Posts Tagged ‘Deus Ex’

Emergent Gameplay: Deus Ex Made Me Part 4

And just one last one here, unless Obama suddenly mails us to tell us how Deus Ex inspired his political career or something. It’s the lovely Ed Stern, Writer at Splash Damage who finds himself thinking about what actually writing these articles says about games…
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Dark Futures Part 2: Emil Pagliarulo

Emil Pagliarulo started his career this side of the fence, writing for the venerable Adrenaline Vault. Since kicking his way into development, he worked in the twilight years of Looking Glass – where he was designer on the eternal Life Of The Party – before moving to work on Bethesda, where he was Designer on Oblivion (Think “Dark Brotherhood”) before becoming Lead Designer on Fallout 3. He’s optimistic about the future, will surprise you by how big an influence Deus Ex was on Fallout 3 and has enormous sympathy for Eidos Montreal…
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Tom Chick: The Man Who Hated Deus Ex

When Deus Ex debuted back in 2000 it was showered with universal critical kudos. Well… almost universal critical kudos. The exception was Tom Chick, now one of the most respected American games journalists currently writing about the medium, who gave it a sub-50% mark. And no-one’s ever forgot it, though it’s long since been lost even to archive.org… though the lovely Crumbsucker has unearthed it. I felt I couldn’t finish our looking-backwards at Deus Ex without talking to Tom about his infamous running-joke provoking review…
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Emergent Gameplay: Deus Ex Made Me Part 3

Following on from the first two parts, here’s the influence of Deus Ex on two developers in very different places. EA’s RTS Lead Designer Saul Bass was in the industry for five years… and then left. Meanwhile, Aubrey Hesselgren was in Tiverton. There’s a dark future for you…
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Emergent Gameplay: Deus Ex Made Me Part 2

Following on from yesterday’s first part, here’s another couple of developers who were just entering the industry when Deus Ex hit, and the influence it had on them. Both 2k-Mariners of Bioshock 2 fame, Lead Level Designer Jean-Paul LeBreton was starting his career at Human Head when Deus Ex hit while Senior System Designer Kent Hudson was at college making game maps on any SDK he could find…
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Emergent Gameplay: Deus Ex Made Me Part 1

My inspiration for an image totally failed me here.

It’s been a decade since Deus Ex. A realisation struck me: the industry will now be peppered with people whose formative experiences were with Deus Ex. For them it was, in one way or another, inspirational. I decided to hunt down a few and talk to them, about what Deus Ex said to them, how it shaped them, what it taught them and how they bring it into what they make today. By which I mean, drop ’em a line and say “Deus Ex, eh? Thoughts?”. First up are 2k Marin Designer Steve Gaynor (Bioshock 2) and Ninja Theory Senior Technical Designer Rob Hale (Enslaved: Odyssey To The West)…
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The Wealthy Have Always Been The Ones To Profit from one-world government: DX Cheap

Sometimes, rules have to be broken.

The_B’s just noticed that RPS isn’t the only people doing stupid things on the birthday of Deus Ex. Steam are having a 75% off sale, which ends at 3PST on the 23rd. 75% off is £1.50 each, or three quid for the pair. It’s the sort of price which I’d be tempted to spend just to have on my Steam-Account in case I can’t be bothered finding whichever box your original DX is in. Go gets. Unless you’ve got it already. Then don’t go gets, unless you want to go gets for a friend.

The Abridged Deus Ex

A quick refresher on the epochal events of everyone’s favourite ten-year-old videogame… If you find any inaccuracies in this meticulously-researched document, that’s because you’re wrong. Spoilers, obv.

INT: A BIG RED ROOM WITH A GIGANTIC CREEPY HAND IN IT
BOB PAGE: Underneath this gigantic creepy hand is the perfect place to openly discuss our plans to take over the world.
WALTON SIMMONS: Yes. And I seem to have been promoted into a position of immense power despite being incredibly and obviously sinister. No-one would ever suspect me of unleashing synthetic plagues and killer cyborgs.
BOB PAGE: Aquinas spoke of the mythical City on the Hill. Soon that city will be a reality, and we will be crowned its kings. Or better than kings. Gods.
THE PLAYER: I do hope you’re not expecting me to be surprised when you two turn out to be evil later.
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Happy Deus Ex Day!


Deus Ex is ten years old today. That’s ten years since JC first stormed the Statue Of Liberty in front of a paying audience. Ten years since people really started talking about Best Game Ever status for another science fiction game made in Texas. Ten years since greasels. Ten years since the bit where Gunther Hermann didn’t get the right flavour of fizzy drink. If nothing else, it means the all the RPS staff are now basically very old, and should probably have a rest. But we cannot! For we have more Deus Ex birthday things coming up, and we shall not stop until this particular anniversary is well and truly celebrated.

So dig out your copy, or buy it if you don’t own it, and join us in raising a toast to having your legs shot off in the tutorial. Hooray!

PCG Looks At Deus Ex’s Rear End

A Deus Ex ending.

Well I’ll be, I’m mentioned on Jaunty RPS Tribute Blog PCGamer.com. They’ve posted up a feature about the endings of the original Deus Ex, which apparently I contributed to. For someone who doesn’t drink or take drugs, I have a really shocking amount of my past that I can’t remember. But wow, do I sound smart and interesting and handsome. It’s a lovely feature, going through the three possible endings (and one rather silly extra one), and their consequences in Deus Ex 2. You’re allowed to read it if you want. And then share with the class which ending you picked, and why. Show your working.

Deus Extra Cheap

As we inch towards ten years of Deus Ex (10! That’s almost as old as my 48th child), there’s bound to be a ton of fun’n’hyper-nerdy celebrations. The members of RPS, for instance, will each be dressing up as their favourite pair of sunglasses for the entire month of June. Here’s a little pre-birthday celebration, though – Steam’s flogging Deus Ex for a mere £1.50/$2.50 in its mid-week sale. (£1.50! That’s almost as much as I spend annually on food for my 47th child.) Alternatively, £3/$5 buys you a pack containing DX and something called ‘Invisible War.’ Huh. Wonder what that is? It’s not as though there was ever a Deus Ex sequel.

Interview: Off Topic On The Nameless Mod


Earlier in the week we had a look at The Nameless Mod for Deus Ex, which was announced complete a few days ago following seven years in development. Here we chat to Chief Creative Officer Jonas Wæver of Off Topic Productions about how you create one of the largest mods ever made, why you’d set it in a virtual messageboard and how to deal with the Dunce Gamers’ League.
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Deus Extra: The Nameless Mod Hits 1.4


With the triumphant release of the 1.4 patch, The Nameless Mod total conversion for Deus Ex has finally been announced complete, a whopping seven years after its inception. Seven years! What were you doing seven years ago? I think I must have been a tiny baby dressed in hammer pants, struggling to beat my brother’s Galaga high score. And yet these were seven years well spent- with 13,000 lines of recorded dialogue, 20 new weapons, 100 tracks of new music and a playtime of between 15-20 hours, The Nameless Mod is by far the largest Deus Ex mod ever made and a bizarre one at that.
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Spector Wanted Deus Ex. Eidos Say No. :(

I admit, this story was at least partially motivated by a desire to post this.

Variety have been interviewing Warren Spector about the Wii-Epic Mickey game and amongst the information that’s irrelevant to THE WORLD’S MIGHTIEST PC GAMING BLOG a couple of facts came to light. Specifically, some more details of the two games which Junction Point were working on before they were acquired. One was a fantasy game, but the other was basically Deus Ex with the serial numbers filed off because Eidos wouldn’t sell the IP to him. “There were and still are ‘Deus Ex’ stories I would like to tell. That story is not done for me,” he says in the interview. Most crucially, the rights to the two games went to Disney with Junction point and aren’t dead. In other words, we could still see Spector’s Bioshock, if you follow my metaphor. As he said to me a few years ago, it’s possible he’ll only work on three more games before he retires. Epic Mickey, Not Deus Ex and incarnating a Fantasy World his wife and he have wanted to do for fifteen years would be a fine way to round off his ludography.