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Posts tagged “Day Z”

Infection: DayZ Servers Hit By Malicious Software

Update: a post from developer Dean "Rocket" Hall explains more. I don't know whether to growl or sigh so I guess I'll just groan, or maybe even grigh. Jim's new favourite playground and horrorshow, DayZ, was the victim of a security breach, carrying the risk that the game's servers could become a botnet. Thankfully the person responsible has been identified, a statement has been released…

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Feature: E3 2012 Diary

PC Gaming: E3’s Dirty Little Secret

It's a bit odd to cover E3 with a PC-focused slant. Initially, I felt horrifically out of place roaming the LA Convention Center's banner-plastered halls. The Kratoses and Master Chiefs of the world leered at me from their billowing sky perches, and I longed for the warm embrace of, say, a game about embracing people - as Rambo. Xbox controllers and PlayStation pads contorted showgoers'…

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Feature: Run And Hide

Surviving In Day Z: Part Three (& Musings)

I think I'll annoy some Arma fans when I say that Day Z is a better showcase for that tech than the original game's campaign or multiplayer missions. But I have my reasons, and I'll explain some of them below. I'll also continue the story which we began the other day, which will serve to illustrate a bit more about why both Arma 2 and…

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Feature: Between Accident And Animation

Stop Making Scenes: Against Cinema In Games

'Cinematic' should rightfully be a dirty word when discussing games and yet Max Payne 3's marketing wears it proudly, like a sweat-stained vest or an inappropriately jaunty tie. A cutscene is cinematic, every detail and angle just so, no room for accident or deviation, but to aspire to a ‘cinematic’ experience during play is to ignore so much of what makes experiences within a game…

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Feature: Arma And Dangerous

A Chat With Rocket, Creator Of Day Z

The expanding popularity of an Arma 2 mod, Day Z, might have surprised all of us, but imagine the surprise felt by the chap who created it, Dean "Rocket" Hall. There are nearly 48,000 characters now registered in the game's stats, when he imagined there'd be just a few hundred. His motivation to make the ultra-bleak multiplayer zombie survival mod might not surprise any of…

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Feature: Rob, Zombie

Surviving In Day Z: Part Two

A large part of the internet is telling Day Z stories. People feel compelled to communicate what they've experienced in there. There's a good reason for that. This unfinished modification is more interesting than 90% of games that will land in the same year. It is a game that - for many people - represents this kind of experience we were promised. An open-world, persistent,…

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