Last week, I finally got to spend a little quality time with the rarely-seen, much-delayed Mafia 2. While I was there, I made Alex Cox, one of the game’s producers, an offer he couldn’t refuse. He refused it anyway. So I decided to ask him about the game instead. Read on for the chatty chap’s thoughts on the game’s excellent music, open world versus linear and whether ‘dickcheese’ is an authentic 1950s swear word or not.
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