Posts Tagged ‘3D Realms’

RPS Remembers: The Best And Worst Of Duke Nukem

Duke Nukem 3D [official site] turned twenty this year, which means it can get away with drinking hard liquor and smoking cigars in a strip club legally in some parts of the world, but might not think that’s as cool as it once seemed. Mr Nukem is actually twenty-five years old, however, having appeared in two platform games before his FPS adventures. Years of development hell later, he also appeared in Duke Nukem Forever, a game remembered more for its delays than its eventual release.

Today, we’ve been thinking and chatting about all things Duke, from wonderful level design to wonky nipples and weird space tigers.

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Wot I Think: Bombshell (The First Few Hours, Anyway)

3D Realms, freshly emerged from their settled lawsuit with Gearbox, bring us the much delayed top-down action shooter, Bombshell [official site]. Has the deviation from the Duke been worthwhile? No! No, it hasn’t! This is a steaming pile of shit. Now, with all surprises off the table, here’s wot I think:

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Ms. Bombastic: 3D Realms’ Bombshell Released

After we turned out the RPS treehouse’s lights on Friday, locked the doors, and ran down to the pub giggling, an explosion blew out the windows. We looked up, our upper lips coated in the foamy moustache of Real Ale, then shrugged. “It’ll wait until Monday” we agreed. And so it has. Rootin’, tootin’, rude ‘tude-totin’, twin-stick shootin’ Bombshell [official site], the game which supposedly grew from the litigation-smashed Duke Nukem Mass Destruction, is out and yeah, it sounds a bit bum.

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Hold On Daddy, Hold On Mom: Bombshell Delayed

3D Realms and Interceptor Entertainment never will get to make Duke Nukem Mass Destruction, we can finally say with certainity now that lawsuit’s settled, but they appeared to have accepted this years before anyway. The twin-stick shooter was seemingly reborn as Bombshell [official site], an awfully similar-looking game with that flattoped buffoon swapped out for a lady also brimming with rude ‘tude and one-liners. Bombshell was due this autumn, but Interceptor have now announced it needs a little more work and so Shelly ‘Bombshell’ Harrison will be riding out on January 29th, 2016. Oh, and it’s getting an FPS prequel next year too.

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Have You Played… Duke Nukem 3D?

Always first in line on Orange Wednesday, that Duke.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Even today, the opening levels of Duke Nukem 3D [official site] are exciting places to poke around. Flick light switches, disturb rats in toilet cubicles, have a waz, bounce pool balls around the table, and can kick bins just because. I’d put it up there with Deus Ex and Gone Home on the list of Games Where It’s Cool To Poke At Stuff.

The face-shooting’s pretty fun too.

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3D Realms & Gearbox End Duke Nukem Legal Battle

A lot has changed in video games across my six years as a professional words person, but Duke Nukem has always been a shambles. In uncertain times, I knew I could always glance his way and groan “Oh no what’s happened now?” I feel a little lost now the legal troubles between old owner 3D Realms and the new Dukelords at Gearbox Software have wrapped up.

Gearbox, 3D Realms, and 3DR owner Interceptor Entertainment have issued a joint statement declaring they’ve voluntarily ended all the litigation, and that Gearbox are “the full and rightful owner[s] of the Duke Nukem franchise.”

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Have You Played… Major Stryker?

Have You Played? is an endless stream of game recommendations. One a day, every weekday of the year, perhaps for all time.

Truth be told, I don’t know which of my muddled memories are of Major Stryker and which are the many other gloriously over-the-top shmups of the late DOS era. I just know that, for a time, I loved them more than anything: the action, the explosions, the really big guns you got if you collected enough orbs, the fact they weren’t particularly difficult (which made bullet hell games such as Ikaruga a nasty shock when I tried ’em years later), the way you could blow up things on the ground for no reason other than DESTRUCTION. They were everything games needed to be.
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