Posts Tagged ‘Disco Elysium’

Podcast: Being a critic makes games better (and worse)

This is how Adam will leave us next week. In a truck

Oh no. Somebody sound the “journalists discussing journalism” klaxon. Rattle it as loudly and furiously as possible, because the RPS podcast, the Electronic Wireless Show, is talking about how being a critic changes the way we play. Don’t blame us, blame listener Aleksei, who sent in the theme as a suggestion. But please also forgive Adam, because it’s his last showing on the podcast (he’s leaving RPS next week) so he deserves a bit of self-indulgence. Read the rest of this entry »

Disco Elysium reveals the Physique skill tree

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Disco Elysium is my secret side infatuation in 2018. First the game was operating under the name “No Truce With The Furies” which the devs didn’t think stood out enough (!!) and then each new look I get at the game reveals a more complicated and exciting RPG about crime solving and I just want to be playing it now. Not even for first play-though; I want to be on my third play-through where I’m deliberately trying to break the game. Bonus: there’s an original score by the rock’n’roll band British Sea Power. What isn’t to like here? Well, depending on how upset you are by complicated moral choices, this new set of skills listed for player development might be your cut-off point — because it gets dark.

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Disco Elysium breaks down the psyche of a detective

I'd be fine playing as either of these guys. Or even Dougie Jones.

While debate over its recent title-change remains heated, the upcoming alternate-earth detective RPG Disco Elysium continues to be a game well worth talking about for far less spurious reasons. For example, the highly creative skill system at the heart of the game.

ZA/UM Studio have already given us a peek at the Intellect skills, defining the mental faculties of your character, from their ability to recall minutia to identifying lies through your own knack for improvised dramatics. Psyche skills are a far more esoteric ball-game, as these stats determine your emotional makeup, and may even keep other stats in check.

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Rezzed lines up six more games including Disco Elysium

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Are you going to the glittering Imperial city of London next month for games show EGX Rezzed? I’m not. I’ve got a stag weekend in Madrid where I’m expected to play Gaelic football with a crowd of storming drunks. Trust me, you’re better off in the bright glass hallways of Tobacco Dock, especially now that six more games have been added to the line-up, including Disco Elysium, the surreal isometric adventure formerly known as No Truce With The Furies. Read the rest of this entry »

No Truce With The Furies gets a mad new title and trailer

Disco Elysium

The past year has been such an amazing time for RPGs that I had almost forgotten about No Truce With The Furies, a surreal ‘procedural cop RPG’ that claims Planescape: Torment and Kentucky Route Zero as equal inspirations.

Studio ZA/UM reckon that the title – weird as it was –  didn’t stand out quite enough, so they’ve officially rebranded the game as ‘Disco Elysium‘. I am baffled, but I can’t help but like the sound of it. It’s a satisfying title to say, and a lot easier to type.

There’s also a shiny new trailer for the game, dense with ideas, style and weirdness.

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