Framed for murder, now they prowl the badlands, an outlaw hunting outlaws, a bounty hunter, a renegade, it’s only the weekly Steam charts! These are the ten games which sold best on Steam last week.
RPS Feature Ubichart
RPS Feature And on the 7th day he made the horde
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.
This is one of those survival games that gnawed away at the top seller list in Steam for ages. For a long time, I couldn’t understand it. I watched the videos and scoffed at the raggedy character models, the basic textures, the lumpy landscapes. Another Minecraft clone. Then I was conscripted to actually write about the thing. I soon ended up knee deep in zombies, swinging a bat at their heads, running low on ammo, before eventually escaping from my homely cabin (now in ruins) down the snowy roads. What do you know, I thought, it’s good.
RPS Feature Full Romero
I am wandering down an empty road in a snowy, forested landscape and rustling through every pile of rubbish I see discarded in the gutter. Behind me, in the distance, I can still hear the groans. When I started playing 7 Days To Die, I was sceptical. The crudeness of the graphics and the presentation in the trailer suggest some kind of rough hewn Minecraft clone, a bargain bucket DayZ. But one (in-game) week into this blocky zombie apocalypse and I am thoroughly enjoying myself, finding the game still has lots to offer. Years of videogames should have taught me by now that visual quality means nothing when it comes to how the thing actually plays. As the old saying goes: “You should never judge a procedurally-generated doomsday scenario with extensive crafting mechanics by its cover.”
RPS Feature Into The Wild
In early 2012, a mod for Arma II called DayZ was released. Two-and-a-half years later, its odd mixture of multiplayer, horror, and a need for players to keep themselves fed and watered, has given rise to the survival genre.
Let’s celebrate that genre.
RPS Feature But only 24 hours to zombify
7 Days to Die is what could be simply described as a cross-breeding of Minecraft and DayZ. Combining the harsh pseudo-reality of the latter with the voxel based destruction and exploration of the former, their success made its existence inevitable. Powering onto Early Access after well over doubling its target on Kickstarter, it’s obvious from a few moments of play that it’s still in the earliest stages of development. There’s messy bugs, crappy animation and confused mechanics aplenty – but also potential and, based on the regular patching from creators “The Fun Pimps,” a willingness to adapt, develop and listen. Have a read of where I stand after a few hours.
The Steam Greenlight machine keeps right on churning, and I have to say: it’s getting a little more efficient. Initially, batches of new games were wheezing out in sickly trickles, but now we’re getting 15-game shotgun bursts every couple weeks. There’s still plenty of room for improvement of course, and it remains to be seen whether or not Valve can keep pushing this pace, but it’s good to at least see some baby steps in the right direction. With that said, let’s dive into this week’s selection. Standouts include Syndicate spiritual successor Satellite Reign, the ever-popular (and hilarious) Viscera Cleanup Detail, open-world zombie sandbox 7 Days To Die, extremely ambitious god game Maia, and quiet, thoughtful ghost romp The Novelist.
Jim has mentioned before that he’s mightily impressed by the sheer scope of this giant zombie ‘open world, voxel-based, sandbox game blending the best elements of FPS, Survival Horror, Tower Defense and Role Playing Games’, though it’s probably that scope that has pushed it onto Kickstarter. 7 Days To Die is such a massive game – in the new video they have made they discuss how each material in the game has a different structural integrity. All food and items in the game have a purity level… The detail is astounding. It even has something called a ‘Stealth and Distraction System’. Have a look after the jump to see just how much stuff they are planning to jam into this crimsonhead shambler. Read the rest of this entry »
It’s hard not to be impressed by the grisly ambition of 7 Days To Die. It’s a voxel-based, open-world take on the ol’ zombie survive ’em up, and they’re trying to do almost everything you can think of within that space. That list people make regarding “would it be cool if…” for zombie games? That’s this game. Granted it’s still at an early stage, so it’s hard to see how much those rough edges are going to be smoothed off, but go take a look, this could be significant.
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Minecraft with zombies is, well, Minecraft, but it’s also pretty much what 7 Days To Die could be described as. It’s a take on the zombie survival theme that also attempts to deliver a world that is as malleable as Minecraft’s blocky elysium. You can dig, destroy, build, barricade, and all that good stuff, as well as doing the shotgun business against the hideous undead. It’s Minecraft and DayZ being entwined after some horrible accident in the laboratory of zombie genre-blending. The developers sum it up, as so many games seem to have been summed up lately, by saying: “is an open world, voxel-based, sandbox game blending the best elements of FPS, Survival Horror, RPG and Tower Defense style games.”
Don’t take my baseless hum of cynicism as a reason not to take a look at the trailer, however, because 7 Days To Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.
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