Posts Tagged ‘2K’

Civilization 6 launches spring update today

A good spring clean is cathartic after the long and dark winter, and Firaxis will surely feel better after releasing the Spring 2018 Update for Civilization VI later today. Along with improving joint wars, tweaking balance, fixing bug, and making the AI slightly less of a big silly, it adds some new Historic Moments for a fresh breath of springtime air in the Rise And Fall expansion. These include such world-changing moments as the building of the first seaside resort, the founding of the first national park, and the completion of the first totally rad tricked-out water park with a pool, aquarium, Ferris wheel, and all that. Ah, to be stuck indoors on a beautiful day like this… Read the rest of this entry »

Ken Levineless Bioshock in development at secret 2K studio

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After Irrational Games was dismantled in 2014, the future of the Bioshock IP was left twisting in the wind. It certainly wasn’t going to fall on former studio head Ken Levine, as he departed to run a smaller studio called Ghost Story Games which would have nothing near the production scale required to take on a new time-period magic-potion exercise in the violence of political ideologies and/or golf. But as part of a much larger 2K expose written this week over at Kotaku, it appears news has leaked regarding a Bioshock title in development at a super secret 2K studio. Or at least, you know, previously super secret.

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Spec Ops: The Line is free until Saturday

Spec Ops: The Line is free over at the Humble Store right now. It’s only available for 48 hours, ending March 31st at 10am Pacific, so I advise you to go there now. Congratulations! You are hopefully now the proud owner of a game about the horrors of war. It’s hell, in case you hadn’t heard, and many people are unsure what it’s good for. Hu-ah.

Here’s wot our Alec thought back in the day.

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All rise and no fall: how Civilization reinforces a dangerous myth

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Civilization VI: Rise and Fall wants to solve a problem. That problem is perpetual growth, and it plagues many 4X games. Whether your aim is world conquest or cultural hegemony, victory in Civilization and many of its cohorts depends on domination. However peacefully you try to play, you’re often straight-jacketed into a utilitarian-psychotic view where all resources and people are just raw material to be assimilated, Borg-like, until the whole map is monochrome.

But as the early excitement of exploration and expansion ebbs to late game stagnation, the fun runs out. Historically, stagnating empires tend to fragment and collapse. But in Civilization VI, like many games, you’re the star of the show – and there’s nowhere to go but up.

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Mafia III studio Hanger 13 suffers massive layoffs

Mafia III

Hanger 13 gave the world open-ended crime caper Mafia III, a game that is at once a formulaic GTA-style action game, and an impressive slice of the American South in the 1960s (with a few fictionalised elements letting the team interpret New Orleans a little more loosely). It seemed to do pretty well sales-wise but today the chances of a Hanger 13-developed follow-up appear dim. The studio has been hit with substantial layoffs.

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Wot I Think: Civilization 6 – Rise And Fall

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Civilization is at its worst when you’re winning. Success breeds complacency as you click the end turn button and acknowledge the news of great accomplishments with the practiced apathy of a regent signing papers on behalf of an infant king. There is an inevitability about your empire’s march through history and it’s easy to feel like a passive pawn.

Rise and Fall, the first major expansion for Civ VI, attempts to address this by introducing global crises, dark ages and citizen loyalty. It gets about half of the job spot on; the fall is much better than the rise.

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Civ VI: Rise and Fall’s new features explained

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I get knocked down, but I get up again, you’re never gonna keep me down. That’s what I’ll be singing when I play Civilization VI‘s upcoming Rise and Fall expansion. There are loads of new features but the unifying theme is, as the title suggests, success, failure and recovery. That means dark ages that come with hardships but also bring about the possibility of a renaissance into a heroic age. All of that, and much more, is explained in the brand new video below.

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Cree concerns hammer home why Civ needs to reject its own traditions

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In Civilization, civilization is a competition. Land and resources are limited, and even those nations that don’t expand through military might are attempting to climb to the top of the league table in other ways. Geography, technology, culture, religion, diplomacy – they’re all, to some extent, weapons to be deployed, or at least arenas where an advantage can be gained. Culture and history are the clothes that Civ wears but it’s not really about building an empire or a nation, it’s about sharpening a knife.

The upcoming Rise and Fall expansion for Civ VI introduces several new playable nations, but the introduction of one civ has led to criticism from an unexpected source. Yesterday, Milton Tootoosis, an elected headman-councillor of the Poundmaker Cree Nation, spoke to CBC News about the inclusion of the Saskatchewan First Nation. He acknowledged excitement about the news and noted that historical chief, Poundmaker, is to be portrayed as working to build “a bridge between settlers and First Nations”. But he also voiced a fundamental concern about the portrayal: “It perpetuates this myth that First Nations had similar values that the colonial culture has, and that is one of conquering other peoples and accessing their land.” It’s a concern that cuts to the heart of what Civilization has always been and – I hope – to what it could become.

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WWE 2K18 hits its release date (with a chair)

Can you smell what Rocky is cooking?

Are you ready to do a bro-slam from the corner of the fighting pit? Maybe you’d rather clotheshorse your opponent onto the safety mat. Or batterslap them into a Willy Nelson, before delivering a final heel storm? The possibilities are many in WWE 2K18 [official site], which came out yesterday. As an expert in wrestling, I can tell you it is the roughest, toughest and buffest since…

*checks filing cabinet*

WWE 2K17. Read the rest of this entry »

WWE 2K18 will slam into PC alongside console launch

This year’s WWE wrestlefest will actually launch for PC on the same day as consoles, 2K announced today. WWE 2K18 [official site] will launch off the turnbuckle and slam PC with a flying clothesline on October 17th, and I don’t know what to do with myself. One of the annual rhythms of my job is seeing 2K announce the year’s annual wrestling game in May or June, release it on consoles in October, then eventually plop it onto PC several months into the following year. I’m all shook up. First Pip leaves and now 2K are stopping faffing us around? I just don’t know any more. Read the rest of this entry »

I am an Ironman idiot and XCOM proves it

As predicted, I spent most of the weekend playing XCOM 2: War of the Chosen [official site]. It’s good to be back, fighting against the faux-benevolent burger-making overlords of future Earth, but I haven’t actually made a great deal of progress in my new campaign. That’s because there have been several new campaigns, and that’s because I’m an idiot who can’t resist the lure of an Ironman mode, while secretly hating the reality of an Ironman mode.

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No U FO! XCOM 2: War of the Chosen released

XCOM 2: War of the Chosen [official site] could almost be named XCOM 3, our Alec thought in his review of the new expansion pack for the alien-mashing tactical game. It adds new factions, new classes, new abilities, new enemies, new bosses, new mission types, and so much more to form a delicious tactical feast. But hark, you no longer need rely upon following Alec’s Instagram platesnaps and his Yelp reviews to get a sense of what War of the Chosen is like. The expansion launched overnight and is now out for all with £35 to spare. Read the rest of this entry »

XCOM 2 is free to play this weekend

If you’ve not played XCOM 2 [official site] yet but Alec’s War of the Chosen review has you excited for the game it’ll be once the expansion hits, er, this weekend you can see what the turn-based tactics ’em up is like before that. Not as good? But still possibly up your spacestreet. Until Sunday evening, the full version of XCOM 2 is free to try. If you want it for keepsies, it’s on sale too. Read the rest of this entry »

BioShock is ten years old today

BioShock is ten years old! The first-person shooter set in the underwater city of Rapture was released on August 21, 2007 in North America (and on the 24th elsewhere), and I’ve been digging through RPS’s archives for the things we wrote about the game upon its release. Read the rest of this entry »

The successes and failures of Civilization 6

When Sid Meier’s Civilization VI [official site] came out last October, it represented a novel take on the series, boasting two parallel tech trees and an innovative city system that broke the previous games’ monolithic metropoli into distributed districts, with attendant tile-space-management gameplay. Nine months on, I spoke to lead designer Ed Beach about the finer points of the game’s design, what needs work, and Firaxis’ approach to designing expansions and DLC.

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Watch a whole load of XCOM 2: War of the Chosen

You and I can’t play the big new XCOM 2 [official site] expansion War of the Chosen until August but we can now watch a gert chunk of it. We’ve got aaages to wait before we can recruit new factions and classes to our cause while taking down new enemies in new areas. But after several weeks of coughing up small trailers focusing on individual classes and enemies in the expansion, 2K have opened the marketing floodgates and let sites such as our business chums Eurogamer post huge preview videos. Here, watch 80 minutes: Read the rest of this entry »

XCOM 2: War of the Chosen’s alien champions, lost cities and soldier bonds explained

Fallen cities swarming with the dangerous remnants of their human populations, alien battlefield commanders who resemble fantastical heroes, new rulesets for friendship and fear, and an actual active resistance out on the Geoscape. XCOM 2 [official site] is changing.

The War of the Chosen is “definitely the biggest expansion we’ve ever done”, lead designer Jake Solomon told us at E3. Introducing unique enemy champions doesn’t strike me as an obvious move for XCOM, so I asked Solomon how the concept of the expansion had developed, and whether he’d drawn any inspiration from Shadow of Mordor’s Nemesis system. And whether we can expect any terrors from the deep in the future.

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An XCOM 2 expansion pack? Sure looks like it…

I’d been glumly thinking it was all over for XCOM 2 [official site], as we’ve had a clutch of DLC followed by the officially-endorsed Long War mod. I figured it’d now be all quiet on the Solomonian front for a couple of years, until such time as Firaxis broke cover with a full new XCOM game. But no! Something is stirring. XCOM 2 is making an E3 reappearance next month, showing off something being referred to with the slogan ‘the real war begins.’ It could even be a title, you know. Whichever: it’s beginning to look a lot like expansion pack Christmas.

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Mafia 3 demo out today, as is first story DLC

A demo for Mafia 3 [official site] has arrived, letting all and sundry in to poke around a Nu Orleans. John’s Wot I Think praised the city and was none too pleased with most of the rest so hey, I’ll welcome a demo to have a look myself.

The first paid story DLC is out today too, for folks who’ve already bought in. Faster, Baby! will send players into a small town to deal with a corrupt sheriff. Antics ensue. Read the rest of this entry »

Civ 6 tweaks AI and warmongering in spring update

The march of progress is slow in civilisation and hey, Civilization can take time too. Civilization 6 [official site] developers Firaxis today launched the 4X strategy game’s Spring Update, bring changes and fixes that may not be mega-huge but are certainly welcome. Warmonger penalties are reworked so your people are no longer forever cursed with the mark of Cain just for twatting your neighbour with a ruler, for starters, and the AI is fixed-up a little too. The patch is a 1GB download now percolating through the pipes so fire up Steam and let’s have a look. Read the rest of this entry »