Posts Tagged ‘Divinity: Original Sin 2’

Steam Charts: Clean Underwear Edition

Imagine what would happen if Plunkbat weren’t to be at number 1? Could anyone even cope any more? Has all of gaming started operating on this as a foundation, forgetting that it could, one day, not sell more copies than everything else? What if I’m writing this as a bluff because it’s not at number 1 this week? What if I just wrote that to imply the bluff even though there isn’t a bluff?! OH MY GOODNESS EVERYONE QUICKLY READ THIS NOW!

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Divinity: Original Sin 2’s voice acting credits include “pile of corpses”

“Hello, do you think you’d be able to perform the voice of a pile of corpses, a bull, a deer and a painting?”

When the decision was made to have Divinity: Original Sin 2’s dialogue fully voiced, the sheer quantity of text seemed like the biggest hurdle but I hadn’t considered the difficulty that casting some roles would involve. Voice actor Jay Britton, who has worked on TV and radio as well as games, including Elite Dangerous and The Journey Down, revealed the full list of 35 characters that he played in Larian’s RPG. It ranges from apparent fantasy staples such as Pilgrim and Lizard Skeleton all the way to Pile of Corpses, Dead Civilian, Bull and Deer. It’s as good a brief summary of the weirdness threaded through this wonderful RPG as anything I’ve seen and I asked Jay which was the most memorable character of the lot.

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Steam Charts: New Entries Edition!

People, people of Earth, for the second week in a row GTA V isn’t in the Steam Charts! And for the first time in human history, this week nor is Counter-Strike: Global Offensive! What’s happened? I’ll tell you what’s happened. Everyone’s got a copy now. Phew.

So instead, here are eight other games and Plunkbat, and one plastic box, in ascending order of dollar-eyes. Read the rest of this entry »

The 25 best co-op games ever made

Sometimes you need a hand to hold, so we’ve updated our list of the 25 best co-op games to play on PC with a headset-wearing friend or a muted stranger.

Whether solving puzzles, sneaking, shooting zombies or stabbing mythical creatures in the face, the existence of another player adds an element of unpredictability. You might synchronise your stealth takedowns and execute the perfect plan, but it’s just as likely that your co-op partner will constantly alert the guards and throw your situation into chaos. Luckily both success and failure are more compelling when you can take credit for the former and blame someone else for the latter.

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Steam charts: it’s the end of the world

Wotcha gang. Your old chum Alice here for this week’s charts, as everyone else has been fired. Out of a cannon. Blown into a jillion little pieces. Hence the Apocalyptic yellow tone to the skies today. Hold your breath when outside, and hold your breath while we count down last week’s top ten of the top-selling games on Steam.

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Steam Charts: High Difficulty Edition

Are you strong enough to read the Steam Charts? Do you have what it takes to read all the way to the end? Can you defeat the Plunkbat final boss? NO! NO YOU ARE TOO WEAK! Read the rest of this entry »

Divinity: Original Sin 2 dev on mod tools, accessibility and favourite mods

Nice to meet, face to FACE

Divinity: Original Sin 2 [official site] is a fantastic game. But if that’s not enough, every copy ships with ‘The Divinity Engine 2’, which provides everyone with access to the same tools that the xevs used to make the original game.

Kevin Van Nerum, a programmer at Larian Studios recently made a handy tutorial video which showed users how to make their first custom level. I talked to him to find out more about what’s coming up next in his tutorial series, what it’s possible to do within the editor and what some of his own favourite mods are.

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Divinity: Original Sin 2 summons big patch

Larian have launched a honking great update for Divinity: Original Sin 2 [official site], now glurping down datapipes to a game near you. It’s a cracking RPG, our Adam’s Divinity: Original Sin 2 review will tell you, though the many moving parts that make it so much fun to mess about with have inevitably left a few little glitches. Today’s patch brings bug fixes, a few prettied-up UI bits, and some balance changes including making Bone Widow less powerful. Read the rest of this entry »

Could RPGs be more fun if they let you be more flawed?

I’ve recently started playing with a new Dungeons & Dragons group, drafted in after one of their numbers upped and left town. It’s my second time playing table-top D&D, after a splendid stint a couple of years back with Jim Rossignol (late of this parish) DMing, and it’s a properly good time. And what I’ve learned is that it becomes a much better time the more flaws you introduce to your character. Which got me thinking: wow, do PC RPGs not follow that rule at all.

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Steam Charts: Your Reason To Go On

Some have doubted the power of the Steam Charts to change people’s lives. Those people are dead now. Belief in Steam Charts, RPS’s greatest, longest-running, and most industry-revered column, is literally the only thing keeping you alive right now. Don’t be a dead one. Love us. LOVE US. Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Divinity: Original Sin 2, Heat Signature and things going wrong

"Hello dad, yeah it's all gone a bit murdery"

Oh no, you’ve tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you’re here. It’s going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you don’t escape, I’ll have to tell you about the time I threw a gun at someone’s head in Heat Signature, to absolutely no effect. This week, you see, we’re talking about Things Going Wrong. Read the rest of this entry »

How multiplayer makes Divinity: Original Sin 2’s singleplayer great

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This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Divinity: Original Sin 2 [official site].

It’s the holy grail for RPGs, right, that perfect mix of a strong story and freedom to do what you want. But if players can do anything, how do you tell them a story in the right order and without bits missing? What if they kill some plot-important character or sell the magical thing that does the special thing?

Quite a few RPGs do a good job! Planescape: Torment, for one, presents a fantastically dense and interwoven set of characters and scenarios which you can approach in many different ways. But Divinity: Original Sin 2 goes a step beyond, telling a clear story and allowing – even encouraging – you to do all kinds of dumb things, all without completely breaking. How does it succeed? Well, through a feature that you’d never think is related.

THE MECHANIC: Multiplayer

Very mild spoilers follow, but nothing actually spoiling, promise. Read the rest of this entry »

Steam Charts: Stellaris Edition

A funny old week in the charts, which is to say, H1Z1 and The Witcher 3 have been shoved out by the hatrick of appearances from Stellaris. Also it’s worth noting that Dishonored: Death Of The Outsider has disappeared after just one week, which seems a bit of a shame.

Oh, and as correctly predicted last week, absolutely no sign of XCOM 2 making nearly as much money now it’s back to £34.99 for both the base game and the War of the Chosen expansion. Shocking! Read the rest of this entry »

Things I want to celebrate about Divinity: Original Sin II

While Adam has the definitive word in his Divinity: Original Sin 2 review, I’ve found myself unable to stop playing in every spare moment, and jotted down some of the very many things that make this game stand out, make it feel so very special. Below I celebrate its extraordinary replayability, the joy of moving furniture, and hideous undulating flesh blobs. Read the rest of this entry »

Wot I Think: Divinity Original Sin 2

divinityoriginalsin2reviewheader

We were supposed to be heroes. As you play through Divinity: Original Sin 2 [official site], your character and companions will be many things to many people: thieves, killers, saviours, fugitives, outcasts, demons, nightmares, lovers, traitors, jackasses, adventurers, pranksters and fools. But heroes? You can play through the entire game, multiple times, and never feel like much of a hero.

There’s just so much to do in the world that doing good can feel just a little to obvious.

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Podcast: The Electronic Wireless Show talk roguelikes, Rogue Islands, and Divinity: Original Sin 2

Nice to meet, face to FACE

Here, drink this potion. It’s called the Electronic Wireless Show and it’s a podcast. Yes, you drink it via your ears, unusual I know, but you’ll feel much better afterwards. This week, we’re talking about roguelikes, roguelites, roguefites and roguelifes. What do words even mean anymore? Also, Pip has been enjoying the blocky spellcasting of Rogue Islands, while Adam is killing innocent young men in the fantasy caves of Divinity: Original Sin 2. Absolutely unnecessary behaviour. To make matters even more unbearable, it’s the last podcast with Pip! I shall sum up how I feel about this using the ASCII language of the roguelike.

:(

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Divinity: Original Sin 2 success makes Mac release strong possibility

Divinity: Original Sin 2 [official site] left Early Access less than a week ago and sales figures have been very good. Those are the kind of figures, Larian CEO Swen Vincke tells me, that he’d been hoping for “by Christmas”. The game is only available for Windows at the moment and during the Early Access period, the studio stated that, “A decision on other platforms will not be made until after the full release.” With that full release now behind us, I asked if the strong sales made support for new platforms more likely. Short answer: “yes”. Longer answers on that and other matters below.

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Steam Charts: Death Under Tunnel Bridge

This week we finally learn who the killer is, but will the answer provide more questions than solutions? Read on for this week’s hair-raising installment of… The Steam Charts. Read the rest of this entry »

Divinity: Original Sin 2 verdict – face-robbing, limb-chomping, heart-breaking

Divinity: Original Sin 2 [official site] is out of Early Access and fully released. Adam and John have both spent many, many hours with the alpha, and are now beginning to chew their way through the full version. That makes it an ideal time to get together to chat about their thoughts on the game so far, the experience of playing an RPG before it’s finished, and how to break the news of a death to a baby bear.

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Divinity: Original Sin 2 just killed my adopted cat, and I don’t know what to do with myself

The random death of a cat might be the most shocking moment I can remember in a game.

I’m playing Divinity: Original Sin 2 [official site], and it’s my first experience of the series as a whole. Not knowing what to expect, but knowing the game to offer unexpected moments, I was simply pootling around the island on which magic-laden beings were being held captive. And at a certain point a black cat started following us about. A very welcome black cat, causing no trouble, a little too meowy but nothing offensive beyond that. It seemed to have an odd look in its eyes, and I was intrigued to learn if there might be more to this mog than met the eye. Read the rest of this entry »