Posts Tagged ‘505 games’

Wow: Ashes Cricket 2013 Cancelled AFTER Release

This might be a first. 505 Games have announced the cancellation of Ashes Cricket 2013 after it’s been released.

The game, a terrible mess that certainly doesn’t function as a cricket simulation, was briefly on sale via Steam, before mysteriously vanishing. We contacted Steam and publishers 505 Games to find out why at the time, but no one seemed to know. And now we do. They’re just giving up. And blaming it on the developers, Trickstar Games. This is extraordinary.

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Ashes Cricket 2013 Pulled From Steam, Hilariously Awful

The sorry saga of 505 Games’ Ashes Cricket 2013 continues apace. Beginning with one of the dumbest trailers in gaming history, it was supposed to appear in June this year. You know, in time for the Ashes. It didn’t make it, except they got lucky. For reasons my brain cannot work up the energy to care about, rather than the usual two year gap between the Australia Vs England bat-to-ball grudge series, they’ve started another one already, just a few months later. A fortuitous one-off anomaly allowing the game to slip five months and not suddenly be enormously out of date. So now, in time for the latest Ashes, it’s been released on PC alone. Except, it’s all going a bit wrong. Just a few days later it’s been mysteriously pulled from Steam, the Facebook page has vanished, and there are lots of rather cross customers. And an increasing number of excellent videos.

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The Rules Of How To Survive


It is the future, the year 2013. As technology adapts to the very specific needs of the human race, we are presented with a series of precise options: which exact flavour of survival game do you need to satisfy your apocalyptic escapism? In the case of How To Survive it’s an action RPGish thing, with you beating your way across an island full of the formerly-dead. Take a look at the latest trailer – premised on the rules needed to survive this trouble – below.
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Citizen Deathstick: Marlow Briggs And The MASK OF DEATH

Marlow Briggs and the Mask of Death’s Steam page is my favorite Steam page. I don’t think it’s a joke. I hope it’s not a joke. I mean, it seems decently self-aware, but I’m also whiffing the faintest hint of sincerity bludgeoning all noses within a 50 mile radius of its location. “A new breed of WARRIOR returns, committed to destroying the enemies of FREEDOM. When ONE angry man, has a world to protect – There is only ONE future – HIS OWN. No-nonsense hero Marlow never shied away from danger or trouble. But now he faces his ULTIMATE challenge. After crash-landing in Central America, he has an industrial evil to defeat whilst bound to an ancient Mayan Death Mask who’s had no-one to talk to for 2000 years.”

If Marlow Briggs does indeed have all of these things, it is the ultimate videogame. Also, John, did you write the copy for this? Come on now. Fess up.

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Family Gathering: Brothers – A Tale Of Two Sons

I’m not sure if any of the RPS crew have played Brothers: A Tale of Two Sons yet, but it’s out today and sounds like it’d be the ideal interactive experience for at least a couple of us. It’s a character-driven, single player co-op game, and I’m not sure what either of those things mean. ‘Character-driven’ because it’s about the brothers and their encounters with other people, creating moments of what I believe Professor Henry Playful would describe as ludonarrative resonance. We hear about the dissonance much more often, but occasionally these things called game do resonate along just the right axis. The ‘single player co-op’ part describes the mode of interaction – two characters, one controller. It’ll be interesting to see how it works with the more usual PC paraphernalia. From what I can gather, the joypad controls are a pleasure to use. Trailer below.

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SWAT’s This? A Takedown Trailer? Clancy That

CS too?
I think I squeezed enough puns into the that title to take the rest of the day off. Go me! As you can tell, I am suggesting that Takedown: Red Sabre is a tactical shooter. It is. It’s actually a Kickstarter title that squeezed past its goal just over a year ago, pitching a return to the sort of games Tom Clancy of ten years ago would personally code for us. There was a lot of noise made by the developer about the state of games and the particular hole that’s been left in the release schedule that it’s trying to fill: slow-burn games of planning and execution, where a SWAT team will sweep through a ship or an oil rig and deliver precisely planned justice to terrorist foreheads. Have they made that game? We’ll find out soon.
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