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Posts tagged “1C: Ino-Co”

Feature: Worlds apart

Early Impressions: Warlock 2 – The Exiled

Warlock II is everything I wanted from a sequel to Masters of the Arcane, which, as I’ve implied before, felt like the decent gig before a killer afterparty. Taking place across the fragments of a broken world, it’s 4X strategy in a compact form, as dense as a spoonful of iridium and seemingly built from the ground-up to avoid the cycle of ‘End Turn’ clicking…

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Plane Sailing: Warlock II – The Exiled

Warlock II is shaping up to be one of the most efficient sequels of all time. After a brief play and a prolonged chat with the producer, I'm confident that the developers have at least tried to address most of the complaints aimed at the original game and the shattered world structure adds a layer of management and strategic planning that I hadn't expected. It's…

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Feature: Exiled On Mage Street

Hands-On: Warlock II – The Exiled

Warlock: Master of the Arcane was a solid game that promised a great sequel. The interface and map had similarities to Civ V, some of which were slightly more than skin-deep, but the game had ideas of its own, bolstered by a sense of the ridiculous that was bizarre and humorous but avoided the lure of wackiness. The Exiled expands upon its precursor’s strongest elements…

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One For The Mages: Warlock Multiplayer Beta

Strategic spell-biffing is now available in a multiplayer form with the release of Warlock's 1.2 patch. Multiplayer is still in beta and you can read what happened when I tested it or, if you own the game, jump into a match yourself. The patch also adds Lords and Artifacts, powerful heroes and items to bolster your uncanny forces, as well as addressing balance issues and…

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Feature: A tree is punching my capital city

Masters Of The Profane: Warlock Multiplayer

When Warlock was announced I was so pleased at the prospect of turn-based spellbiffing that I didn't notice that multiplayer was missing from the list of features. By the time someone pointed out to me that I'd be unable to challenge other budding masters of magic to spelling bees I'd already imagined raining fire on the armies of friends and enemies alike, so I just…

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Feature: Never Mind The Warlocks

Warlock – Master Of The Arcane review

Perhaps it was a mistake to send a jack of few trades to become a master of one, but strategic sorcery monsterbasher, Warlock: Master of the Arcane, has been in my sights for a good while now. After a great deal of conjuring and conquering, with very little in between, I have the flowing beard and haunted visage of a man who is accustomed to…

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Feature: Pointy chat

Speak & Spell: Warlock – Master Of The Arcane Interview

With only a few days until release, we asked some of the questions raised by beta experiences in Warlock: Master of the Arcane, and also found out how much of an influence Master of Magic really was and why. Plans for multiplayer are discussed, as is the reasoning for avoiding tactical battle screens and sticking to the strategic map.

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Warlock Demo Allows Assessment Of The Arcane

On the cold floor, a summoning circle has been drawn and, around it, several Paradox employees sway, their forms disguised by wizard's robes. A susurration builds to a roar, like the scratching of the pebbles at Dover Beach, the air trembles, twisting into new intangible forms, and then a demo version of Warlock: Master of the Arcane appears. Unnatural, I know, but it's just the…

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Feature: Come on, Fido. War keys!

Hands On – Warlock: Master Of The Arcane

When I was a much younger person, I rarely stopped playing Enemy Unknown and Jagged Alliance. If I did put them to one side, it was usually because I was playing Master of Magic instead. There were other games, of course, but in terms of the amount of time devoted to them, those three were probably the dominant forces for at least a few years.…

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New King’s Bounty Recieves Bountiful Praise

Yesterday we were being a little conspiracy-ist theory about what 1C: Ino-Co were working on alongside Majesty. We suddenly realised we may have been missing something - 1C are publishing the forthcoming King's Bounty: The Legend, a reboot of the proto-Heroes of Might and Magic game. Except it's not it - the developers aren't 1C: Ino-Co, but rather Katauri Interactive, which is basically what The…

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