The original Blackguards was like a wax apple. I saw it sitting there in the fruitbowl of the internet – shiny, red and tempting – but when I plunged my pegs into it and tore off a mouthful I made a face like Stan Laurel chewing a wasp. I love tactical RPGs but the early missions of Daedalic’s villain ’em up felt like puzzles with a single solution rather than reactive scenarios.
Enter the sequel, with a somewhat dynamic strategic map and increased scope for customisation of the main character. I’ve taken a bite.