Posts Tagged ‘2×2 Games’

Game Swap: Unity Of Command

Game Swap is a new series in which one person recommends another a game they might like. This week, Graham suggests Pip play turn-based wargame Unity of Command [official site].

Graham: Pretty much everyone who has ever written about Unity of Command, myself included, has described it as a gateway into the normally inaccessible historical strategy genre. That’s because it has simple, clean artwork and simple, clean rules governing its combat, while retaining historical accuracy in setting, unit design, and even the tactics it encourages as you (the Axis or Soviets) squabble over territory and supply lines on the Eastern Front of World War II. I recommended it to Pip because I want to test the theory that it’s a gateway, and because I know Pip enjoyed turn-based strategy in Banner Saga and has no problem with much more complex games such as Dota and League of Legends. Read the rest of this entry »

There’s A Unity of Command Sequel In The Works

Unity of Command is the wargame that non-wargamers should play. At least in my eyes – Tim Stone has his doubts, and he knows more than I. It’s a difficult game, but not because of an overabundance of numbers or an obtuse interface like many of its kin. It’s unforgiving AI and the need for clever battlefield tactics that will see your men falter and die in its campaign, and which will keep you coming back for more. Like wot Kieron thought.

Gadzooks! Now it seems there’s to be a sequel.

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The Flare Path: Hurls Demo Charges

Demos are a digital wargamer’s Predator drones and PR Spitfires. They allow us to scout new battlefields safely and smartly. They furnish us with the information reviews, AARs and Let’s Plays can’t provide. I wouldn’t be without them, yet, these days, often am thanks to the questionable policies of sector-dominating militaria-mongers Slitherine/Matrix Games. Read the rest of this entry »