Posts Tagged ‘2K-Czech’

Mafia III’s Driving Drifts By In New Developer Video

One of the great pleasures of the original Mafia was flicking on the speed limiter and cruising around 1930s New Heaven, obeying the traffic laws. I remember people complaining about its slow, period-appropriate cars at the time, but now it seems to be a fondly recalled part of the experience.

Mafia 3 seems to be going for something more traditional for driving in 1968 New Bordeaux, in that its motoring is inspired by Steve McQueen movies like Bullitt. So says the developer video below.

Read the rest of this entry »

Who Squealed? Hints Of Mafia 3

He is a funny one, that Ian Video Games. I tell you, he spends all his time on The Internet doing the strangest things. No, not like that you cheeky madam. Ian – you’ll love this – he’s working on a sort of a phone book for the Internet, so people can look up any website. He spends all day searching for new sites, and notes every single name he finds in his notebooks. He’s filled hundreds of them! Says he’s taking the idea to Dragon’s Den.

And you’ll never guess what – Ian says in his research (his “research”, lawd!) he came across signs that we might hear about a new Mafia game from 2K soon.

Read the rest of this entry »

Resisting The Obvious Quotes: Mafia Devs Semi-Shut Down

pls insert own movie reference

They might call it a “restructuring”, but whatever word one applies to it, it’s bad news for a venerable studio with a rich heritage. In this partial death, let them once again assume their true mantle. 2K Czech were and always shall be Illusion Softworks, creators of Hidden & Dangerous, Mafia and not enough else. Subsumed into the 2K mass in 2007 and renamed in 2008, sadly it did not reach the dizzy heights of contemporaneous acquiree Irrational, as its expensive sequel to Mafia proved disappointing (though it does have its passionate fans). Tennis sequel Top Spin 4 was its sole release subsequent to that, and as of today’s revelation that the studio’s Prague-based headquarters has been closed down by 2K, perhaps we shall never know if Illusion Softworks might have one day reclaimed their reputation for ambitious, complex and atmospheric historical action games.

Although reports today (including this one) have something of the eulogy to them, this is not in fact a full closure.
Read the rest of this entry »

Can We Refuse Mafia II Footage?

It seems pretty clear that Mafia II is going to be one of those games where the publisher-released assets are going keep on coming until they flood the internet, burying life as we know it under a series of informative or excitingly-edited game footage clips featuring well-dressed men doing violence. (Because, if you hadn’t already realised, dudes are going to get shot.) This latest trailer is probably my favourite so far, because it’s not spoilering so much as just leaping from event to event. It’s also reminding me that I need to nip over and see John to get a glimpse of the thing in action. If you want to see what he thought about the early preview build, go have a read of this handsome preview.
Read the rest of this entry »

Mafia II: The Enviddening

Mafia II is the year’s most anticipated game about watching lavish cutscenes, driving to places and shooting people then watching more lavish cutscenes before driving to places and shooting people. Expect vast quantities of gloss and pizazz from this one. Oooh, I’ve never written the word ‘pizazz’ before. It’s fun, isn’t it? Anyway: I believe our man John ‘Giggles’ Walker will be presenting you with a write-up of his forthcoming hands-on time with the PC build in the not-too-distant, but in the meantime here’s a few of the devs (including Czech guys dubbed into English) talking about and, more importantly, demonstrating some of the finer points* of this highly anticipated driving/shooting/watching game.

*I.e. “smashing men’s faces into car doors.”
Read the rest of this entry »

Family Chat: 2k Czech’s Alex Cox On Mafia 2

Last week, I finally got to spend a little quality time with the rarely-seen, much-delayed Mafia 2. While I was there, I made Alex Cox, one of the game’s producers, an offer he couldn’t refuse. He refused it anyway. So I decided to ask him about the game instead. Read on for the chatty chap’s thoughts on the game’s excellent music, open world versus linear and whether ‘dickcheese’ is an authentic 1950s swear word or not.
Read the rest of this entry »