Posts Tagged ‘Assassin’s Creed Origins’

Assassin’s Creed Odyssey kicks off in October

After a great many leaks, Ubisoft today finally announced Assassin’s Creed Odyssey, taking the open-world murder simulator to Ancient Greece. Playing as a lad or a lass who’s the grandkid of Leonidas, the Scot who was crowned king of Sparta after kicking a postman down a hole, we’ll sneak, sail, and stab across the land. It largely resembles last year’s Assassin’s Creed Origins, obviously, but the return of naval combat to the series is quite welcome. It also leans on the drama a bit more, with dialogue options and even optional romances. Here, come watch all this. Read the rest of this entry »

[Confirmed] Assassin’s Creed Odyssey revealed by promo tat

Update: And it’s official. Ubisoft have tweeted a short teaser with a fella doing that kick from the meme.

As E3 approaches, rumours and teasers are flying off all over. Here’s a new rumour for you: Ubisoft are following up on the Egyptian Assassin’s Creed Origins with a visit to ancient Greece in a game named Assassin’s Creed Odyssey. That’s the buzz from French site JeuxVideo-Live, who have a photo they say is a keyring promoting the game from a source they trust. The supposed promo tat is in the shape of a Spartan helmet, like that movie with the radge from Paisley in the leather pants, so: rumour is, the stabmen are off to Greece. Ubisoft, of course, have announced no such game. Read the rest of this entry »

Steam Charts: A New Hope Edition

It's arguable Raft still has a couple of bugs to fix.

Please sit down. Make sure you have a friend with you, or available on the telephone. Plunkbat isn’t at number one. Somehow, it’s something even more boring. But the rest of the charts are a splendid sight! No GTA, no CS:GO, no Witcher 3, no Skyrim! Read the rest of this entry »

Assassin’s Creed Origins launches cheaty tweaky Control Panel today

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If you want to make Assassin’s Creed Origins easier, tougher, or weirder, from today you can tinker with its gameguts in the official new Animus Control Panel. Arriving today for free, it opens up a wide range of game settings and options to fiddle with, affecting things including the number of animal friends you can have, hitbox sizes, health points, unlocking all skills, NPC level scaling, and so on. They’re the sort of things some games might let us change through arcane console commands or buried config files, but bundled up in a menu system so it’s easy for everyone. Read the rest of this entry »

Cut loose with Assassin’s Creed Origins’ Control Panel

Assassin's Creed Origins

Jumping off buildings and stabbing Romans is all well and good, but wouldn’t it be nice to command a phalanx of turbo-charged hippos? While its official season pass may have ended recently with a nice chunky expansion, Assassin’s Creed Origins is still growing. Its next update is putting the power of the Animus control panel in your hands, allowing you to tweak and mutate the experience to your own whims, no matter how silly they may be.

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Steam Charts: Open Your World

John is missing. He flew out to GDC last week stowed inside Brendan’s suitcase to save money, I’m sure you’ll remember, but on the return journey Brendan’s bag has gone missing. Vanished. Didn’t flop onto the luggage carousel. The airport have no idea. John took a few cans of pop and bags of gross American chocolate in with him so I’m sure he’ll be fine, but where is he? Amsterdam? Boise? Hong Kong? Honolulu? I’m sure he’ll turn up. For now, here I am, I am taking over the Steam Charts for another week.

If there’s one lesson to learn from last week’s 10 top-selling games on Steam, it’s that fancy open-world games are quite popular.

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HDR for PC games is a hot mess (but it’s nice when it works)

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A few of the things I have had to do in order to get a workable version of HDR (also known as high dynamic range), the new-ish display technology that significantly ramps up brightness, darkness and vibrancy, on my PC (not including the acquisition of a fancy monitor):

– Try four different display cables
– Adjust as many as seven different brightness/contrast/colour etc shaders per game. (I have spent long, unhappy hours doing this to date)
– Manually turn on HDR on the monitor, manually turn HDR on in Windows then manually turn on HDR in the game settings. Or sometimes HDR off in Windows but on in the game then alt-tab back to Windows and turn HDR on, and off, and on, and off. Or sometimes alt-tab and alt-tab and alt-tab and alt-tab and alt-tab until HDR suddenly, randomly kicks in. When I exit the game, I have to manually turn it all back off again or Windows is unusable.
– Install an unfinished preview build of Windows 10 whose HDR isn’t totally broken on Nvidia cards.
– Almost completely lose my sense of whether anything is actually different after all of this.

The egg yolks in Final Fantasy XV were a bit shinier, though.
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Assassin’s Creed Origins wraps up today with mummies

Assassin's Creed Origins

Assuming you’ve played an hour or two of Assassin’s Creed Origins every day since its original launch last October, you might now find yourself running out of things to do and see in Ubisoft’s absurdly large ultra-budget adventure through ancient Egypt. Thank god for mandatory DLC, eh?

Today, the second (and final) major component of the Origins season pass rolls out. Dropping sci-fi weirdness in favour of classical Egyptian mythology, Curse Of The Pharaohs has Bayek and friends square up against a cadre of returned undead kings across new locations in the physical world and the afterlife, the latter of which is probably not covered by the historical tour mode.

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Beyond hard & easy: Assassin’s Creed’s Discovery Tour and Soma’s Safe Mode

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From a publisher as huge as Ubisoft, and in a series as chart-dominating as Assassin’s Creed’s Discovery Tour represents an unusual and welcome ambition. The mode, available as free DLC for Assassin’s Creed Origins or as a standalone game, strips out all the combat, levelling-up and collectibles in favour of a promised educational experience. It takes the strongest facet of Origins – its detailed and enormous depiction of Ancient Egypt – and adapts it into something almost entirely new.

Ubisoft isn’t alone in remixing its games in this way, however. The Discovery mode for Origins follows in the squelchy footsteps of Frictional’s Soma, which added a ‘Safe Mode’ last December that removes any mechanical threat from its monsters. Traditionally, the concept of ‘games’ has been closely tied with that of ‘challenge’, but these modes sidestep that. And in doing so, they remove a barrier to entry for less experienced players who want to explore their worlds. Even if the execution doesn’t necessarily match the idea, this is a good thing.

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Podcast: Is bad weather spectacular or just annoying?

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The blizzards of Siberia have gone on holiday to the United Kingdom this week. But the RPS podcast, the Electronic Wireless Show, doesn’t do snow days. The pod squad have trekked hard through the whiteout (from their bedrooms to their computers) to gather on their respective microphones. To what end? Well, to talk about the weather. Blizzards, thunderclouds, sandstorms and, er, night-time? In videogames, it all counts.

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We perhaps need a little bit more education: Assassin’s Creed Origins’ Discovery Tour

The announcement of the Discovery Tour was a source of much rejoicing. Ubisoft’s Assassin’s Creed games have for many years built these extraordinarily detailed cities, that are swiftly disposed of as the series’ annual development cycle demands fresh urban grist for the mill. The recreation of Ptolemaic Egypt was by far Ubisoft’s most remarkable, and the idea of using it as an educational tool, a living museum of sorts, was well received.

In practice, Discovery Tour by Assassin’s Creed: Ancient Egypt (to give it its given name) is a peculiar thing, made with much ambition, but seemingly little understanding of how education actually works. Read the rest of this entry »

Assassin’s Creed Origins’ Discovery Tour censors all the nudey statues

We’ve only just started exploring the newly released Discovery Tour for Assassin’s Creed Origins, but there’s something we thought you should know. Gone entirely are all the marble boobies and winkies. For what we can only assume are “educational purposes”, the game’s many statues have been rather daftly covered up by a plague of seashells. Read the rest of this entry »

Assassin’s Creed Origins launches tourist Discovery Mode today, also as a standalone

Lace up your walking boots and fill your canteen, as today Assassin’s Creed Origins wanders into a world of tourism. Today the game receives its new Discovery Mode in a free update, letting players freely and peacefully explore Ancient Egypt and enjoy guided tours written with historians. Ubisoft also sell this mode as a separate standalone game, cheaper and without any of that murdering. I’ve not played AssCreed Oranges yet because I have so many open-world murder simulators already half-finished, but I am tempted by wandering. Read the rest of this entry »

Assassin’s Creed Origins becomes edutainment Feb 20th

Assassin's Creed Origins Discovery Tour

On top of being a broadly pleasant surprise and a very strong return to form for Ubisoft’s open-world murder-sandbox series, one of the key selling points of Assassin’s Creed Oranges for me was a promised feature that wasn’t quite ready in time for launch.

Ubisoft are finally making good on their plans next week. On February 20th, the Discovery Tour mode will be arriving as a free upgrade for existing players (or as a $20 standalone product), converting the violent saga into a serious educational product featuring 75 narrated and guided tours through ancient Egypt.

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Exploring Assassin’s Creed Origins with a camera

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I have been, since November, utterly enamoured with digital Ptolemaic Egypt. Assassin’s Creed Origins’ snowglobe version of the kingdom makes it excellent fodder for long, meandering walks and screenshots of tantalising vistas, but it’s the small vignettes of daily life and scenes of mundanity that make Egypt feel less like just another theme park.

Since the first Assassin’s Creed, Ubisoft Montreal has used scale as its default weapon. Huge towers, massive crowds, more map icons than the eye can handle. But while, yes, Origins is still a gargantuan game, it’s one that spends a lot of time zoomed in on the streets instead of hovering around the rooftops. It’s inspired me to do the same, accompanied by the game’s impressive photo mode. It pauses the action and unlocks the camera at the press of a button, letting you tweak the image with filters and by changing things like contrast and depth of field. Read the rest of this entry »

Assassin’s Creed Origins will add a New Game+ mode

Ubisoft’s historical open-world murder simulator Assassin’s Creed Origins is getting a safe and friendly ‘Discovery Mode’ for tourism soon, and it seems they’re also brewing a new mode with even more murder. A New Game+ mode will come to Oranges some time in the future, Ubisoft have confirmed, which should mean people who have finished the game will get to start the story again with all their end-game weapons, tools, and murderpowers carrying over. I’d imagine enemies will be levelled to match you but going through will full murderpowers is likely to be a lark. Read the rest of this entry »

Assassin’s Creed Origins adds new quest leading into next week’s paid DLC

Now that everyone’s had a few months to wander and stab around Ancient Egypt in Assassin’s Creed Origins, Ubisoft are ready to share new sights and new murders. Today they announced the first paid expansion, named The Hidden Ones and set four years after events of the main story, will launch next Tuesday, January 23rd. While you’re drawing daggers in your calendar (bonus points: use a red pen for cool blood drops), you can also note that the educational sightseeing Discovery Tour mode will arrive on February 20th, then the second big story DLC on March 6th. Before all that, a new quest that’s a prelude to The Hidden Ones hits the game for free in a patch today. Read the rest of this entry »

Cel-shaded PUBG, ’70s Truck Sim and zinester Assassin’s Creed with new Nvidia tool

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Post-processing tools for games aren’t new – hello Reshade and SweetFX – but the world of dramatically altering a PC game’s appearance with what could loosely be described as real-time Instragram filters has always been a scrappy wild west. Nvidia have this week built themselves a governor’s mansion on this new frontier, introducing a feature called ‘Freestyle‘ to the GeForce Experience suite of game optimisation, streaming and screenshotting tools. It might lack the open source and community-driven scope of ReShade, but it’s easier and slicker to use on the games that support it – and the results can be dramatic. Gimmicky, sure, but making a game you’re otherwise tiring of into a neon fever-dream can be a real shot in the arm.

Presenting for your wide-eyed delectation and howling disapproval – Plunkbat: The Animated Series, Assassin’s Creed Oranges: Vice City and American Truck Simulator: Grindhouse Edition.
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Steam Charts: Feedback Edition

As the feedback loop of Steam successes reaches an ear-shattering scream, this week we see last year’s best sellers dominating the New Year’s first week. So I refuse to live in the past. Let’s look forward. Let’s imagine what we might want from these behemothic developers. Read the rest of this entry »

2017 Steam Award winners include PUBG, Cuphead & Witcher

We’ve already seen which games sold best on Steam last year, but a perhaps more meaningful insight into movin’ and a-shakin’ in PC-land is the games that people feel warmest and snuggliest about. To that end, Valve have announced the winners of the 2017 Steam Awards, a fully community-voted affair which names the most-loved games across categories including best post-launch support, most player agency, exceeding pre-release expectations and most head-messing-with. Vintage cartoon-themed reflex-tester Cuphead leads the charge with two gongs, but ol’ Plunkbat and The Witcher series also do rather well – as do a host of other games from 2017’s great and good.

Full winners and runners-up below, with links to our previous coverage of each game if you’re so-minded. Plus: I reveal which game I’d have gone for in each category.
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