Sinister cyberpunk roguelike
868-HACK is sort-of-cyberpunk sort-of-roguelite, in which you play the avatar of a hacker trying to break into a system riddled with glitches, daemons and viruses. It falls somewhere between Pac-Man and Uplink. Well-received on iOS in 2013, it’s due out on PC very soon.
I’m several years too late to the party here (it is too late to visit Dwarf Fortress?) but increasingly I’m drawn towards games that decline to tell me much about how they work. So much more pleasure comes from discovery – oh, so that’s what that thing’s for – than simply following an objective and getting an action or cutscene pay-off. There’s this cold war right now between proponents of formalist games and leftfield games (for lack of a better term), but I think this is a conflict of equal import: games that must be learned versus games that will reward you regardless.
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