Posts Tagged ‘Crusader Kings II’

Civ V designer Jon Shafer parts with Paradox, “creative differences” blamed

Jon Shafer, the lead designer of Firaxis’s Civilization V and his own strategy game At the Gates, is gone from strategy specialists Paradox only six months after joining. Paradox say neither that he ditched the company nor that they fired him, rather that they have all “decided to part ways due to creative differences.” How enigmatic! We didn’t even know what he was working on. Read the rest of this entry »

It’s grand strat-a-day: Crusader Kings II and EU IV both expand today

ck2-jade-dragon

With this week’s release of Star Wars: Battlecrate 2 marking the end of big, noisy shooter silly season, there’s a whole lot more breathing space for a wider variety of games. Case in point, a double-whammy of DLC for Paradox’s grand strategy heaviest-hitters, Crusader Kings II and Europa Universalis IV.

Big add-ons for both have landed today, with CK2: Jade Dragon putting China front’n’centre, and EUIV: Cradle of Civilization looking at the state of the Middle East and Asia during the early modern era.

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Steam’s Halloween Sale is great for grand strategy

halloweensale

With Halloween fast approaching, I’ve been spending a lot of time thinking about typical spooky things: ghouls and ghosts, vampires and werewolves, marrying off my daughter to an appropriate suitor and the best trade strategy to dominate the Aegean. The Steam Halloween Sale is in full swing until November 1, and thanks to Paradox Interactive, it’s full of grand strategy games.

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Crusader Kings II: Jade Dragon expansion announced

The next expansion for Crusader Kings II [official site] will introduce China as a power offering potential riches or ruin depending on how you play the cards. Paradox today announced the Jade Dragon expansion, “coming soon”. It’s not properly adding China to the world of Crusader Kings II, mind, rather as an “off-map influence” accessed through a “China screen” with the pertinent options and information. No, that’s not nearly as fun. Read the rest of this entry »

Podcast: The Electronic Wireless Show talk replayability, Slime Rancher and Playerunknown’s Battlegrounds

The hosts of the RPS podcast, the Electronic Wireless Show, know neither respite nor shame. This week we have a chat about “replayability” – what games are the most replayable? Why do we always go back to our “comfort games”? Exactly how many hours has Adam spent in Crusader Kings II? Hint: QUITE LOTS. Meanwhile, Pip attempts to cultivate the excrement of wet monsters in Slime Rancher, Adam tells us about his cowardice in Playerunknown’s Battlegrounds, and I am slumming it with another collectible card game, this time The Elder Scrolls: Legends. We’ve also got some reader questions and comments, all based on replaying old favourites. It’s a theme! Read the rest of this entry »

Paradox giving games to customers affected by regional price rises

Paradox have started handing out games as compensation to those affected by their recent surprise regional price hikes. Prices went up by only a few percent for some people but almost doubled for others. Paradox have reverted the prices now. They had thought they might be able to give partial refunds but that’s proved unworkable.

Instead, anyone who bought Paradox products at the higher prices — which were between May 17th and July 6th — is eligible to claim a game from a list including Stellaris and Crusader Kings II, or alternatively two bits of select DLC. Read the rest of this entry »

Paradox reverting recent regional price increases

Paradox Interactive, the gang behind games including Crusader Kings and Hearts of Iron, have pledged to undo their recent increases to regional prices across much of the world. While many of the price rises were minor, others were huge. For example, the price of Stellaris in Russia went from 699₽ to 1199₽. Paradox had said the increases were “to make our prices match the purchasing power of those areas” but have since decided they communicated this poorly, so they will roll the prices back. Read the rest of this entry »

Paradox on the future of historical strategy, RPGs and their internal development studio

At the Paradox Convention last month, I was hoping to see something new from Paradox Development Studio, the internal team responsible for the company’s core strategy titles. There were new expansions for Europa Universalis IV [official site] and Hearts of Iron IV [official site], and the hiring of Jon Shafer is an interesting move, but no actual games were announced. I sat down with creative director Johan Andersson and CEO Fredrik Wester about the possibility of a Crusader Kings [official site] sequel, the expansion model, and what the future holds for the development side of Paradox.

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Podcast: The Electronic Wireless Show talks Friday the 13th, Gwent, CrossCells and preparations for E3

The RPS podcast of yesteryear, the Electronic Wireless Show, is now the RPS podcast of presentyear after a triumphant return. In this episode (two in one week!) we chat about our E3 expectations, the asymmetrical multiplayer slasher Friday the 13th, Witchery card game Gwent, and maths-em-up CrossCells.

Also featuring listener’s questions and Patch Adam, in which we jumble fake patch notes into a pile of real ones and ask Adam to guess which are true and which are false. This week: Crusader Kings II!
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War is changing in Crusader Kings 2

Forget everything Fallout has ever taught you because war is changing. We already knew about upcoming geographical expansions in Crusader Kings II [official site], making areas that were previously impassable playable, but fresh news arrived in today’s dev diary and it involves changes to fundamental systems. The major shift will be in the causes of war, which will no longer require justification in every instance. That could be a dramatic change, given that one of the most important aspects of CK II is the need for a Casus Belli to not only declare war but to inform the goals of a war. The other alterations will come in battle itself, specifically sieges. More below.

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Jon Shafer on designing Civilization 5, joining Paradox and making strategy games better

Jon Shafer was 21 years old when he became lead designer of Civilization V. Now working at Paradox on an unannounced project and on his own historical strategy game At The Gates in his spare time, he says he’s learning from the likes of Spelunky along with the more obvious strategic influences. We spoke about how the second half of every Civ sucks, the part the series played in his life, the perils of boredom in strategy design, how much we love maps, and what the future holds for both Shafer and Paradox.

I began by asking how he ended up sitting at the Paradox Convention, in Stockholm, the city that has now been his home for two weeks: “It’s quite a long story, actually.”

That story begins in Denver, around 2003.

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Crusader Kings 2 expanding eastward

Crusader Kings 2 [official site] is secretly Crusader Kings 5 or 6. The specific number isn’t important; the point is, Paradox’s alternate history generator has grown in all directions since release. The timeline covered has expanded, the map is much bigger, there are more cultures and religions, and you can join a cult and give birth to the antichrist.

There wasn’t an official expansion announcement at PDXCON, the media event and fan gathering that I returned from yesterday, but today game director Henrik Fåhraeus published a post discussing some future changes. The playable world is getting bigger, again: “the Himalayas and the vast Tibetan plateau” are opening for business.

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Best Crusader Kings 2 mods

Crusader Kings 2 [official site] is (somehow) now five years old. Adam raised a glass to its humour and humanity last month in celebration of its half-decade anniversary, so I thought I’d delve into its modding community to mark the occasion too.

Much like the digital empires depicted in-game, many of its mods have risen and fallen since my last visit, however the following list sends the best into battle. Given how involved CK 2 can be at times, I’ve tried my best to link videos where possible so as to properly showcase each mod’s worth. Enjoy! Read the rest of this entry »

Wot I Think: Crusader Kings 2 – Monks and Mystics

I’ve been hanging around with a bad crowd, staying up all night, attending weird orgies and torturing rivals until they embrace the teachings of Lucifer. Last night I ate my cousin because the Devil told me to do it. Crusader Kings 2 [official site] has always had a bit of a dark side, but with the new Monks and Mystics DLC, it’s been cranked up to 666.

Ostensibly, Monks and Mystics is all about opening up new roleplaying possibilities in regards to faith. You can join a variety of societies, including monastic orders, secret organisations and devilish cults. These sects offer new ways to interact with the religious side of medieval society and for the adventurous can offer strange powers, forbidden knowledge, and the ability to champion heretical religions. Guess which path I followed?

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Cult hit: Crusader Kings 2’s Monks & Mystics DLC is out

Cults and orders of assassins, satananiacs, Hermetics, monks, and more are now roaming the historical simulation of Crusader Kings 2 [official site], if you buy the latest expansion anyway. Paradox today launched Monks and Mystics, which boshes in secret (and not-so secret) orders who reward loyalty with handy abilities, pops in holy relics and masterwork weapons, and more. In short, yes, you can sacrifice people in Lucifer’s name and try to summon a familiar.

As is the Paradox way, also out today is a big new update free for all players. It brings new features, useful changes, welcome fixes, and things that, y’know, sound funny. Sadly, the endless carousing has ended. Read the rest of this entry »

CKII’s Monks & Mystics (& Satanists) arrive in March

It’s that time again – Crusader Kings II [official site] is already obese with DLC and expansions but that is not stopping Paradox from bringing yet more obscure possibilities to the historical son-murdering simulation. The next addition, Monks & Mystics, is going to let you join religious sects and shadowy groups of clandestine devil worshippers among others. It’s release date has today been confirmed as March 7. And there’s a dev video below explaining some of the features.
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On its fifth anniversary, a toast to the humour and humanity of Crusader Kings 2

Today, on the Big Love Day of Victor Von Valentine, Crusader Kings 2 [official site] celebrates its fifth anniversary. I’m celebrating too because though I love many games, this one has a special place in my heart. I’ve written about its brilliance before but today I wanted to focus on an aspect that deserves more attention, and that’s the way that the game functions as a period piece. With Chaucer and Monty Python as company, I’ve been thinking about the filth, humour and humanity of this grandest of grand strategy games. And the importance of farts.

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Crusader Kings II Monks and Mystics: The joy of sects

What is Crusader Kings II [official site] missing? I’ve been playing again recently, drawn back in by The Reaper’s Due and its perfect simulation of the general snotty sickness of an English winter. I’d never have thought of disease as such an important addition, which is a bit silly really considering the historical impact of the Black Death, and the fact that entire military campaigns could be undone by infection and illness. Disease is important.

So too are religious societies and cults, and that’s what the next expansion, Monks and Mystics, will bring. Read the rest of this entry »

The 50 best strategy games on PC

An entirely objective ranking of the 50 best PC strategy games ever made, now brought up to date with the riches of the last two years. From intricate wargames to soothing peacegames, the broad expanse of the genre contains something for everyone, and we’ve gathered the best of the best. The vast majority are available to buy digitally, a few are free to download and play forever. They’re all brilliant.

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How Crusader Kings 2 Makes People Out Of Opinions

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Crusader Kings 2 [official site].

Meet Domnall, Earl of Osraige. He’s a pretty affable guy. He’s friends with his neighbouring rulers, and all seems peaceful. But he’s also ambitious and a just little crazy, and he’s about to make a big mess of the Emerald Isle.

Domnall is one of the hundreds of characters across Europe, the Middle East and North Africa that Crusader Kings 2 is simulating here in the year 1066. Whether the player is interacting with them or not, they’ll be vying with each other, allying, marrying, dying, giving birth, and generally doing all of the things that your ruler can do. Crusader Kings 2 is a game all about people. It’s about marriages and dependencies, accordances and kinship. And at the heart of how it models all these dense and messy human complexities is a single value that governs the way its little computer aristocrats behave:

THE MECHANIC: Opinions Read the rest of this entry »