Posts Tagged ‘505 games’

The Rules Of How To Survive


It is the future, the year 2013. As technology adapts to the very specific needs of the human race, we are presented with a series of precise options: which exact flavour of survival game do you need to satisfy your apocalyptic escapism? In the case of How To Survive it’s an action RPGish thing, with you beating your way across an island full of the formerly-dead. Take a look at the latest trailer – premised on the rules needed to survive this trouble – below.
Read the rest of this entry »

Citizen Deathstick: Marlow Briggs And The MASK OF DEATH

Marlow Briggs and the Mask of Death’s Steam page is my favorite Steam page. I don’t think it’s a joke. I hope it’s not a joke. I mean, it seems decently self-aware, but I’m also whiffing the faintest hint of sincerity bludgeoning all noses within a 50 mile radius of its location. “A new breed of WARRIOR returns, committed to destroying the enemies of FREEDOM. When ONE angry man, has a world to protect – There is only ONE future – HIS OWN. No-nonsense hero Marlow never shied away from danger or trouble. But now he faces his ULTIMATE challenge. After crash-landing in Central America, he has an industrial evil to defeat whilst bound to an ancient Mayan Death Mask who’s had no-one to talk to for 2000 years.”

If Marlow Briggs does indeed have all of these things, it is the ultimate videogame. Also, John, did you write the copy for this? Come on now. Fess up.

Read the rest of this entry »

Family Gathering: Brothers – A Tale Of Two Sons

I’m not sure if any of the RPS crew have played Brothers: A Tale of Two Sons yet, but it’s out today and sounds like it’d be the ideal interactive experience for at least a couple of us. It’s a character-driven, single player co-op game, and I’m not sure what either of those things mean. ‘Character-driven’ because it’s about the brothers and their encounters with other people, creating moments of what I believe Professor Henry Playful would describe as ludonarrative resonance. We hear about the dissonance much more often, but occasionally these things called game do resonate along just the right axis. The ‘single player co-op’ part describes the mode of interaction – two characters, one controller. It’ll be interesting to see how it works with the more usual PC paraphernalia. From what I can gather, the joypad controls are a pleasure to use. Trailer below.

Read the rest of this entry »

SWAT’s This? A Takedown Trailer? Clancy That

CS too?
I think I squeezed enough puns into the that title to take the rest of the day off. Go me! As you can tell, I am suggesting that Takedown: Red Sabre is a tactical shooter. It is. It’s actually a Kickstarter title that squeezed past its goal just over a year ago, pitching a return to the sort of games Tom Clancy of ten years ago would personally code for us. There was a lot of noise made by the developer about the state of games and the particular hole that’s been left in the release schedule that it’s trying to fill: slow-burn games of planning and execution, where a SWAT team will sweep through a ship or an oil rig and deliver precisely planned justice to terrorist foreheads. Have they made that game? We’ll find out soon.
Read the rest of this entry »

Wot I Think: Payday 2

Crime Time
After a weekend on the beta, where the game crashed and lost my progress and the following missions were so tough that I couldn’t claw it back, I’ll admit I didn’t like Payday 2. I quit, leaving my friend Owen to carry on with random players. But Owen has a way about him. A childish enthusiasm that he constantly fired at me on IM. He was having fun, and he wanted Bopo & Bucko* to team up again. He’d show me the way, he said. Then Jim said we should WiT it. So I threw the mask on, we formed a crime team with a pair of other friends, and hopped back online. Here’s wot I think.
Read the rest of this entry »

Today Is The (Pay)day (2): Launch Trailer Within

I wonder if it's just this part of the world that's frozen, or if it's the whole world? What I'm saying is: somewhere out there is a poo hanging in mid air. Ew.
Payday 2, Overkill’s co-operative heist ‘em up, eventually had to come out with its hands up, and they’ve decided today is that day. They’ve chosen to let us know with a launch trailer, and actually released it on launch day. That’s a rarity for the games industry. It is one of those frozen moment type deals, where the action of a heist has been stopped in the most cinematically pleasing way and the camera zooms around to take it all in: bullets are caught in the air like bubbles in ice, blood spurts from wounds like the red branches from a meat tree, police dropping like Del Boy* at a bar when someone has paused a DVD of “TV’s 100 Greatest Del Boys Falling Through The Bar”. It is embedded below.
Read the rest of this entry »