Posts Tagged ‘2K Marin’

BioShock: The Collection Is A Thing, But More Importantly, Sea-Life Facts!

BioShock: The Collection is the deeply uninspiring name for a bundle of all the previous BioShock games that for some reason 2K are still refusing to acknowledge. It’s now been rated by bodies around the world, including the ESRB, and yet 2K still remain schtum. Which is weird. Anyway, it’ll contain all three games, and in case you’ve forgotten, “Cutscenes also depict intense acts of violence,” and the c-word makes appearances. All games should be announced by the ESRB! It’ll potentially have had a little brush up and tidy, to look prettier on the young people’s modern consoles, but that’s not yet confirmed. Right, I’ve somehow included all the news about this above the jump, so join me for some fascinating sea-life facts below. BioShock is set in the sea, and that’s my excuse.

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Rapturous: BioShock Not Dead, Will Continue At 2K Marin

With Irrational 20,000 leagues under and Ken Levine off doing his own, significantly smaller thing at 2K, you might think BioShock dead in the water. You would, however, be wrong. Following on from Levine’s original comment that he was leaving the series in 2K’s hands, Take-Two Big Daddy Strauss Zelnick has confirmed at a recent analyst conference that the oft-divisive series will carry on and once-thought-dead BioShock 2 developer 2K Marin will do the honors.

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Sources: Bureau XCOM, BioShock 2 Dev ‘Essentially’ Closed

Oh boy. It is officially another One Of Those Days. The diabolical layoff stampede beast of certain doom has struck again, this time allegedly laying waste to the whole of The Bureau: XCOM Declassified and BioShock 2 developer 2K Marin. For now, 2K is only officially saying that there have been “staff reductions” at the oft-beleaguered studio, but sources close to the situation told RPS a significantly more dire tale.

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Drool: Eldritch Is Thief Meets Lovecraft Meets Roguelike

Also there are dudes from Magicka for some reason.

Eldritch just got announced by former BioShock 2/Borderlands developers David and Kyle Pittman, but it’s already rocketed to the top of my list of Exciting Doodads That I Will (Lovingly) Obliterate With My Excitement Lasers. The headline does not lie. The roguelike-like counts games like Thief and Dishonored among its closest inspirations, bringing them together in a clammy, tentacle-slathered Lovecraftian embrace. In short, you can fight, sure, but you can also stealth past enemies, upgrade otherworldly powers, and climb around the environment to discover alternate paths through the harrowing infini-dungeon. Oh Eldritch, let me count the ways. Wait, I already did. You should probably just watch the (refreshingly silly) trailer, then.

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Wot I Think: The Bureau – XCOM Declassified

It’d be a relief to spend a few days of gaming in the company of dapper sixties agents rather than gruff space marines. Sadly, the heroes of The Bureau, dress code aside, are space marines. They shoot monsters, then roll between carefully placed cover and magically summon turrets. There are tactics to be found, but are they in sufficient quantity to make the rest of the experience worthwhile? Here’s wot I think.

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The Bureau: XCOM Declassified’s Story Declassified

Poor guy, cried right through his mascara. Then he started crying mascara.

Maybe I’m in the minority here, but I actually think the original concept for what eventually went on to become The Bureau: XCOM Declassified would’ve made for a pretty cool game… if it wasn’t called XCOM. 1960s X-Files? A story that lures players into its irresistible green glow with both unrelenting mystery and the social/political tensions of the time? I would’ve played that. Don’t get me wrong: I’m incredibly glad that XCOM is back to being all about tactics, but this cut-scene-tastic Bureau trailer just feels generic. Everybody has neat hats, but we may as well be watching Commander Shepard (the boring vanilla male version) get levitated into the air by some unknowable alien force. Old timey hats or not, this just feels a bit, er, old hat.

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The Bureau: XCOM Declassified Declassified

Headline thanks to BooleanBob
I just read Adam’s thoughts on the previous footage of The Bureau: XCOM Declassified, and I can see why he was grumpy. His video was from earlier on in the game, whereas Revision3’s runthrough is from bit later on, but his points stand: the moment-to-moment shooting doesn’t seem nearly as interesting as the command system that tosses the rest of the squad into battle, and every time it’s dropped in favour of cover-based blasting it doesn’t feel right. I disagree with him that it should just be turn-based, however. I’m not that much of a grump.
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