Posts Tagged ‘Darksiders II’

Fin: THQ Sells Off Most Studios, Basically Done

Update: Helpfully, reader and probable Prince of Handsomeness The JG Man dug up the court form outlining details (including amounts, back-up bidders, etc) of each sale. You can peruse that here.

Original: Well, I suppose it was inevitable. After THQ’s attempt at averting a Humpty Dumpty sales situation failed miserably, the writing was pretty much on the wall. So now the grim reaper’s scythe has hacked the once-gargantuan publisher into itsy-bitsy pieces and scattered any remaining ashes to the winds. On the upside, pretty much every major THQ franchise and developer (minus Darksiders dev Vigil, sadly) landed safely in less-likely-to-kerplode homes. Also, Relic and Creative Assembly live under the same roof now. Can Company of Shoguns: Total Homeworld or some other dream team RTS be far off? Probably. It’s still kind of a silver lining, though, and anyway SHUT UP I’M SAD.

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THQ Loses CFO, Gains Mysterious Financial Backer

The sun represents hope or something, I guess.

THQ, if you didn’t know (hint: you did), is in some rather deep water. Not only has it opted to delay a whole mess of games in the wake of Darksiders II’s not-quite-megaton splash, it’s also in a teensy bit of debt. By which I of course mean $50 million – using “teensy bit” as a term relative to all the money ever printed in the whole of human history. But things may not be quite as dire as they seem. Sure, another high-level exec – this time CFO Paul Pucino – has decided to skedaddle, but apparently someone with a fair deal of monetary sway might very well have THQ’s rapidly breaking back.

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Darksiders II Is Finally Released Everywhere Else

COLOURSMASH!

Non-Americans, you can finally play Darksiders II. While we’ve no idea why at least the UK release was mysteriously delayed by a full week, other than THQ’s apparent absolute determination to spew money away at every opportunity, it remains a game that’s absolutely worth your pennies. To read my review of it, head yourself over here. Spoiler: I liked it a lot.

Scythe For Sore Eyes: Vigil Wants To Fix Darksiders’ Port

Wait, you're looking for the guy who was supposed to add all the PC graphics options? Yeah, he challenged me to a staring contest the other day. He won, actually. It was pretty incredible. But then I took his soul anyway. Oops!

To hear John tell it, Darksiders II is a wondrous thing – a Frankenstein chimera of other games’ best bits, but infused with its own unique spirit and rippling apocalypse biceps. But, shockingly enough, all is not well in the land of War, Death, Strife, and Fury. The PC port’s been decried as incredibly barebones – with nearly non-existent graphics options, lousy menus, and the occasional irritating glitch composing its emaciated frame. To Vigil’s credit, however, it’s incredibly sorry about Death’s wardrobe malfunction at his big bash, and – at the very, very least – it’s trying to patch up the missing bits.

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Seems Nice Enough: Getting To Know Darksiders’ Death

No, don't worry, I'm only here for your cat. You're not on the schedule until... oh. Oh my. Haha, kidding. Kidding. I am actually here for you.

Hey everyone, it’s Death! You remember, Death, right? I could’ve sworn you two met at some point. Ah well, he’s really great. Here, here, both of you grab a drink and sit down. Now then, let me tell you about this guy. Oh, sure, he acts like a half-clothed embodiment of humanity’s inevitable end with the physique of a mountain (that has great abs) and a demeanor made of solid ice (that also has great abs), but really, he’s just a big old softy. I mean, he’s hacking through the armies of hell to prove that his poor lug of a brother, War, didn’t kick off the apocalypse. Isn’t that just the nicest thing you’ve ever heard? He has such a way with words, too. Watch as he strings together both horrifyingly vicious combos and sublimely melodious language after the break.

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Hands On: Darksiders II

Death, apparently auditioning for the WWE.

At a recent event in Dublin I got the chance to play the first few hours of the apocalyptic action-adventure, Darksiders II. It’s not really important that it was in Dublin, but it adds flavour. You can now imagine the Liffey drifting slowly by as I got all wrapped up in the first few moments of Death’s adventure. An adventure I realised was rather derivative, but also that there’s nothing wrong with that.

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