kept their people alive and whether they’ll play again. SPOILER WARNING: Cold details of the story await.

Brendan [sniffing]: Hello, friends. Hello.

Katharine: Were you also playing Frostpunk into the early hours, Brendan? Did you feel the cold creep into your weary, weary bones?

Brendan: I might’ve been. I built a big church and now my people want the priests to be in charge of crime and punishment.

Matt: What could possibly go wrong? Read the rest of this entry »

Jeff Freezos: a Frostpunk diary of careless cruelty, part 2

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Continuing an increasingly doomed attempt to survive the endless winter of Frostpunk.

Overwork and hunger: the very bedrock of a failed society. Strained beyond belief mere days into proceedings, my people fall ill faster than the attendees of a three-year-old’s birthday party in an airless room. We need all hands on deck to gather supplies for the building of a hunter’s shack and cookhouse, but the only way to achieve this is to forcibly remove a few hands. Read the rest of this entry »

Jeff Freezos: a diary of Frostpunk doom, part 1

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The fate of humanity, or at least a slim and freezing remainder of it, rests upon the bewildered shoulders of someone who can’t even keep a basil plant alive for more than 24 hours. Frostpunk does not forgive. Frostpunk does not have mercy. Frostpunk will kill everyone. Unless I can stop it.
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Podcast: Feeling the cold with Frostpunk

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Bit nippy in here, isn’t it? Let’s throw another game on the fire and warm ourselves with some electro-soup. Yes, it’s the RPS podcast, the Electronic Wireless Show, and this week we’re talking about freezing cold city-builder Frostpunk. Katharine lost a third of her people to cold when she forgot to turn the heat on, while Brendan dug up his society’s dead because he “needed the space”. Matt is horrified by these tales, but soon proves he’s just as horrible when he completes our Frostpunk-themed ethical dilemma quiz. Read the rest of this entry »

Frostpunk announces vague flurry of post-release content

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Frostpunk has quite a fandom here at RPS. Even if the game hadn’t been good, we would still have given it coverage because we enjoy going Full Mr. Freeze with headlines like “Frostpunk ventures out into the cold” and my personal favorite “There’s snow hope in this new Frostpunk trailer” which I’m borderline mad about. Look, I’d never do anything like that in my headlines. Luckily, we don’t have to keep talking about wordplay, because Frostpunk’s tremendous sales out of the gate mean post-release content isn’t stuck in a freeze.

Please don’t go.

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Frostpunk ventures out into the cold

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Despite society/city builder Frostpunk being on my radar for months, I somehow only just clocked that the name’s a play on steampunk. The revelations continue: steam is something that can conceivably turn into frost! The This War Of Mine devs sure can name a good game.

Anyway, Chillypunk is now out and standing about in the cold with a launch trailer, waiting for you to come along and buy it. Xalavier Nelson’s review calls it “one of the most tense, exciting city building survival games on PC”, so you might want to take pity on the poor thing and show it the warmth of your wallet.

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Wot I Think: Frostpunk

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When I signed the law drafting children into my city’s workforce, I should have felt resistance. Some sense of remorse, or an impulse to explore other options—anything but this. Instead, I was simply surprised at just how many kids lived here.

Then I sent them to the coal mines. Read the rest of this entry »

Be an RPG shopkeep by day, hero by night in Moonlighter

Moonlighter

Looking at Digital Sun’s upcoming management sim/action-RPG hybrid Moonlighter, it’s hard not to draw comparisons to excellent Japanese indie of yesteryear, Recettear. And as far as I’m concerned, that’s just fine, because I haven’t played anything that quite scratched that itch in nearly 8 years. Run a generic fantasy equipment shop by day, crawl through the dungeons for more stock by night. How else did you think those merchants make money?

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Frostpunk will be mod-friendly and very cold

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Hello from the Game Developer’s Conference, where every building comes with a blizzard-spewing air conditioner. I’ve just been to see Frostpunk, the societal survival game set in a pseudo-Victorian hellwinter, from the developers of This War of Mine. The frosty management game will support modding, they say, and there are plans for “additional scenarios”. That means both smaller, free updates and bigger packs of paid DLC. Although mod support “probably won’t be from day one”. And the developers haven’t decided what these later scenarios will contain. Read the rest of this entry »

Frostpunk will come in from the cold on April 24th

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Imagine: Frostpunk, the city builder about ensuring a society’s survival by making trying moral decisions, is at your door demanding to know if you’re sheltering any innocent video games. Do you lie and turn the personified would-be game murderer away, or accept that there’s a universal moral imperative to tell the truth regardless of the consequences?

I’d imagine that’s exactly the sort of dilemma you’ll have to wrestle with when Frostpunk comes out on April 24th. It’s the latest effort from the This War Of Mine devs, and when Adam played it last year it was shaping up to be a chiller success.

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Frostpunk introduces its awesome/terrifying automatons

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In Frostpunk, what doesn’t kill you definitely doesn’t make you stronger. It probably makes your arm fall off, or convinces everyone that you’re no longer a capable part of the workforce so that they feel compelled to save some power by cutting off the heat supply to your house. And, hey, if you’re lucky, you might be able to contribute to the survival of your pals even if you do die because there are lots of hungry mouths to feed, and what’s a little cannibalism between friends?

I’ve taken a good, long look at Frostpunk already and I liked what I saw. I’ll admit, I did wonder why there were no towering quadrupedal automatons that filled me with equal parts awe and dread. Guess what just WHIRR-STOMPED into view…

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This War of Mine starts story-focused expansion series

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If you like your emotional gut-punches delivered via authored narratives rather than emergent stories, then I’ve got some great news. This War of Mine is stepping away from the wartime survivalist Sims strategy that makes up the the main game, and now wants to tell you about how miserable the lives of specific people are in more detail. “Father’s Promise” is out today, and it’s the first entry in the “Stories” DLC series that will tell a different story with each episode.

If that tickles your tear ducts (in a good way, I’m presuming), you can check out the trailer below.

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There’s snow hope in this Frostpunk trailer

Bit nippy

Frostpunk [official site] sounds like a musical subgenre invented on the hoof by a jolly Kerrang reporter but it’s not. It’s an upcoming videogame invented by the makers of the very un-jolly (but not bad) This War of Mine. It’s set in a freezing future where earth is caught in a global whiteout and you have to manage a circular city that’s growing around a generator – your people’s principle source of warmth and energy. All the while tough decisions have to be made, like: “Graham is dead. Should we eat Graham?”

Here, there’s a new vid to show you.
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