Posts Tagged ‘4X’

At The Gates Delayed, Still Far Away From The Gates

'At The Gates' is my euphimism for needing a poo.

At The Gates is the Kickstarted strategy game from Civilization V designer Jon Shafer. It’s been delayed into 2015. In a backer update, Shafer spoke openly about the reasons for the delay.

“Most of the planned big gameplay features are in, but what does it all add up to while you’re playing? Sure, you can explore the map, survey and harvest resources, migrate from one place to another – but why? What the heck are we trying to do here anyways?”

Also it’s all your fault
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Interview: Aurora, The 4X Sci-Fi Dwarf Fortress

Not pictured: me, screaming endlessly.

I’m halfway through a tutorial on Aurora’s vast wiki. It’s 3375 words long, and it’s talking me through how to create a new galaxy in the 4X science fiction strategy game. I’m at the point of choosing my ‘Main Empire Theme’, and there are over 60. Canadian? Tolkein? Ancient Egypt? Demonic Realm? I scroll through and settle on Welsh. I skip ahead and hit Create Game.

At which point a galaxy forms, with suns, planets and moons, and then that galaxy’s races are born and placed, and then I’m in. I look at my own race, the Terrans. My xenophobia stat is 75. My ideal temperature is 14.00. One of my leaders is called Cadlywydd Gofod Isabella Walters.

Aurora is most commonly described as ‘Dwarf Fortress in space’, and this is why. I spoke to Steve Walmsley, who has been working on Aurora in his spare time for the past nine years. He talked to me about his boardgame inspirations, enabling roleplay and After Action Reports, and what the future holds for his game.
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Interview: Ultima Ratio Regum, A Generated 4X Roguelike

Even the menu image is generated each time.

Ultima Ratio Regum is a “a semi-roguelike game inspired by Jorge Borges, Umberto Eco, Neal Stephenson, Shadow of the Colossus, Europa Universalis and Civilization.”

Ultima Ratio Regum so far procedurally generates a solar system, a planet and its continents, ziggurats, the riddles and block-pushing puzzles that allow you to explore those ziggurats, and the positions of the vines covering the blocks you’re pushing. It’s beautiful.

Ultima Ratio Regum is one of a few ambitious, long-term projects which I think represent the most exciting things about indie game development, about PC games, and about what technology can do for the games of tomorrow. I emailed Mark Johnson, the game’s solo developer, to talk about all of the above.
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Starface: Endless Space – Free DLC & Sale

Amplitude have consistently done things the right way, as far as I’m aware. They began well by making a superb space strategy game, Endless Space, which is a fundamental part of the development process. When they finished the game, they allowed the people who bought it to play, although those people did have to register the game on Steam which caused some grumbling. You’re probably thinking they slipped up by charging outrageous amounts for inconsequential DLC but you’d be wrong. The fourth expansion has just landed and it’s as free as the last three. This one adds new random events, anomalies and heroes, and allows further tinkering with gas giants. The game will be discounted by 50% until March 18th.

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Who Will Master The Worlds Of Magic?

Wastelands Interactive, developers of such strategic wargames as Strategic War In Europe, reckon Worlds of Magic will be “a genuine spiritual successor of Simtex’s 4X Master of Magic”, and bless my boots if the picture above doesn’t resemble the introduction to Simtek’s aged wonder-work. These chaps have done their homework, that much is clear, but will their Worlds have a similarly splendid intro, with the most memorable vocal performance in a game, save for the vendor selling frozen treats in Speedball 2: Brutal Deluxe? I don’t know. I do have a feature list though and I’ve posted that below, along with Master of Magic’s intro.

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Space, Auditory: Endless Space Interview

I thoroughly enjoyed my time with Endless Space pre-release and I’ve been dabbling and preparing to tell you wot I think of the launch version. In the meantime, I fired up my interstellar communicator and beamed some messages to the development team, specifically Mathieu Girard CEO of Amplitude Studios. Across the infinite void I fired these queries and across the infinite void, answers came. Peruse them below.

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Endless Space Begins

I find the concept of endless space more daunting than inspiring.

Endless Space, the 4X spacy strategy is now out on Steam, and has a launch trailer with lots of pretty explosions. It also explains that in the end, it’s a game about dust. I am bemused by the role that dust appears to play in fiction. From Philip Pullman’s His Dark Materials trilogy, to CCP’s EVE spin-off, it’s hard to think of a more innocuous object to take such an important role. Where are the stories about fluff? And lint? Where are my games about loose bits of thread? I have been sidetracked. You can see the launch trailer below.

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