Posts Tagged ‘505 games’

First-Person Investigator: Virginia Gets A Demo

It’s been ages since we last visited the Twin Peaks-inspired-ish first-person vignette ’em up Virginia [official site] but whoa hey hello, here’s a release date and a demo out of nowhere. The demo is about twenty minutes long, offering a taste of life as a ’90s FBI agent investigating a missing child in a small town and answering basic questions like “Okay but what is it and what do I do?” That is now answered for me and so I’m quite looking forward to its full launch on September 22nd.

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Payday 2 Drops Microtransactions, Payday 3 Confirmed

Last year, Overkill Games upset a pretty vocal corner of their Payday 2 [official site] community by introducing microtransactions to the co-op heist ’em up – something they’d previously promised to avoid. In an announcement made yesterday, Starbreeze – Overkill’s parent company – revealed they’ve now acquired full rights to the Payday franchise and as such will scrap paid-for in-game items via the next update. Oh, and Payday 3’s been confirmed.

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Premature Evaluation: How to Survive 2

A helpful still from Kovac's How to Survive TV series for children and zombies. It's realy troubling if you think about how he makes these.

Survival games seem to break down into two broad categories. On the one hand, you have the survivalist games, where the focus is on an endless battle against the elements, a hostile environment, and resource scarcity so severe that even basic needs like food and shelter are hard to satisfy.

Then there are survival games like EKO Software’s How to Survive 2, where some survival elements have been added to a rather conventional game design in order to make progress a little more meaningful, play a little harder, and your rewards a little less secure. In a word, you’re still an almost unstoppable badass able to impose your will on the world around you… but sometimes you need to stop for snacks and juice.

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Skullgirls Devs Crowdfunding Action-RPG Indivisible

Regular reader Bunty Hoven writes:

Dear Alice,
Why do people not call Jonathan Blow, Jason Rohrer, Jonathan Brodsky, and Jonatan Van Hove by their preferred names of J. Blo, J. Ro, J. Bro, and J. Ho?

Oh, and when will you post about Skullgirls folks Lab Zero’s crowdfunding campaign for their action-RPG Indivisible? It has a public playable prototype out!

Yours,
Bunty

Well Bunty, Read the rest of this entry »

One vs. One In Sniper Elite Is Still As Tense As Games Get

The everlasting threat of a single bullet, the terrifying glint of a sniper scope in your eyes, and the darkness that covers your enemy make Sniper Elite V2 [official site] one of the most gripping gaming experiences I’ve had. You can’t take your eyes off the screen for a second; instead, you must remain calm, remain patient, and study your environment. Was that sliver of movement in the corner of your eye the enemy or foliage shifting in the wind? Does that scope glint signal impending death or did they fail to see you as you had failed to see them?

The tension is greatest in a one-on-one deathmatch fight, in which one wrong move can be your end. The skills of a sniper are your only help.

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Safe: Payday 2 Gets Two More Years DLC, Updates

They see me patrollin' they hatin'

Payday 2 [official site] studio, Overkill, have announced that they’re going to be putting out updates and supporting the game for another two years thanks to a new deal with publisher 505.

The devs certainly seem excited about the news (“We love working on Payday 2 and look forward taking care of our game for two more years, making new free updates, paid DLCs and awesome campaigns together with the community”) but I decided to ask Alice as she’s someone here who actually plays it.

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Watery Wandering: Abzu Announced

Old blue, they call it.

We gushed a little about Abzû in our E3 chat yesterday but in our fawning, er, hadn’t actually got around to posting about it yet. (The same thing happened with Cuphead.) That may because we don’t much at all about it, other than it’s a gorgeous undersea game and that developers Giant Squid are lead by Matt Nava, who was previously art director of thatgamecompany’s acclaimed console wander ’em ups Journey and Flower. It’s not much to go on, but certainly is enough to pique my interest and fill our heads with fanciful dreams.

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