Posts Tagged ‘Call of Duty’

Call Of Duty: Infinite Warfare Announced

Activision today announced Call of Duty: Infinite Warfare [official site], the latest in their long-running mega-hit military FPS series, and I am sorely disappointed. Firstly, today is a holiday in the UK, so I’m not even supposed to be here. Secondly, Infinite Warfare is about futurewar with spaceships and everything, not the Escherian nightmare that we were assured it would be. This ‘real’ Infinite Warfare does sound exciting, but I can only assume we were deceived as someone’s idea of a ‘joke’.

Activision also announced Call of Duty: Modern Warfare Remastered, a revamp of Call of Duty 4: Modern Warfare – the game which defined the next nine years of CoD.

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This Year, Call Of Duty May Be Heading To Space

Call of Duty: Space Wars. Orbital Ops, maybe. Post-Modern Warfare. Space Warfare? Probably not that one.

Whatever the name might be, there have been rumours and suggestions of a space-based Call of Duty for several years and it seems increasingly likely that this year’s Infinity Ward release might be that game. I hope the moon explodes in at least one mission.

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Call Of Fruity: Aubergine Warfare

Courgettes

This morning I have been documenting a fruit and vegetable market in Call of Duty: Advanced Warfare. I think I was supposed to be rescuing a president or something but the shiny fruit looked more interesting. I don’t mean that as a sick burn or anything. I just got distracted by some nice fruit.

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Call Of Duty 2016 Confirmed, Infinity Ward Really Proud Of Office Signage

Gosh! Is it time for the annual “Activision have confirmed Call of Duty [official site] still exists and is still getting its annual instalment” post already? But it was only just Christmas! Where does the time go?

Anyhoodle: Activision have confirmed Infinity Ward are working on Call of Duty 2016 and it will be released in Q4 (it’s usually during the first half of November if you haven’t been keeping track).

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Fail Forward: Call of Duty: Black Ops 3

Fail Forward is series of videos all about the bits of games which don’t quite work and why. In this episode, Marsh Davies discusses how Black Ops’ segue into sci-fi marks new mechanical innovation in the military shooter – and suggests how it could go even further.

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Call Of Duty: Back To The Beginning

A very big house in the country

I am a very Modern Woman. And by that I mean I have only played Call of Duty [official site] campaigns from Modern Warfare 2 onwards. But this year, instead of picking up Black Ops 3 and despairing over the sheer number of gadgets and grenades I must remember, I went back to the very beginning (a very good place to start). I am working my way through the original Call of Duty.

Well, original-ish, it’s whatever the version of the 2003 game is on Steam right now.

I’m over halfway through the American campaign, having just taken out the German artillery at Brécourt Manor and couldn’t help remembering how Adam put that level as one of the best the franchise has ever managed:

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Wot I Think – Call of Duty: Black Ops 3 Singleplayer

Call of Duty: Black Ops III [official site] takes place in a future setting not quite close enough to describe as “near-future”. It’s somewhere in the middle distance, and while the concerns of military and intelligence organisations don’t appear to have changed very much, the cyber-modifications available to soldiers promise to make the battlefield a place of superpowered clashes between robots, humans, and operatives caught somewhere between the two. With an arm full of not-plasmids and a sniper scope at the ready, I plunged into the campaign.

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