Posts Tagged ‘2K’

XCOM 2’s Long War excels through new tactical depths

From the very first mission of The Long War 2, the stakes are different. Your enlarged squad isn’t doing anything as brash as blowing up an Advent statue; instead, they’ve managed to track down an under-strength patrol and are determined to take it down. Two things are immediately clear: the insurgency aren’t as bold as at the beginning of vanilla XCOM 2, but, as individuals and as squads, they’re far more cunning.

Mission one: eight soldiers, all with protective vests, frags and flashbangs. Tougher recruits for a tougher war. The fight for Earth isn’t just longer, it’s broader and more involved at every level. The Long War is available now and we’ve been in the thick of the right for the past few days.

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WWE 2K17 rumbling onto PC February 7th

BONG

In what has become an annual wrasslin’ tradition, WWE 2K17 [official site] is coming to PC on February 7th, months after its console launch. The console version is the best WWE release in the last few years, with marginal improvements in the career mode and creation suites, and better in-ring action. Most notable is the fact that triple threat matches and the like are actually enjoyable now, thanks to longer rest spots outside the ring for battered wrestlers, allowing for better match flow. I still wouldn’t go so far as to recommend it, but it’s on the right track. Read the rest of this entry »

XCOM Long War 2 is coming

Many people thought that the comprehensive and tough as nails Long War mod was the best thing to come out of XCOM: Enemy Unknown so the news that the team behind it would be producing mods for the sequel, in partnership with Firaxis. If only they were working on a full-blown Long War mod though for XCOM 2 [official site], wouldn’t that be something?

Well, they are. Intriguingly, the announcement comes from Firaxis rather than Pavonis, the team formerly known as Long War Studios. Whether that means this will be a super mod with in-house assistance or a full-fat expansion (the difference between those two things might be nothing more than a pricetag) we don’t know, though more info is due “in the coming weeks”.

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The RPS 2016 Advent Calendar, Dec 9th – Civilization 6

At the beginning of every year, the RPS crew begin work on a team-building crafting project, which we recreate wonders of our world: 2016 was the year of the matchstick Blackpool Tower. Welcome to day nine of The RPS Advent Calendar, which highlights our favourite games of the year, daily. Behind today’s door is…

The year’s best 4X game: don’t settle for less, it’s Sid Meier’s Civilization 6 [official site].

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Civ 6 patch brings loads of interface and AI tweaks

Let’s get the important thing out of the way first: YES, YOU CAN NOW RENAME YOUR CITIES. Thank whichever god is at the head of your current pantheon for that.

There are loads of things that I’d like to see changed in Civilization 6 [official site], even though I think it’s a fantastic game, and a new patch looks like it addresses at least some of my quibbles, including clearer tracking of amenities. The full changelist is here, and I’ve picked out some highlights below. Read the rest of this entry »

Civ 6 multiplayer: new challenges in strong scenarios

Civilization 6 [official site] is a wonder in singleplayer, though we do have some complaints: the AI still struggles at times and diplomacy isn’t quite the revolution we’d hoped for. The perfect way to sidestep would be to play with nonartificial intelligences, who can conduct diplomacy using swear words and cruel deceptions. We sent our cultural ambassador Robert Zak onto the internet to test out Civ 6 multiplayer in all its forms. Here is his report.

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