Posts Tagged ‘2K’

Long War Studios Release New XCOM 2 Mods

The Long War is one of the great mods, expanding Firaxis’ XCOM reboot in ways that called back to the campaign of the original game while also building on what was brilliant in the new version. The team behind it formed a studio and are now working on their own aliens vs Earth game, Terra Invicta, as well as Firaxis-approved mods for XCOM 2 [official site]. The first set of mods arrived on launch day and two more appeared a couple of days ago. One of them is good, the other is spectacular.

Read the rest of this entry »

Civilization VI Egypt Vid Is Comin’ Atcha

Cleopatra can't even

I made a silent promise to myself that I wouldn’t post every single new leader/civ reveal for Civilization VI [official site] because, really, do you need a video to tell you that France is likely to have some big cultural advantages based around museums, and that Japan might have its own warrior code, and cities that enjoy the benefits that come from island life and seafood? The Egyptian video is a good one though, teasing out some details of the new adjacency bonuses for improvements, and the ways that early game strengths might change through the course of a campaign.

Read the rest of this entry »

Sean Bean Narrates The Entire History Of A Civ VI Nation

Civilization VI’s [official site] E3 demo will not only teach you a lot about the game, it also happens to be a fascinating cultural object. Narrated by Sean Bean, it follows a tribe from their first settlement through barbaric battles, early diplomacy and trade, technological development, and into the terror of modern warfare. Then they jump in a rocket and set off into space. The erstwhile Ned Stark/Richard Sharpe provides commentary throughout. It’s as if Sean Bean has transitioned into a career making Let’s Play videos and, by god, I had never known how much I wanted such a thing until now.

Read the rest of this entry »

Hands On: Civilization VI Is Exciting, Complex & Aggressive

The barbarians are at the gates. They’re not here to kick the gates down and storm the city though; instead, they retreat, in the direction of the camp that spawned them.

“You might want to send a warrior after those barbarian scouts,” Firaxis’ Pete Murray advises, watching the screen over my shoulder. “They’ll fetch a raiding party if they manage to get home.”

That’s new. It’s the tip of the iceberg as far as changes go, but it’s an illustrative example of what the early stages of this game are all about. Civilization VI [official site], at this stage of its development, is host to the most reactive AI that I can remember in the series’ long history. Lead designer Ed Beach and his team are building a Civ game that they hope will pry long-time players out of their established comfort zones, and a too-brief 60 turns with the game last week showed plenty of evidence that they’ll achieve that goal.

Read the rest of this entry »

Civilization VI Releases October: Here’s Every Detail

As if 2016 didn’t already contain a rich enough seam of strategy games, Firaxis announce today that Civilization VI will be released on October 21st. Development duties are in the hands of the team behind Civ V’s expansions, Gods & Kings and Brave New World, and when we spoke to designer Ed Beach and associate producer Sarah Darney last week to learn all the details, they told us that almost every system from the complete Civ V will be included in the sequel: trade routes, religious systems, archaeology…there’ll be no need to wait for expansions, it’s all in the base game.

The game is running on a brand new suite of software, built to be far more mod-friendly than its predecessor, and as well as brand new AI systems, there are a host of new mechanics that will explore and emphasise your relationship with Civ’s greatest character: the map.

Read the rest of this entry »

2K Finally Shows Up On GOG, X-COM Included

Very late to the party, yesterday 2K finally showed up on GOG.com with a selection of classic games. And what a selection. What on Earth were they waiting for? Anyway, at last you can now get DRM-free working-on-your-PC versions of Freedom Force and its sequel, all the classic X-COMs bundled together, three Railroad Tycoon games, and the awful Sid Meier’s Pirates remake. It also suggests the possibility that the GTA games could finally make their way to the store, although not yet.

Read the rest of this entry »

Battleborn Open Beta Date Revealed Plus A Closer Look At Story Mode

Gearbox’s character-centric shooter Battleborn’s [official site] open beta will begin on PC on 13 April, including access to two of the game’s story episodes, the multiplayer modes “Incursion” and “Meltdown” and all the characters, loot, gear and progression systems.

I’ve written about Incursion before but let’s talk about story mode – here’s what it is, how it’s referencing episodic TV and some more about how it works:

Read the rest of this entry »