Posts Tagged ‘2K’

Evolve Updates Stop As Turtle Rock Move On

Do find it.

Yesterday was the very last day Turtle Rock will work on Evolve [official site]. The servers will still run but no future updates are planned. Despite a relaunch as free-to-play in July, it looks like it simply wasn’t popular enough to justify the cost of them working more on the 4v1 monsterhunting FPS. It wasn’t their call to make – that’d be publishers 2K – and so it goes. Read the rest of this entry »

Civilization 6 Tweaks And Tips: Map Rotation, City Management, Remove Startup Logos And More

I come to you with knowledge that may help you in your quest to conquer worlds yet to be generated, and will also make the process much more appealing. All of the hours I’ve spent with Civilization 6 [official site] so far have taught me a thing or two, and I’ve filled the gaps in my learning by searching the internet for fixes and quality of life tweaks to address some of my complaints. Below, you’ll find help on managing districts, armies, amenities and the rest, as well as tips on some of the smaller things, like map rotation (yes, it’s possible!) and other camera controls.

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Ugh, Civilization VI Seems Not To Be A Mess, Jeez, Thx

If you played Civilization VI [official site] over the weekend, you likely noticed that, technically, the game basically runs fine. It’s fine. A few folks have reported minor bugs – which largely have workarounds – but no, it seems most people are playing Civ VI without problem. That’s fine for you, I’m sure, but what about me? What about the video game news writers? I’ve been checking every morning for patches, devastating bug reports, and apologies from publishers 2K, apologies that they’ve muffed it up like their recent BioShock Remastered and Mafia III launches but… no. Okay then. Great. Good. Lovely. And what do you propose I write this morning, you jackasses? Read the rest of this entry »

Wot I Think: Sid Meier’s Civilization VI

The question I’ve been trying to answer, as I spent a final few hours with Civilization VI [official site] before writing this review, is simple: is it the best game in the series, or the best game in the series bar Civ IV? After more than a hundred hours of play, I still can’t say for sure. The fourth game has had ten years to work its way into my mind and it has endured, Civ VI is still young.

What I can say is that it’s a radical redesign, true to the spirit of the series but finding new ideas in its elevation of the map from backdrop and resource-container to new plane of strategic and tactical importance. Few 4X games emphasise the importance of geography to this degree. In Civ VI, the land makes a mark on you, just as you make your mark on the land.

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Bold Steps, Cold Wars: Civ VI Diary Part Three

This is the third part of a Civilization VI [official site] diary, running from the beginning of recorded history to the atomic age and victory (?). Part one is here, part two is here.

There’s something special about taking a first trip over-seas. Whether you’re a child or teenager taking a vacation away from your homeland for the first time, or the leader of a nation sending explorers out into the wider world, it’s a magical time.

We are Japan. Having established a now-peaceful dominance over our neighbours, we craved new lands to occupy. The discovery of cartography gave even our smallest seafaring vessels the knowledge to navigate their way across deep waters and soon we were carving up the fog of war that lay between the world’s two great landmasses. What we found when we reached the other side changed everything.

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The Quest For The Holy Grail: Civ VI Diary Part Two

This is the second part of a Civilization VI diary, running from the beginning of recorded history to the atomic age and victory (?). Part one is here.

“He’s not the Messiah, he’s a very naughty Great Prophet.”

No, scratch that. Wrong Python movie.

“Spanish persons, today the blood of many a brave samurai shall be avenged! In the name of Horace, we shall not stop our fight till every one of you lies dead, and the Holy Grail returns to those who Horace Himself has chosen!”

This entry of my Civilization VI [official site] diary is about my quest for the Holy Grail.

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BioShock Remastered Replastered To Fix Last Disaster

A patch has been released for the recent Remastered editions of BioShock and BioShock 2, hoping to fix some of the problems players have been confronting 2K about. The games came out as part of a collection, boasting about how good they looked. But they were also lacking a lot of the expected graphics options, not to mention the presence of treacly mouse controls and the absence of support for BigWide resolutions. 2K are hoping to balm those deep, deep wounds with these patches, introducing adjustable field of view, more resolutions and some other fixes.

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