Posts Tagged ‘3D Realms’

Play Duke Nukem 3D Forever With Steam Workshop Support

In reality, I'd probably bet on this guy.

Want to play Duke Nukem forever? No, not Forever, the infamous, trashy, awful recent sequel. I mean, do you want to spend an eternity playing Duke Nukem 3D, the spirited, mechanically inventive, first-person shooter that made the King’s name in the first place? The Duke Nukem 3D Megaton Edition released back in March has just added Steam Workshop support and made it easier to mod and play mods for the game than in its previous sixteen year history.
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A Slash From The Past: Shadow Warrior Free On Steam

You guys, look what I found!

Everyone, Flying Wild Hog is remaking Shadow Warrior! Upon hearing that, a decent number of you probably tilted your heads so hard that confused dogs could hear and replied, “What’s a Shadow Warrior?” That’s understandable. The ’90s were 7,000 years ago, after all. But maybe you saw the reboot’s teaser trailer and went on a needlessly gruesome excitement rampage, or perhaps Hard Reset’s uniquely incoherent brand of robo-shootyblasting won you over. Either way, background is always nice, even when it’s kinda littered with festering piles of racism and misogyny. That’s why Devolver Digital saw fit to dust off the original Shadow Warrior and slice its price tag to confetti. Oh, and thanks to a fairly gigantic promotional slip-up, they’ve just decided to make it free “forever”.

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Heads A Lopping: Shadow Warrior Teaser


There seems to be a lot of game design documents getting dust blown off them at the moment. What other remakes are we due? Star Wars: TIE Fighter? Subwar 2050? Emerging from a dusty cloud of nostalgia is Shadow Warrior. 3D Realms’ samurai shooter from the late ’90s is being made shiny and new by Hard Reset developers Flying Wild Hog. Nathan scoured his memories of it a few weeks ago, but back then all we saw of it was a website and some words. Now I have moving pictures with sound, something that didn’t exist in the ’90s, when eyes were useless, and ears went unused.
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Don’t Call It A Comeback: 3D Realms’ Crowd-Funded FPS

Pigs have been flying more often than they probably should lately

I wanted to snarkily write ‘3D Realms’ in the title, but when I added the apostrophe it looked like ‘3D Realms” and everyone would have thought I’d just forgotten what type of speech mark I was using. Anyway! The 3D Realms name is indeed back, even if it’s currently somewhat unclear as to whether it’s anything more than a name at present. The Duke Nukem dev closed its doors after too many years and too much money spent creating the horrible piss-mountain that was Duke Nukem Forever, but owners including Scott Miller and George Broussard kept some intangible measure of it alive afterwards. And so it is that 3D Realms’ name is attached to crowd-funded, post-apocalyptic shooter Earth No More.
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Wot I Think: Duke Nukem Forever

After a short wait and a bit of help from Gearbox, the new shooter from 3D Realms has quietly arrived on PC and console. It stars one Duke Nukem, a man of ACTION, BABES, BICEPS and MILLIONS OF MINI-GAMES. Is it worth a look and some of your money? Let’s see.
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Dukes Might Fly

here to kick ass and be developed by someone else

3D Realms’ semi-erstwhile boss George Broussard mysteriously tweeted a picture of the above earlier. In other news, he once said Duke Nukem Forever would be complete “when pigs fly.” In other other news, strong rumour continues to mount that Gearbox have picked up of the broken bits of Duke Nukem Forever and may reveal that they’ve put them back together again at PAX. Lummee.

Winged porcine squadron, launch!

Gearbox To Finish Duke?


Intriguing rumours are circulating thanks to the big K: Gearbox are said to be finishing off Duke Nukem Forever. It’s even claimed that a playable demo of the game will appear later this year. Take 2, George Broussard, and Gearbox have all declined to comment, but Gearbox’s Randy Pitchford has offered some hope by saying that he might be able to reveal more about the situation at PAX in September. Interesting times.

Random Duke Nukem Footage


Some Duke Nukem Forever footage has surfaced (and been posted below), via the all-seeing eye of the Big K. It’s got a fairly random soundtrack, although not entirely inappropriate, given the subject matter. There’s also some tumbleweed, which seems some somehow symbolic. It’s not clear what stage of development this was from, but I think we can assume it wasn’t the most recent build.
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Wired’s Duke Nukem Analysis


Wired’s Clive Thompson has penned a huge diagnosis of the failure of the Duke Nukem Forever project, commemorating the title’s years as a top contender in the Wired vapourware charts.

Yet the truth is, Broussard’s financial freedom had cut him off from all discipline. He could delay making the tough calls, seemingly forever. “One day, Broussard came in and said, ‘We could go another five years without shipping a game’” because 3D Realms still had so much money in the bank, an employee told me. “He seemed really happy about that. The other people just groaned.”

Go have a read.

Shake It, Maybe: 3D Realms “Not Closed”


But they have dissolved the DNF dev team. Shacknews has the full statement.

Despite rumors and statements to the contrary, 3D Realms (3DR) has not closed and is not closing. 3DR retains ownership of the Duke Nukem franchise. Due to lack of funding, however, we are saddened to confirm that we let the Duke Nukem Forever (DNF) development team go on May 6th, while we regroup as a company. While 3DR is a much smaller studio now, we will continue to operate as a company and continue to license and co-create games based upon the Duke Nukem franchise.

Lots more through the link, complete with the response to Take 2’s lawsuit.

Take-Two Sue Apogee Over Duke Nukem Forever

Won't be able to afford those cigars much longer.

It’s time for a new twist in the tale of Duke Nukem Forever. Shacknews are reporting that Take-Two are now filing a lawsuit against the remnants of Apogee and 3D Realms, suing them for failing to deliver the promised game, and demanding a copy of the source code. Cor blimey. In a round-up of who’s suing who today, business news site Bloomberg mentions the case, stating that Take-Two are making the case because “Apogee breached an agreement to design the latest installment of Duke Nukem.” And in recently discovered papers, it’s been revealed that the publisher are demanding a copy of the source code, and assurance that none of the game be leaked or destroyed.

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Duke Nukem Footage


This splurged its way all across the web yesterday, but we might as well report it for The Eye of RPS to gaze down on it with a fiery stare. It is apparently a demo reel from developer Bryan Brewer, who worked on the game until the recently closure of 3D Realms. Various sources managed to grab the video before he pulled it off his site, presumably at the sabre-rattle of parties who remain interested in what exists of the game. The actual game footage is spliced with a lot of modeling roughs and concept stuff, but it gives us a fairly good idea about how Duke might have played: it’s a first-person shooter videogame.
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Some Random DNF Renders and Screens?


Not particularly interesting, as it’s just some character renders and a couple of environments, but Duke Nukem Forever materials nonetheless. They’ve apparently been posted by former art director from the project, Tramell Isaac, who also worked on Planetside and the original Fallout games. He’s looking for a job now, natch. And – assuming these are real – I expect we’ll see more such assets turning up on the web in the coming weeks. I’ve posted the most interesting ones after the jump. Click on them for full size. [Via Bluesnews.]
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This Is The End: 3D Realms Closure Confirmed

Just a quick follow-up to last night’s nega-gossip that the Duke Nukem developer had gone the way of all flesh…. 3D Realms staffer Joe Siegler popped up on the official forums with a terse confirmation: “It’s not a marketing thing. It’s true. I have nothing further to say at this time.” Aw. Good luck to all who once sailed in the good ship 3DR.
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Old-Fashioned Misogyny: Duke 3D on GoG

It’s always fun to hear about what new retro sweetmeat has found its way to Good Old Games‘ DRM-free servers – to sigh and think of times gone by, to think of how silly our hair was in 1995 and to wonder whether the Manic Street Preachers would be any good today if Richie hadn’t gone missing.

Today, it’s the turn of Duke Nukem 3D, along with a host of other old Apogee stuff. It’s almost odd to think of people paying hard cash for Duke 3D these days – so many FPSes of that era simply haven’t aged as well as their less graphics-reliant strategy, RPG and adventure contemporaries. Of course, Duke earned some 21st century stripes last year, with the well-received XBLA port, so it’s nice to see him back on his original home too.
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Duke Nukem Forever: New Screens

I decided not to show the one with an arse in it

Blurry low-res screens, but screens nonetheless. Two of ’em, one showing Duke and some cavorting womenfolk, and the other some sort of tenta-beast thing. Duke4.net has ’em, acquired by one of their members by unlocking every achievement in the new (and reportedly excellent) Xbox Live Arcade port of Duke Nukem 3d.

Still not doing much to wow me – especially after that grrrrrrubish teaser trailer – but there is a bit of bottom on show, which someone will probably get excited about.

Duke Nukem Forever Footage

Yeah, capturing don't work too well.

When I saw the thread over at Qt3, I presumed I was about to be Rick-rolled. But no. Really. Footage. Hence the blurry grab of the footage of the game that is known as Duke Nukem Forever in the autoplaying footage which you can see beneath the cut.

The end time is nigh.
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Duke Nukem Not Never

Something about parking bricks

Just a brief note on something we really should have mentioned a couple of days back – Shacknews have, they claim, actually seen Duke Nukem Forever in action. Like, with their eyes and stuff. The very scant report they gave had some calling shenanigans, but 3D Realms’ George Broussard later popped his head into the thick of it to offer some apparent corroboration.

All the detail on offer is this:

“We actually got to see the truth of Duke curator George Broussard’s many past claims, including environmental puzzles and interactivity, a host of finished weapons, the existence of an in-game forklift, and plenty of heads and arms being blown off. We both confidently agree that after seeing this demonstration, Duke Nukem Forever is looking great, and will easily stand apart from the crowd in both visual and gameplay styles.”

An in-game forklift! Stop the fricking presses!

I jest, of course. The info-embargo is understandable, and it’s good to hear more evidence that DNF is at last on its way, even if there’s nothing whatsoever to yet prove if and how it’s a triumph.