Posts Tagged ‘2K’

Mafia III studio Hanger 13 suffers massive layoffs

Mafia III

Hanger 13 gave the world open-ended crime caper Mafia III, a game that is at once a formulaic GTA-style action game, and an impressive slice of the American South in the 1960s (with a few fictionalised elements letting the team interpret New Orleans a little more loosely). It seemed to do pretty well sales-wise but today the chances of a Hanger 13-developed follow-up appear dim. The studio has been hit with substantial layoffs.

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Wot I Think: Civilization 6 – Rise And Fall

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Civilization is at its worst when you’re winning. Success breeds complacency as you click the end turn button and acknowledge the news of great accomplishments with the practiced apathy of a regent signing papers on behalf of an infant king. There is an inevitability about your empire’s march through history and it’s easy to feel like a passive pawn.

Rise and Fall, the first major expansion for Civ VI, attempts to address this by introducing global crises, dark ages and citizen loyalty. It gets about half of the job spot on; the fall is much better than the rise.

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Civ VI: Rise and Fall’s new features explained

civilizationgenghis

I get knocked down, but I get up again, you’re never gonna keep me down. That’s what I’ll be singing when I play Civilization VI‘s upcoming Rise and Fall expansion. There are loads of new features but the unifying theme is, as the title suggests, success, failure and recovery. That means dark ages that come with hardships but also bring about the possibility of a renaissance into a heroic age. All of that, and much more, is explained in the brand new video below.

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Cree concerns hammer home why Civ needs to reject its own traditions

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In Civilization, civilization is a competition. Land and resources are limited, and even those nations that don’t expand through military might are attempting to climb to the top of the league table in other ways. Geography, technology, culture, religion, diplomacy – they’re all, to some extent, weapons to be deployed, or at least arenas where an advantage can be gained. Culture and history are the clothes that Civ wears but it’s not really about building an empire or a nation, it’s about sharpening a knife.

The upcoming Rise and Fall expansion for Civ VI introduces several new playable nations, but the introduction of one civ has led to criticism from an unexpected source. Yesterday, Milton Tootoosis, an elected headman-councillor of the Poundmaker Cree Nation, spoke to CBC News about the inclusion of the Saskatchewan First Nation. He acknowledged excitement about the news and noted that historical chief, Poundmaker, is to be portrayed as working to build “a bridge between settlers and First Nations”. But he also voiced a fundamental concern about the portrayal: “It perpetuates this myth that First Nations had similar values that the colonial culture has, and that is one of conquering other peoples and accessing their land.” It’s a concern that cuts to the heart of what Civilization has always been and – I hope – to what it could become.

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WWE 2K18 hits its release date (with a chair)

Can you smell what Rocky is cooking?

Are you ready to do a bro-slam from the corner of the fighting pit? Maybe you’d rather clotheshorse your opponent onto the safety mat. Or batterslap them into a Willy Nelson, before delivering a final heel storm? The possibilities are many in WWE 2K18 [official site], which came out yesterday. As an expert in wrestling, I can tell you it is the roughest, toughest and buffest since…

*checks filing cabinet*

WWE 2K17. Read the rest of this entry »

WWE 2K18 will slam into PC alongside console launch

This year’s WWE wrestlefest will actually launch for PC on the same day as consoles, 2K announced today. WWE 2K18 [official site] will launch off the turnbuckle and slam PC with a flying clothesline on October 17th, and I don’t know what to do with myself. One of the annual rhythms of my job is seeing 2K announce the year’s annual wrestling game in May or June, release it on consoles in October, then eventually plop it onto PC several months into the following year. I’m all shook up. First Pip leaves and now 2K are stopping faffing us around? I just don’t know any more. Read the rest of this entry »

I am an Ironman idiot and XCOM proves it

As predicted, I spent most of the weekend playing XCOM 2: War of the Chosen [official site]. It’s good to be back, fighting against the faux-benevolent burger-making overlords of future Earth, but I haven’t actually made a great deal of progress in my new campaign. That’s because there have been several new campaigns, and that’s because I’m an idiot who can’t resist the lure of an Ironman mode, while secretly hating the reality of an Ironman mode.

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No U FO! XCOM 2: War of the Chosen released

XCOM 2: War of the Chosen [official site] could almost be named XCOM 3, our Alec thought in his review of the new expansion pack for the alien-mashing tactical game. It adds new factions, new classes, new abilities, new enemies, new bosses, new mission types, and so much more to form a delicious tactical feast. But hark, you no longer need rely upon following Alec’s Instagram platesnaps and his Yelp reviews to get a sense of what War of the Chosen is like. The expansion launched overnight and is now out for all with £35 to spare. Read the rest of this entry »

XCOM 2 is free to play this weekend

If you’ve not played XCOM 2 [official site] yet but Alec’s War of the Chosen review has you excited for the game it’ll be once the expansion hits, er, this weekend you can see what the turn-based tactics ’em up is like before that. Not as good? But still possibly up your spacestreet. Until Sunday evening, the full version of XCOM 2 is free to try. If you want it for keepsies, it’s on sale too. Read the rest of this entry »

BioShock is ten years old today

BioShock is ten years old! The first-person shooter set in the underwater city of Rapture was released on August 21, 2007 in North America (and on the 24th elsewhere), and I’ve been digging through RPS’s archives for the things we wrote about the game upon its release. Read the rest of this entry »

The successes and failures of Civilization 6

When Sid Meier’s Civilization VI [official site] came out last October, it represented a novel take on the series, boasting two parallel tech trees and an innovative city system that broke the previous games’ monolithic metropoli into distributed districts, with attendant tile-space-management gameplay. Nine months on, I spoke to lead designer Ed Beach about the finer points of the game’s design, what needs work, and Firaxis’ approach to designing expansions and DLC.

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Watch a whole load of XCOM 2: War of the Chosen

You and I can’t play the big new XCOM 2 [official site] expansion War of the Chosen until August but we can now watch a gert chunk of it. We’ve got aaages to wait before we can recruit new factions and classes to our cause while taking down new enemies in new areas. But after several weeks of coughing up small trailers focusing on individual classes and enemies in the expansion, 2K have opened the marketing floodgates and let sites such as our business chums Eurogamer post huge preview videos. Here, watch 80 minutes: Read the rest of this entry »

XCOM 2: War of the Chosen’s alien champions, lost cities and soldier bonds explained

Fallen cities swarming with the dangerous remnants of their human populations, alien battlefield commanders who resemble fantastical heroes, new rulesets for friendship and fear, and an actual active resistance out on the Geoscape. XCOM 2 [official site] is changing.

The War of the Chosen is “definitely the biggest expansion we’ve ever done”, lead designer Jake Solomon told us at E3. Introducing unique enemy champions doesn’t strike me as an obvious move for XCOM, so I asked Solomon how the concept of the expansion had developed, and whether he’d drawn any inspiration from Shadow of Mordor’s Nemesis system. And whether we can expect any terrors from the deep in the future.

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An XCOM 2 expansion pack? Sure looks like it…

I’d been glumly thinking it was all over for XCOM 2 [official site], as we’ve had a clutch of DLC followed by the officially-endorsed Long War mod. I figured it’d now be all quiet on the Solomonian front for a couple of years, until such time as Firaxis broke cover with a full new XCOM game. But no! Something is stirring. XCOM 2 is making an E3 reappearance next month, showing off something being referred to with the slogan ‘the real war begins.’ It could even be a title, you know. Whichever: it’s beginning to look a lot like expansion pack Christmas.

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Mafia 3 demo out today, as is first story DLC

A demo for Mafia 3 [official site] has arrived, letting all and sundry in to poke around a Nu Orleans. John’s Wot I Think praised the city and was none too pleased with most of the rest so hey, I’ll welcome a demo to have a look myself.

The first paid story DLC is out today too, for folks who’ve already bought in. Faster, Baby! will send players into a small town to deal with a corrupt sheriff. Antics ensue. Read the rest of this entry »

Civ 6 tweaks AI and warmongering in spring update

The march of progress is slow in civilisation and hey, Civilization can take time too. Civilization 6 [official site] developers Firaxis today launched the 4X strategy game’s Spring Update, bring changes and fixes that may not be mega-huge but are certainly welcome. Warmonger penalties are reworked so your people are no longer forever cursed with the mark of Cain just for twatting your neighbour with a ruler, for starters, and the AI is fixed-up a little too. The patch is a 1GB download now percolating through the pipes so fire up Steam and let’s have a look. Read the rest of this entry »

Settle down: Civilization 6 demo available now

If you’ve been living off the grid and wiping your bum with nettles in the hope that Civilization will one day have a ‘try before you buy’ policy, today is your lucky day. The latest in the venerable strategy series, Civilization VI [official site], now has a demo.

Players who download the Sid Meier’s Civilization VI demo will be able to play as China, led by Qin Shi Huang and take their first steps building a new civilization for up to 60 turns in to the game. For those completely new to the Civilization series the demo also includes the tutorial from the full game to introduce and guide beginners to the world of Civilization.

That’s just about enough time to get to grips with some of the new features, though not enough time to really unpack your capital city and to see all the districts spilling onto the map.

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XCOM 2’s Long War excels through new tactical depths

From the very first mission of The Long War 2, the stakes are different. Your enlarged squad isn’t doing anything as brash as blowing up an Advent statue; instead, they’ve managed to track down an under-strength patrol and are determined to take it down. Two things are immediately clear: the insurgency aren’t as bold as at the beginning of vanilla XCOM 2, but, as individuals and as squads, they’re far more cunning.

Mission one: eight soldiers, all with protective vests, frags and flashbangs. Tougher recruits for a tougher war. The fight for Earth isn’t just longer, it’s broader and more involved at every level. The Long War is available now and we’ve been in the thick of the right for the past few days.

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WWE 2K17 rumbling onto PC February 7th

BONG

In what has become an annual wrasslin’ tradition, WWE 2K17 [official site] is coming to PC on February 7th, months after its console launch. The console version is the best WWE release in the last few years, with marginal improvements in the career mode and creation suites, and better in-ring action. Most notable is the fact that triple threat matches and the like are actually enjoyable now, thanks to longer rest spots outside the ring for battered wrestlers, allowing for better match flow. I still wouldn’t go so far as to recommend it, but it’s on the right track. Read the rest of this entry »

XCOM Long War 2 is coming

Many people thought that the comprehensive and tough as nails Long War mod was the best thing to come out of XCOM: Enemy Unknown so the news that the team behind it would be producing mods for the sequel, in partnership with Firaxis. If only they were working on a full-blown Long War mod though for XCOM 2 [official site], wouldn’t that be something?

Well, they are. Intriguingly, the announcement comes from Firaxis rather than Pavonis, the team formerly known as Long War Studios. Whether that means this will be a super mod with in-house assistance or a full-fat expansion (the difference between those two things might be nothing more than a pricetag) we don’t know, though more info is due “in the coming weeks”.

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