Posts Tagged ‘1c publishing’

Interview: Men Of War: Assault Squad


DigitalMindSoft’s CEO Chris Kramer recently got in touch with us to insist that we talk to him about recently announced co-op/skirmish semi-sequel Men Of War: Assault Squad. We let out a long sigh, to pretend we weren’t puppyishly excited, and then began our questioning. You can discover the results below.
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Men Of War: Assault Squad


1c and DigitalMindSoft have sent word that there is to be a new game in the Men of War series: Assault Squad. This is intended to be an expandalone focusing on the skirmish, co-op and multiplayer elements of the existing game. There will be new multiplayer maps, and 4-player online and LAN co-op. It’s also going to expand the feature set a bit for your little men, with hero units, “remote controlled bombs that can flatten entire residential blocks, airstrikes able to destroy incoming tank columns, special “For the Motherland!” charge attacks.” Even more interestingly: “the ability to buy individual soldiers to suit players’ needs the ability to buy individual soldiers to suit players’ needs.” Full press release below, and I’ll have even more details next week, along with some assets. Exciting!

(I spoke of my love for the original Men of War here, and also in a secondary bonus ode published by The Escapist, here.)
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Men Of War: Red Tide Demo


(Hmm, I completely failed to publish this post yesterday, but better late than never.) A 959mb demo version of the standalone expansion for Men Of War, Red Tide, is now available. It believe it features the first level of the game, which is a rather neat battle for a coastal village. The full game has been out for a while now, and you can read my thoughts on it here. Sadly I omitted to mention that the game does not feature co-op this time, which was one of the finest features of the original. Boo! Boo, I say.

Wot I Think: Men Of War: Red Tide


In between leaving pumpkins uncarved and scary masks unworn, I have been playing 1c’s new RTS, Men Of War: Red Tide. The standalone expansion features twenty-three new missions with naval bent, and a small museum of new units. But is it any good? Here’s Wot I Think.
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No Fakin': Real Warfare: 1242


Today on Obscure Russian Strategy Watch we’ve got a blinder in the form of Real Warfare: 1242. It’s a kind of Medieval: Total Russian Bloom, in which blurrily-lit real-time soldiers do strategy in each others pauldrons, unto death. Awesomely the game is based entirely on the life and times of one of Rus’ most splendid medieval heroes, Alexander Nevsky, who famously thrashed European invaders and negotiated a useful not-getting-pasted pact with The Golden Horde. The 1c announcement explains: “The player’s goal is to direct Alexander Nevsky through meticulously recreated historic battlegrounds and achieve the greatest of victories by repelling the attacks of Teutonic and Swedish knights, bringing Lithuania to peace and eliminating every single invader in 1242.” The first video of the game in motion is buried beneath the rich earth of this post.
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Death To Spies: Moment Of Truth Demo


The original Death To Spies was seen as something like a poor imitation of the Hitman games, with a whole bunch of technical problems holding back its ambitions as a stealth action experience. The new game, Moment Of Truth, looks to be much more of the same disguise-wearing, back-stabbing action, but I think the test will be whether complaints about omnipotent AI and awkward controls can be dealt with. I’ve not had a chance to play this demo yet, so if you’ve got an opinion from your experience with Moment Of Truth you should carefully type it into the comments box below.

The Death To Spies: Moment Of Truth demo is 589mb, and you can get it here and you’ll find some Russian footage below to give you a taste for the thing…
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Men Of War Expandalone: Red Tide


My favourite RTS so far this year will receive an expansion in the Autumn. It’s a 20-mission campaign in a standalone release. Russian publisher overlords 1c say: “Men of War: Red Tide has players take command of the feared “Black Coats,” the nickname given to Soviet Marines, an elite combat group specializing in engagements near the shoreline. The player has direct control of new game units including the Black Coats, new tanks, self-propelled guns, armored trains, landing craft, artillery and new enemy emplaced weapons to capture and use. New air support options include new fighters, bombers, hydroplanes; cruisers, destroyers and gun boats which provide naval fire support.” No word on multiplayer options, however. I hope it supports co-op, which is one of the best features of the original game. (Via Blues, and mysteriously absent from the 1c site.)