Posts Tagged ‘2K’

Hands On: Civilization VI Is Exciting, Complex & Aggressive

The barbarians are at the gates. They’re not here to kick the gates down and storm the city though; instead, they retreat, in the direction of the camp that spawned them.

“You might want to send a warrior after those barbarian scouts,” Firaxis’ Pete Murray advises, watching the screen over my shoulder. “They’ll fetch a raiding party if they manage to get home.”

That’s new. It’s the tip of the iceberg as far as changes go, but it’s an illustrative example of what the early stages of this game are all about. Civilization VI [official site], at this stage of its development, is host to the most reactive AI that I can remember in the series’ long history. Lead designer Ed Beach and his team are building a Civ game that they hope will pry long-time players out of their established comfort zones, and a too-brief 60 turns with the game last week showed plenty of evidence that they’ll achieve that goal.

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Civilization VI Releases October: Here’s Every Detail

As if 2016 didn’t already contain a rich enough seam of strategy games, Firaxis announce today that Civilization VI will be released on October 21st. Development duties are in the hands of the team behind Civ V’s expansions, Gods & Kings and Brave New World, and when we spoke to designer Ed Beach and associate producer Sarah Darney last week to learn all the details, they told us that almost every system from the complete Civ V will be included in the sequel: trade routes, religious systems, archaeology…there’ll be no need to wait for expansions, it’s all in the base game.

The game is running on a brand new suite of software, built to be far more mod-friendly than its predecessor, and as well as brand new AI systems, there are a host of new mechanics that will explore and emphasise your relationship with Civ’s greatest character: the map.

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2K Finally Shows Up On GOG, X-COM Included

Very late to the party, yesterday 2K finally showed up on GOG.com with a selection of classic games. And what a selection. What on Earth were they waiting for? Anyway, at last you can now get DRM-free working-on-your-PC versions of Freedom Force and its sequel, all the classic X-COMs bundled together, three Railroad Tycoon games, and the awful Sid Meier’s Pirates remake. It also suggests the possibility that the GTA games could finally make their way to the store, although not yet.

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Battleborn Open Beta Date Revealed Plus A Closer Look At Story Mode

Gearbox’s character-centric shooter Battleborn’s [official site] open beta will begin on PC on 13 April, including access to two of the game’s story episodes, the multiplayer modes “Incursion” and “Meltdown” and all the characters, loot, gear and progression systems.

I’ve written about Incursion before but let’s talk about story mode – here’s what it is, how it’s referencing episodic TV and some more about how it works:

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What Is A ‘Bioshock Collection’ And Do You Want It?

And now on Vague, Possibly-Nothing News Hour, it’s the apparent leak of something called The BioShock Collection, which appears to comprise BioShock 1, BioShock 2 and BioShock: Infinite Art Budget. Which isn’t super-interesting in itself, given we’ve all been able to pick up said bundle or the components thereof for absurdly low prices in various Steam sales. What is twisting my Plasmids, man, is that the leak claims this pack is coming out for Xbone and PS4 in addition to PC. Which might meant that we’re in for a – oh lord, save me from the buzzwords – next-gen spit’n’polish of the series.

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XCOM 2 Anarchy’s Children DLC Out Today

Happy Saint Paddy’s Day one and all! A day for dressing up in garish green hats, novelty glasses, and orange wigs. Which is what I assume we’ll be able to do in the latest XCOM 2 [official site] expansion, Anarchy’s Children, which promises “100 new exotic customization options for your soldiers, including new hair styles, face paints, armor, lower face props, decals, helmets, masks and more.” I guess we’ll find out either way when it launches later today. Top o’ the mornin’ to ya, Advent soldiers.

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Interview: Firaxis’ Jake Solomon On What Went Right And Wrong With XCOM 2

In which Adam and I sit down with XCOM 2 lead designer Jake Solomon to dissect the strategy sequel. We discuss what it does well and some of the complaints levelled at it, hear about ideas tried and discarded during development, why story had more of a focus this time around and the continued importance of the original X-COM games.

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