Posts Tagged ‘Cardboard Children’

Cardboard Children – Are Games Dumbing Down?

Hello youse.

A man called Robert Florence gets on a train to London at 2pm, leaving from Glasgow. If the train is travelling at 80 miles per hour, and the distance to London is 860 miles, how clear is it that Robert doesn’t know how far it is to London? But what I really want to know is: How tall is Robert when he’s on that train, if he’s sitting down? And how tall is he if he’s crawling around on the floor, crying? And are board games dumbing down?

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Cardboard Children – Rum & Bones

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Hello youse.

I have no idea what a MOBA is.* I’m not even joking.** I’ve never played one. I think I dabbled with one of the PC ones for an hour or so once, but that was it. What does MOBA even stand for? I know what MMORPG means, and I know what an FPS is. But a MOBA? About the only thing I know about the MOBA is that people who play them play them for about a million hours, and that baddies move in pre-set channels, in lanes, in one direction. Or something. Maybe. Anyway, it was all the talk about Rum & Bones being like a MOBA that put me off it. That was a very silly of me.

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Cardboard Children – August Board Game News

Hello youse.

It’s safe to say that some of the news I’m about to share with you is the most exciting news that I’ve shared on this site in a long, long time. If you’re deep into board gaming, you’ll probably know most of this news already, but have you heard my incisive analysis? No. If you’re only casually into board games, all this exciting news might just drag you much deeper into our cardboard world. And if you don’t care about board games at all, some of this might change your mind.

Take a few minutes of your day to read more.

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Mansions of Madness 2nd Edition – First Impressions

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Hello youse.

As I speak to you now, I am about to crack open Mansions of Madness Second Edition. The original was a game I loved. But it was a difficult game to get to the table. It took a fair bit of time to set up, a lot of maintenance, and so that great, ambitious game didn’t get the plays that it deserved. It also had a troubled roll-out of its companion expansions, and the game seemed to lose some lustre. But now it’s a do-over, and all that hard work will be dealt with by the game’s companion app. This is an exciting game release. If this works, we might have something very special on our hands.

Read on, and I’ll give you my first impressions.

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Cardboard Children – City Of Iron

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Hello youse.

City of Iron, a game by Ryan Laukat, impresses not only with its gameplay – which is deep and intriguing – but with its sense of aesthetic cohesiveness. This is a game designed from the ground-up, brick by brick, until it hangs together as a statement of the designer’s artistic intent. The art, by the designer, tells a story of a steampunk world populated by varied strange factions. The game itself tells a story of struggle and greed, and the allure of evil. I like it very much.

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Cardboard Children – Lost Patrol

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There was a time when people who played board games weren’t obsessed with things like “balance”. Back in the day, you’d sit and play a board game and no-one would say anything about the “mechanics”. Nobody ever talked about design. There was a time when a board game was a game inside a cardboard box, and if you were lucky it gave you a measure of fun that you wanted to experience again and again and again.

Lost Patrol is exactly that kind of game. It is a game of inevitable death in the jungle. A game you can’t win unless you get really lucky. A game that if you do win, you’ll be talking about it for months. It’s to Games Workshop’s credit that they brought back this old-school game with its ridiculous hostility intact. This is a 2-player game without balance. One player is probably going to lose, and the other is going to win. The only question is how soon the enemy player will win, and how hard the good guys will get smashed.

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Cardboard Children – Board Games Revisited Part 2

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Hello youse.

Sometimes you like a board game a little, sometimes you like it a lot. The great games stay great forever, giving you a little tremor of excitement every time you think about them. Others fade a bit over time, as you become too familiar with their dynamics and play other games that improve upon what they do. Other games just fade away for reasons you can’t quite put your finger on. This week, I talk about a few games that I find less fantastic than I used to. I’ll try to understand why.

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