Posts Tagged ‘Deus Ex: Human Revolution’

RPS Discusses: Do Expansion Packs Still Matter?

Expansion packs were once a core part of playing PC games, but they can often feel less essential in a world of constant updates and microtransactions. Original game Alec, expansions Adam and Graham, and brief DLC Alice gathered to discuss their favourite game expansions and why they still think the model works.

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The Design And Politics Of Deus Ex Mankind Divided

At Gamescom 2015, I had the opportunity to talk to Deus Ex: Mankind Divided gameplay director Patrick Fortier. We talked about feeling a sense of ownership over Deus Ex at last, expanding the language of its level design beyond vents, and the politics of a “mechanical apartheid.” Before I asked him about the game’s ceilings.

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Deus Ex: Mankind Divided Is The Star Wars Original Trilogy Of Game Ceilings

Deus Ex: Human Revolution had the best ceilings of any game ever made. I’m not kidding. I’ve had screenshots of that game’s ceilings as desktop wallpapers and I know others who have done the same. Each one was a sculptural work designed to communicate the cyber renaissance setting. I spoke to gameplay director Patrick Fortier about this at Gamescom and unfortunately it sounds as if sequel Deus Ex: Mankind Divided [official site] won’t carry on the game’s ceiling-based legacy in quite the same way. “That dream is dying,” he said.

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The 50 Best RPG On PC

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

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Fail Forward: Deus Ex: Human Revolution

Fail Forward is a series of videos all about the bits of games which don’t quite work and why. In this episode, Marsh Davies discusses Deus Ex: Human Revolution [official site], its beards, its many lovely desks and what it says about power.

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Flying Swords And Boss Chat-Off: 25 Mins Of Deus Ex 4

what a neat beard. Where does he find the time?

I know it’s not really called Deus Ex 4 in any shape or form, but ‘Deus Ex: Mankind Divided‘ [official site] is long and headlines boxes are short. You get the point though: here’s the best part of half an hour of Adam Jensen asking for it in Square’s upcoming stealth-or-death sequel. On show: new augmentations, purportedly improved combat, ‘social boss fight system’, a gun which fires swords from your wrist and a new, grumpy pilot who keeps talking about coffee.

Also, it’s very pretty, but my graphics card is frightened. Video and my own notes on it below, anyway.
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The Games That Got Away

Pathologic

Maybe it’s just a symptom of getting old, but increasingly I want to revisit games I feel I could yet get more out of far more than I want to play something new. I’ve got these two awful tendencies: one is to run away from something if it’s too demanding, and another is to be so preoccupied with collecting or unlocking everything that I don’t stop and smell the flowers. I deny myself appreciation for and insight about some games because I’m too worried that I’m missing out on some infinitely more ephemeral aspect of them, like whatever’s behind that door or what that high-level spell does. So these are just a few of the games I want to play again, in an impossible world where I had the time to.
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