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Posts tagged “22 Cans”

The Abysmal Godus Is No Longer Abysmal, APPARENTLY

Peter Molyneux and 22 Cans' intended Populous heir Godus is the most miserable gaming experience I've had in many a year. It was so crushingly short on joy and cleverness, it seemed like a tech demo made without a design, it seemed to believe Farmville was gaming's future, it was a betrayal of its own heritage, and it was an insult to all that had…

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Feature: Beta Creation

Impressions: Godus

It is 1991. I am eagerly clicking my way into my copy of Populous II, recently purchased from WHSmith (can you imagine!) and Uncle John is watching over my shoulder. He observes for a while, and then says “just looks like a lot of clicking to me.” It is, I say, but there's something going on here, a struggle, a strategy. It is 2013. I…

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Feature: Getting To Know God(us), Pt 2

Molyneux On Religion, Godus’ “Crazy” Single-Player

Peter Molyneux is up to his old tricks again, for better or worse. He's gone gaga for Godus, and he wants the world to hear all about it. And who knows? Maybe this time - finally, after years of squandering his legendary status on unfulfilled promises and mediocre games - he's onto something. Godus certainly sounds fascinating, with Molyneux describing it as a massively polytheistic…

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Feature: Getting To Know God(us), Pt 1

Molyneux Promises Ludicrously Big For Godus

True fact: pretty much all I do is interview Peter Molyneux. I try to do it as much as possible, because that's the only time Jim lets me out of my box. Coincidentally, Molyneux knows a thing or two about boxes. His most recent one, Curiosity, erupted into a poof cloud of half-truths and forgotten promises, but now he's sweeping them away to reveal a…

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Faithful: Godus To Appear On Early Access

The Godus beta will appear for us mortals not in a burning bush, but on Steam. Molyneux and friends' "regenesis" of the god game will appear on September 13th, for $19.99, £14.99 or €18.99. Personally I can't wait to get my hands on it, if just to keep the critical demon which feeds on my soul fed and warm. Rather fetching beta trailer, below.

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Telling Tales: Molyneux Vs Vanaman

Game Informer have done a lovely thing and put Sean Vanaman (the creative lead and author of Telltale's The Walking Dead games) in the same room as famed promiser-of-worlds, 22Cans' Peter Molyneux. The consequence of this gentlemanly meet was an extended discussion of how Telltale have tried to up stakes on the adventure genre, writing for games in general, and some stuff about zombies: a…

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Hail Mary: Project GODUS Officially Funded

Kickstarter isn't a kind place. Well, OK, aside from the whole "free money from the absurd generosity of people's hearts" thing, I mean. But these days, if you don't understand how to work the machine, it'll chew you up and spit you right back out - probably with even fewer pennies to your name than when you first started. Even game design legends aren't safe,…

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Molyneux’s Mighty Trash Talk: GODUS Multi Video

Right then, lesson learned: Peter Molyneux really gets into multiplayer matches. He's not one for pulling his verbal punches, either. Confronted with the idea that one of his employees could topple his burgeoning godtopia, he curtly fired back, "I'm the father of the god game genre." You can't really escalate it any further than that, can you? But yes, hot on the heels of a…

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Vox Populous: Molyneux Got Us A GODUS Video

Perception of time isn't what I'd call one of my strongest traits. Case in point: has it really been nearly 30 days since Peter Molyneux and co's Project GODUS stomped its monolithic, Monty-Python-like foot onto Kickstarter? And have I really been alive for more than 30 days? Am I older than that? Was high school years ago? How very strange. Anyway, we finally have a…

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Firstus GODUS Videous Footageus

I love the development 'show' that's accompanying the GODUS Kickstarter, because it shows the small team caught up in the decision making progress of Peter Molyneux OBE. The most recent diary has an amazing moment: the first time the game is shown running! It should be accompanied by balloons, streamers, Ode to Joy, and a visit from the Queen, but it's instead turned into a…

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Not Royal Baby News: GODUS Prototype Within Weeks?

Royal Baby pregnant Kate royal pregnancy future king future queen the stallion that will mount the world Kate and William baby pregnant baby royal pregnant baby royal baby pregnancy. Right that should get us the SEO hits, now let's have some news about Peter Molyneux. His studio 22 Can's divisive Project GODUS Kickstarter hasn't set the crowd-funding world on fire to the degree he perhaps…

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Feature: Promising Not To Over-Promise

Interview: Peter Molyneux On Curiosity’s Failings, GODUS

Last time I spoke with Peter Molyneux, he was practically abuzz with renewed vigor. He'd left Microsoft, started his own hand-picked studio, and ascended back into the high-concept realm he so loves to call home. But reality has a way of dousing even the most excited of flames, and Molyneux knows that better than just about anyone. But the godfather of god games was different…

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Peter Molyneux’s Tears: “I Still Believe So Much”

In an extraordinary interview to be published shortly, a clearly emotional Peter Molyneux broke down into tears when discussing the struggles he's had with Curiosity, and his concerns about making promises for Kickstarter GODUS. "I can’t blame people for not believing," Molyneux responded, when it was suggested that his history of over-promising and under-delivering might hurt prospects for GODUS. Especially in light of the very…

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Wait, Where’s The PC Version Of Molyneux’s Curiosity?

If you ever read websites - or, indeed, words - other than RPS, you might have noticed that Peter Molyneux's cube-tapping opus Curiosity is now officially inside the small, generally not-for-breaking wannabe-cubes we call mobile phones. You'll remember, though, that 22 Cans' original announcement definitely mentioned PC as well. So why aren't we rapidly advancing our already inevitable carpal tunnel epidemic in hopes of gazing…

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Cube Your Enthusiasm: Molyneux’s Curiosity Delayed

I was ready. I spent weeks studying cubes - pouring over research, feeling them, learning their structural weaknesses, biting them, stacking them, attempting to fit them into round holes, living among them in their natural habitat, trying to understand what they fear most. I was going to crack open Curiosity's chocolate shell in one definitive swing and devour the "life-changing" nougat inside. But now it's…

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What’s In The Box, Peter?

If you couldn't make it over to the Rezzed game show we co-hosted last weekend - perhaps you live in another country, couldn't afford it or sensibly realised that it would be unfair to expose that many other human beings to the dangerous, dazzling beauty of your face - have no fear. Well, have some fear, as the Western world is on the brink of…

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Life-Changing: Molyneux Pegs Curiosity For August

Here at RPS, we consider all of our posts to be small, mysterious boxes with things of life-changing significance inside. Especially this one. So it's a bit flattering to hear that fabled Fable-er and god of god gaming Peter Molyneux is totally stealing our format. Yep. That is definitely what's happening. On August 22, Molyneux's cube-tapping opus is coming to PC (and the tiny, rectangular…

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Cans Do: Peter Molyneux To Speak At Rezzed

Okay, just one more Rezzed announcement, perhaps: Peter Molyneux will be speaking to the assembled Rezzed audience about 22 Cans, the Curiosity app, and likely much more, at 4pm on Friday 6th July. That's just the hyperbolic cherry on top of all the other superb stuff that's going on at our event in Brighton, on the 6th and 7th of July. As well as hearing…

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Feature: Molyneux 2: Electric Boogaleux

Interview: Molyneux In The Moment, Pt 2

So then, cubes. Admittedly, they've been closely associated with games before, but during E3, Peter Molyneux told us about his ambitious plan to think outside the box by putting a mysterious item inside a box. As is typically the case with the extremely excitable mind behind Populous, Black & White, and Fable, it all sounds gleefully insane, and it showed in his blindingly sunny demeanor.…

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Feature: Unsyndicated

Interview: Molyneux In The Moment, Pt 1

Peter Molyneux is excited. It's early in the morning of E3's notoriously draining day two, but it certainly doesn't show. The god of god games seems energized and animated - reinvigorated, even. Admittedly, this is a man who - in the past - has been known to become lightheaded at the prospect of hyper-realistic videogame acorns, but there's substance behind the passion this time around. After…

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