Posts Tagged ‘2K’

The Quest For The Holy Grail: Civ VI Diary Part Two

This is the second part of a Civilization VI diary, running from the beginning of recorded history to the atomic age and victory (?). Part one is here.

“He’s not the Messiah, he’s a very naughty Great Prophet.”

No, scratch that. Wrong Python movie.

“Spanish persons, today the blood of many a brave samurai shall be avenged! In the name of Horace, we shall not stop our fight till every one of you lies dead, and the Holy Grail returns to those who Horace Himself has chosen!”

This entry of my Civilization VI [official site] diary is about my quest for the Holy Grail.

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BioShock Remastered Replastered To Fix Last Disaster

A patch has been released for the recent Remastered editions of BioShock and BioShock 2, hoping to fix some of the problems players have been confronting 2K about. The games came out as part of a collection, boasting about how good they looked. But they were also lacking a lot of the expected graphics options, not to mention the presence of treacly mouse controls and the absence of support for BigWide resolutions. 2K are hoping to balm those deep, deep wounds with these patches, introducing adjustable field of view, more resolutions and some other fixes.

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Losing My Religion: Civilization VI Diary, Part One

In this first part of a Civilization VI [official site] diary series, which will follow my glorious nation from its birth to eventual victory (or abject failure), we trace Japan’s steps from the ancient to the classical era. Along the way, I’ll be explaining the rules of this new entry in the series as well as telling the story of my people.

Rome is bristling with spears and its leader, Trajan, is not very happy. Not very happy at all. It’s 1160 BC and I’ve already sworn off wonders, stabbed my only friend in the back, and found myself caught between faiths. Let’s rewind almost three thousand years though, to the founding of Kyoto and a time of great promise. Let’s go back to the start.

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Civilization VI Brings The Series Back To Its Best

A month ahead of its release, I’ve spent a week with Civilization VI [official site]. The build of the game is near-complete, though only ten of the twenty civs are playable and there are some limits on startup settings. When I heard that I’d be able to play so much of the game so long before release, I hoped that was evidence of 2K’s confidence in what they had to show.

Whether that’s true or not, they should be brimming with confidence. Civ VI is excellent.

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Would You Adam & Eve It: BioShock Remastered Fixes

BioShock: The Collection [official site] on PC is good-lookin’ but, it’s fair to say, A Bit Dicky, pulling off the impressively bungled trick of both recreating some of BioShock’s original issues and throwing a clutch of new ones into the mix too. Take yer pick from enforced mouse-smoothing, no 5.1 sound, messed-up 21:9 support, limited FOV, no graphics settings outside of antialiasing, anistropic filtering, resolution, vysnc and a clutch of crashes. Many of these, though not the crashes, can be resolved via ini file editing (a guide to that is here), but in this, the third consecutive Year Of Luigi, we should not be expected to dirty our hands so.

The good news is that 2K are planning to grab a five-iron and bludgeon most of the major problems into submission. The bad news is that it doesn’t look like we can expect a full settings menu any time soon.

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RPS Verdict: The BioShock Trilogy

Almost ten years after our first trip to Rapture, the BioShock trilogy has been re-released and (in some cases) remastered. The Collection [official site] looks lovely but it’s far from perfect.

Today, we’re looking back though – a lot has happened since the first game’s arrival, including the departure of director Ken Levine from the studio that made two of the three games, and a resurgence of the first-person immersive sim as a genre. Here, we consider all things Bioshock and decide, among other things, which of the games is actually the best.

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