Posts Tagged ‘2K Games’

Civilization VI Launch Trailer (It Is Kind Of Car Adverty)

Civilization VI

I’ll admit that my first thought upon seeing that there was a Civilization VI [official site] launch trailer was to get that Brentalfloss version of Baba Yetu which adds parody lyrics stuck in my head so I watched that first. Civ VI’s actual trailer is far more SRSBSNS. It’s all about cinematics showing the key achievements you can use as markers of progress in the game and dramatisations of some of the conflict:

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Wot I Think: Mafia III

Here, at last, is our Mafia III [official site] review. Having published two reviews-in-progress over the last week, this is the final version. I’ve still not finished it, because the game is apparently infinity hours long. And it’s a fascinating mess. A vast, seemingly unfinished, calamity, incredible amounts of work routed by its AI, bloated plot and lack of ambition. Here’s wot I think:

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Mafia 3 Review In Progress Part 2

For reasons that are increasingly apparent, 2K chose not to share review code with the press for Mafia III [official site], instead choosing for everyone to be able to buy it before critics could potentially warn them off. Having played the game for many, many hours, here is a second incarnation of my review-in-progress of the crime caper, in a revised and much extended version of my previous coverage. The final review will be later this week.

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Mafia III 1.01 Patch Fixes Framerates, Control Mapping

Mafia III [official site] might be a bit of a derivative drabfest, but the focus of ire from PC players has so far been on the lacking elements of the PC port. Framerates locked to 30, weird control mapping, and many crash bugs and dumb-ass AI. At least the first two of these issues have been addressed with a new patch.

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Review In Progress: Mafia III

For reasons that are becoming apparent, 2K chose not to share review code with the press for Mafia III [official site], instead choosing for everyone to be able to buy it before critics could potentially warn them off. So it is that we couldn’t get our hands on it before you could, and I’m playing the game over the weekend to be able to bring you a full review next week. But in the meantime, below is a Review In Progress, my thoughts from the earlier hours of this open-city mafia-me-be, to give you a rough idea of whether this is a something in which you want to sink your pennies. Clearly the below is not a final review of the game, but it sure contains my feelings about the experience so far.

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Mafia III PC Patch Coming This Weekend, Unlocking FPS

What's the true crime here, Ian K? Is it murder or the state of the PC port? It's murder, isn't it. Definitely murder. Murder's the worse one.

No sooner had Mafia III [official site] launched last night than publishers 2K threw up their hands and admitted problems with the PC port. They said they were working on a patch adding options like removing the lock keeping framerates at 30fps, and have since followed up saying that’ll be coming sooner than we perhaps expected: this weekend. They don’t say if it’ll fix other problems like crashes, mind. Our John has experienced one crash during three hours of crimes, which he’s currently committing so he can tell us Wot He Thinks of Mafia III, but some players report more.

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Commence Your Criming: Mafia III Released

Bang! Vroom! Pow! Thwock! Cuss! Crime! Those sounds and more are now echoing across ’60s not-New Orleans in Mafia III [official site], which has just come out – in the UK, at least. It’s an open-crimeworld third-person shooter about gangs, the mob, and other naughty people, with crimes to commit, men to shoot, and a criminal empire to build. Our John has put on his crimehat to do crimes and tell us all Wot He Thinks but it’ll be a while before he’s fully crimed-up. So for now, hey look it’s out!

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