The new Mafia II trailer (below) shows some neat gangsterism, and has a John Lee Hooker soundtrack. That’s going to doom me to a morning of Blues while I get on with writing all the words about videogames. The game itself has been delayed again, apparently, with 2K saying that it won’t make the first half of 2010, as anticipated. However, the game is coming along handsomely, and we might just have some more news on that progress soon. Worth keeping an eye out for, I think, because this could just be one of the games that makes 2010 worthwhile.
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Posts Tagged ‘2K-Czech’
GameTrailers has interviewed 2K producer Denby Grace about the forthcoming Mafia II. They did it on video, so we can watch it, without all the hassle of reading boring old words. Stupid words. It shows off some of the lesser-spoken about features of the game so far – the open world elements. There’s discussion of how encounters on the street occur, as well as side missions. The second video goes on to talk about environmental destructibility, and then the plans for realistic police. (Which means not only their being strict, but also it being easy to escape their primitive ways. Finally it goes on to discuss the ways to upgrade cars. So that’s most of the things I’d be wondering about – good work, GameTrailers.
A couple of months ago we brought you lots of information about 2K Czech’s forthcoming Mafia II. A new mission has been demoed at E3, this time one set near the beginning of the game in February 1945, so it’s time to tell you some more. (You can see some clips of it in the trailer released this week.) The war’s still raging, and Vito Scalleta was recently back from Europe, flat broke, looking to get himself some well paid work. Hello the mob. By the start of this mission, called The Buzzsaw, Vito’s already met his buddy Joe, along with Italian immigrant Henry, both acting as his wingmen. It’s time to go kill the Fat Man.
2K Games have released a story-telling trailer for their open-world historical gangster thriller, Mafia II. This is kind of dark, and I could hardly be looking forward to it more. For a reminder of why we’re excited it about this one check out (Czech out? Okay, no) John’s extensive preview. There should be a bit more info about this coming from the show, later this week.
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After a few unofficial leaks, 2K have made sure there’s a far more comprehensive set of game footage trailers for Mafia II. Three of them, in fact, which you’ll find below. The show the truncated mission that was shown to press behind vast stone doors earlier this month, which show off the three main aspects of Mafia II. There’s the walking and driving around the remarkably detailed streets, the way the cutscenes work, and some of the shooty-gun-bang action. You can read more details about it all in our preview and interview.
During my travels to deepest Czech Republic (look countries, can you pick names that work in grammatical sentences please?) I gathered you all the Mafia II information I could carry in my arms, providing what might well be the most detailed preview ever in the history of the universe. But I still wanted more. More! So I got hold of associate producer Alex Cox and had him answer all sorts of questions about the game. We find out about the choice behind the setting, the logic of a narrative game in a sandbox world, the background behind new player character Vito and why AI will play such an important role in the game. Read on.
RPS is very pleased to have been one of the first websites in the world to see Mafia II running. We took a trip to 2K Czech, in their Czech Republic headquarters, and saw how the game is coming together. So far, so good. They were allowed to continue with our blessing. Below are detailed impressions of the game at this stage in development, along with five brand new screenshots (click on them for the full versions).