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Posts tagged “Day Z”

Day Z Dev Diary Explains Many More Things

Day Z's standalone release still isn't upon us, unfortunately, and the conciliatory explanations in this video (below) suggest that it's still some way off, too. Personally I'm content to wait, however, because it looks like Rocket and friends are taking time to add the kinds of detail that will make that wait worthwhile: Rocket explains the new animation systems and so on that work with…

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Day’z Rocket Answers Many Questions

VG247 got hold of Dean "Rocket" Hall at E3 and put a bunch of questions to him, as supplied by Reddit user DrBigMoney (if that is his real name), and you can see a video of that below. There's a lot of detail in there about what the Standalone will entail. In related news, the mod itself just got updated to 1.7.7.

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Rocket Done Rushing DayZ, Issues Massive Update

If I didn't know any better, I'd say Rocket "Dean" Hall was rocketing through DayZ standalone's development in order to stop rabid fans from sinking overeager fangs into his heels. But now I do know better! Rocket explained in a recent (and completely massive) dev blog: "We don’t know [when it's coming out]. We’re going to take our time. I feel fantastic about the situation,…

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Rocket Outlines DayZ’s Future, No Plans For ArmA III

DayZ's standalone version continues to be shrouded in real life's most potent zombie fog - aka, mystery - but Rocket's not the type to intentionally keep people in the dark. So he's been trickling out details where he has them, and now we know that a closed test is "imminent." But how exactly will it work? And what lies beyond - for instance, once players…

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Feature: Fighting Zombies For Fun... And Profit?

DayZ Bounty Creators On Shutdown Threats, Future Plans

DayZ Bounty's made a positively deafening amount of noise over the past couple days - and with good reason. In short, it's a private server that players will eventually buy into using real money. Then they'll get the chance to win it all back - and more - by killing zombies, survivors, and bandits. And while DayZ exists to encourage crazy emergent behavior, creator Dean…

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Latest Day Z Patch Includes Community Contributions

As promised in the discussions of how the mod would develop in tandem with the standalone game, Day Z's mod version has been patched to 1.7.3 with contributions from the wider community (as opposed to just the original dev team.) Discussing the patch on the Day Z forums, Rocket posts a list of everyone who has contributed to the latest update, and encourages others to…

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Feature: On fire, in a ditch

Games Are Best When Things Go Wrong

That headline doesn't refer to the times when games break and throw up oddball bugs for our amusement, but rather when games throw so many problems at the player that they become a sort of jeopardy-based experience in crisis-juggling. Earlier today I was running through my game collection and thinking about what I might like to play. It wasn't Dishonored. Three things other stood out:…

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Feature: Culture Wars: The Educatening

Please Value Your Education In The School Of Games

I once read a suggestion by conservative philosopher Roger Scruton, that you could drop all of culture into two broad categories (I paraphrase): “High culture”, which is best appreciated with some formal education about what is going on with it (difficult literature, opera) and “Low Culture”, which is basically everything in folk, primitive, and pop culture, for which education is not required. Sounds stupid and…

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Here Is What Standalone Day Z Will Look Like

For a while, it seemed like Day Z and Arma II would be one of those hair-pulling, plate-flinging couples that never musters the guts to actually make a clean break. "Oh, I'm really leaving this time," Day Z would bellow, hesitantly hokey pokeying its way out the door. "Yep. Here I goooooo." And then... nothing. Moving on, after all, is tough - especially when the…

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Watch Dean Hall’s Day Z Presentation From The EG Expo

It's been a little while since I'd caught up with the rolling experiment that is Dean Hall and the Day Z project, so it was interesting to watch the Eurogamer Expo talk given by him, which I have posted below. In it it talks about "authenticity, tension, and freedom" as the main guiding concepts for their work, but he says that he intends for a…

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Feature: Arma'd And Dangerous

Take On: Bohemia’s Marek Spanel Talks Day Z, Arma III

One of numerous RPS interview victims at GamesCom was Bohemia bossman, Marek Spanel. The smiley Czech was keen to discuss the studio's success, and to talk his upcoming projects: Arma III, and the Day Z standalone. We also touch on the importance of modding, that Operation Flashpoint was almost something like a post-apocalyptic Carrier Command, and why DirectX 9 can be dispensed with. As for…

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Feature: Day Zinterview

Cherno Plus: Hall On Day Z’s Standalone Future

Earlier this week I sat down with Day Z creator Dean Hall to talk about the new standalone game. Read on for information on why the mod version of the game will now "open up", how dogs work, how original Op Flash developers came back to work on the new title, how "underground construction" might work, and for an explanation of why there won't be…

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Day Z Standalone: “Instanced” Building, More Chernarus

I was just having a lovely chat with Dean Hall and Marek Spanel over at the BIS stand at GamesCom, and a couple of things emerged that I thought were interesting. Firstly, the Day Z standalone, which Hall anticipates arriving before the end of the year, could eventually have "instanced" building. Hall described how he saw the future of player-driven construction in the game consisting…

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Rocket From The Crypt: Day Z Confirmed As Standalone

A post on the Day Z Dev team Tumblr confirms that the game is going standalone. Rocket writes: "That’s right, this is actually happening - DayZ will be developed as a standalone game, with me as project lead, by Bohemia Interactive. This is the fairy-tale outcome for a mod that many would have said impossible four months ago." The mod, which just past 1 million…

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Day Z Passes 900k Unique Players, Arma II Still Tops Steam

We could have waited until it hit 1 million for the sake of the bigger headline, I suppose. But I wanted to say something: the success of zombie mod Day Z couldn't have been predicted. It was a one off. A outlier. It's one of those rare and beautiful times when a game design experiment explodes into a phenomenon. No one can plan for that…

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Will Day Z Stand Alone? If So, When?

I had long discussions with several people about Day Z at Rezzed and most were were surprised, mid-talk, to learn I still haven't played the ARMA 2 mod. Turns out I'm very good at borrowing Jim's opinions and absorbing experiences vicariously through Youtube. The infectious growth of the mod was a story in itself but the possibility of a standalone version, perhaps as early as…

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Day Z Heading For Half A Million Players

Speaking at Rezzed, Day Z's Dean Hall said: "We've got 420,000 now. We'll have 430,000 tomorrow." The Arma 3 developer reckons that his mod will end up selling more copies than Arma 2 did originally. "Currently we're running 22,000 concurrent at full peak, and 10,000 off peak, which is pretty huge numbers considering the original data structure and system was designed to handle 100 concurrents,…

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Day Z Developers Putting The ‘Z’ In Rezzed

What would a celebration of all things wonderful in PC and indie gaming be without the sensational Day Z mod? Lacking, that's what it would be. The story of Day Z and its effect on Arma II's sales is a fascinating one and the experience of playing creates more tension than Alfred Hitchcock juggling chainsaws on a unicycle. Brighton-based Rezzed, powered by Eurogamer and our…

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Feature: The Apocalypse's Future

Interview: What’s Next For Day Z

We like Day Z. A lot. You may have heard. Sadly, I couldn't play it during E3 because, well, E3. So instead, I had to settle for chatting with creator Dean "Rocket" Hall - all the while wondering if he had simply lured me into his tiny booth cubicle to catch me off-guard and steal my ammo. Happily, however, I came away with a recording…

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