Posts Tagged ‘4A Games’

4A Talks Multiplayer Metro, PC-Specific Features

On Friday, I picked Metro: Last Light communication lead Huw Beynon’s brain about wising up to the fact that players don’t want “dumbed down” games and, er, wrote an ode to a gas mask. It’s incredibly promising things like these that set Metro apart, and yet – this time around – it’s opting to hop aboard the multiplayer train, which also contains, oh, you know, the entire gaming industry. But why? And how will this affect 4A’s laser-sighted focus on single-player? Meanwhile, in the last leg of this last part of this Last Light interview: games journalists howling like giant monstrosities while 4A pretended to shoot them. Seriously. It’s all after the break.

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4A On Making Metro Smarter – Not Dumbing It Down

Metro 2033 had its fair share of rough edges. Shooting was clunky, some systems felt overly complex, and others were so under-explained that many players didn’t even know they existed. Even so, a lot of love obviously went into the construction of its bombed-to-the-brink-of-extinction post-apocalyptic Russia. In smoothing out rough edges, however, many other game series have opted to lop off entire aspects of what made them so great – generally in the nebulous name of “accessibility.”

4A Games, though, doesn’t believe that’s necessary. In fact, according to communications lead Huw Beynon, Last Light‘s adding – not subtracting. So then, how exactly will that work? And, if this is something that’s in such high demand, why aren’t more developers trying it? Read on for answers to those questions and many more.

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Why Metro: Last Light’s Best Character Is A Gas Mask

When I walked into the E3 demo room for Metro 2033 sequel Last Light, I was immediately presented with a small, thin military-green bag. Inside it, I found an actual, factual gas mask – sturdy yet pliable, and reeking of fresh-off-the-assembly-line rubber. It might seem like a curious object to take home from a gaming convention, but given the events that unfolded during Last Light’s demo, I can’t think of anything more fitting. So what follows is the story of a videogame. And also a gas mask.

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Metro: Last Light Live Action Trailer Goes Boom

You maniacs! You blew it up! Damn you! Damn you all to hell!

For whatever reason, the gaming industry’s become obsessed with live-action adaptations lately. I don’t claim to understand it, but in the grand scheme of these things – which ranges from the rather impressive Ghost Recon Alpha to the, well, very, very silly Dragon Age: Redemption series – Metro: Last Light‘s tiny, stream-powered screen debut is actually pretty great. Even better, it’s not a million years long like the above examples, so you can watch it without fear of glancing up only to see the smoking, much-grayer-than-you-remember-it ruins of your own civilization mournfully resting in front of you. Without spoiling too much, I’ll just say that it’s rather intense – even if the “It’s the end of the world everyone FREAK OUT” scene has definitely been done before. Heat up some popcorn until it’s nothing more than a charred, butter-flavored crater and check out the full trailer after the break.

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THQ’s Financial Woes, Metro Pushed Back

A light, a tunnel. Do you see?

Times are hard at THQ and that’s relative to the general hardness of the hour for the majority of people who rely on one of the world’s known currencies to secure food and shelter. The publisher is under threat of NASDAQ delisting, with its stock currently below $1 a share, and over the next year 240 staff will be losing their jobs. The company has shared its release schedule, which shows that Metro: Last Light is now scheduled for an early 2013 release. Other releases of note are the new game from Left 4 Dead’s Turtle Rock. That’s due between April 2013 and March 2014, as are Dark Millennium Online and Del Toro’s inSANE. Before April 2013, it’s Metro and “unannounced core titles”.

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The Many Lights of Metro: Last Light

THQ and 4A’s Metro 2033 sequel promises a ‘last light’. I would like to take issue with this, for I can see over ten different lights across the following five new screenshots of the forthcoming post-apocalyptic, subterranean beast’n’manshooter. Who wants to call trade descriptions?
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Let’s Have A Look At Metro: Last Light


The sentinels at the VG247 news-tower have spotted the distant arrival of twelve minutes of Metro: Last Light footage. Needless to say, I’ve embedded it below for your watching pleasure. And I must say: crikey on the atmospherics. There’s quite a bit of sneaking about and knifing people in the back, but much more straight-up firefight action, and it all looks extraordinary. Not only that but it sounds extraordinary. The audio design is fabulous.
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The First Bit Of Metro: Last Light Footage

Gosh, this is a pretty thing.

At E3 this year, THQ showed an impressive, if somewhat unrepresentative, demo of Metro: First Light. Instead of showing the game as it will play, they created an all-action sequence that shows off quite how remarkable the engine is. Rather than offering slow, spooky the atmosphere you’ll really be playing in. The first part of that video, broken up into three chunks for maximum annoyance, is below.

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First Sight Of Metro: Last Light

Gosh, it does look good.

We knew that Metro: Last Light was happening back in April, after THQ registered the related URL. However, the official reveal of the Metro 2033 sequel has taken place today, along with a whole one screenshot (click on it to see it full size) and a teaser trailer. It’s off to post-apocalyptic Moscow once more.

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THQ Registers “Metro 2033: Last Light”

After the fifteenth casualty, Gregor's clan abandoned their pastime of Plasma Dodgeball

This story’s about as flimsy as a wet paper bag full of knives, but let’s soldier on. Joystiq note that THQ have registered a domain by the name of “Metro 2033 Last Light”, which could very well be the name of the forthcoming Metro 2033 sequel. …yeah. That’s all I’ve got. Who’s excited? I’m excited.

If Metro 2033 passed you by, it was an atmospheric FPS (a toxic, unbreathable atmoshpere, specifically) set in a post-apocalyptic rendering of Moscow’s subway system, full of shadows and mutants and terror and all that good stuff. Alec got along well with it, and you can watch the launch trailer after the jump. It’s more than a year old now but still every bit as impressive.
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A Metro 2033 Demo, Eh?


Well, better late than never. I’m not sure which bit of the game it features, but this 3gb demo seems to have surfaced last week and can be grabbed over on Fileshack. Definitely worth taking a look if you have any interest in the Russian post-apocalypse, which we were fairly enthused about earlier in the year. Alec wrote up some conclusions about it here. I found it mixed, being impressive in places, frustrating in others, and incredibly atmospheric throughout. I look forward to the sequel.

Wot I Think: Metro 2033

This Stalker-meets-Doom shooter arrived late last week, and made quite the change from shepherding around tiny armies in that bizarre glut of real-time-strategy games which have marched onto our hard drives this month. 4A’s sci-fi/horror FPS is arguably the biggest-budget, highest profile Russian/Ukranian game to date, a real break from the eyes-bigger-than-their-stomach fare we’re used to from that neck of the woods – which makes it a fascinating moment in time. Is it worth the ride down its menacing, ultra-graphicked train tracks? Join me do.
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All Aboard The Metro 2033


Stacks of Metro 2033 news has arrived in the last few days, so I thought I’d do a quick rundown. First up was the news that the game will be supporting DirectX 11, for which THQ released a bunch of new screenshots, one of which is above. That’s some eleven, right there. Great news for that bloke I saw buying a DX11 capable card in PC World the other day… Then, perhaps more interestingly, there’s the news that the game will be shipping with Steamworks. What does that mean? Well, Steam Achievements, Steam support for in-game DLC, and a bunch of other Steam stuff including the cloud savegame thing, so you can keep your saves online. Finally Eurogamer have some footage of the game being played. Doesn’t look terrible, anyway.

It’s out on March 19th.

Psychic Attacks And Projectile Currency


Two new videos of upcoming shooter Metro 2033 have surfaced via the omnipotent vid-tubes of GameTrailers, and I’ve posted them below. There’s some interesting elucidation of the plot, some discussion of the interaction with NPCs, and some talking about how bullets are currency. For a closer look and some thoughts on the game from our own Mr Meer take a look at these impressions.
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On Rails: Hands-On With Metro 2033

Hey! Stop that, you’ve got it wrong: this is not Stalker by another name. In fact, it’s not Stalker to the extent that, were you to say “Is this like Stalker?” to one of the ex-Stalker developers behind it, they’d probably punch you in the the nose, walk to the top of the nearest mountain and then scream in raw fury at the skies until someone shot them up with enough tranquilisers to knock out a blue whale. It’s very determinedly not like Stalker, and I can’t imagine how many times the poor dears have had to bat away the same questions and presumptions. Metro 2033 is a post-apocalyptic shooter set in mutant-strewn modern Russian, but it’s not open-world survival fantasy. It’s a strictly linear first-person shooter, albeit with a touch of shopping and soaking up the atmosphere of civilian settlements in between dealing death to things that go bump in the subterranean perma-night. It’s Half-Life, it’s Bioshock, it’s Call of Duty – it’s anything but Stalker.
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Moscow Mule-tilation: Metro 2033


The incidental detail and little flourishes of scripted events are looking like the main thing that Metro 2033 has going for it. We understand that it’s all set to be a fairly traditional monster-shoot, but there’s no denying the loveliness of the ruined-Moscow in which it takes place, as you can see in the trailer I’ve posted below. I believe we’ve got some detail impressions of this in the pipeline, so expect an RPS brain-dump on the excitement-value of this game fairly soon.
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On The Tube: Metro 2033


After several years in development hell, it looks as if the Ukrainian shooter Metro 2033 will finally surface in “early 2010”. THQ have put out another trailer, showing a little more about the world, and the challenges that the lead character, Artum, will face. It’s worth mentioning that despite the post-apocalyptic theme and Ukrainian heritage this is not “another Stalker”, as it’s a traditional scripted shooter. Nevertheless it’s looking good, as you’ll see below.
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Metro: 2033, Official Trailer


We’ve been following this Ukrainian shooter since the first footage appeared a couple of years ago. Metro 2033 appears to be what THQ did after the split with GSC, and it has the same dark-future apocalypse vibes as Stalker. This time it’s set in a Moscow ravaged by monsters, with the survivors of the apocalypse hiding in the Russian capital’s epic metro system. It’s got a strong “Russian Fallout” whiff to it, which echoes what a 1c boss said to me last year about their love of the game. THQ’s blurb reads: “You are Artyom, born in the last days before the fire, but raised Underground. Having never ventured beyond your Metro Station-City limits, one fateful event sparks a desperate mission to the heart of the Metro system, to warn the remnants of mankind of a terrible impending threat. Your journey takes you from the forgotten catacombs beneath the subway to the desolate wastelands above, where your actions will determine the fate of mankind.” Anyway, go take a look, this is very promising.
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Those Who Survived Tuesday? Metro 2033 Is Back

The available screenshots are still from the 2006 version.

The first time I saw Metro 2033 was during Games Convention 2006 when 4A Games‘ “pre-alpha” footage was released. A bit of quiet for two years, and now some, um, pre-alpha footage has been released. However, if you go back and forth between the two almost shot-for-shot-the-same trailers, you can see quite how much progress has been made with their 4A Engline.

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