Posts Tagged ‘Dwarf Fortress’

RPS Chat: Why Proc Gen Poetry Matters In Dwarf Fortress

Dwarf Fortress is a titan of PC games, famous for among other things its complexity, its decades-long development plan and its procedural world generation. In light of some coming additions – procedural, culture-specific forms of poetry and dance – Adam and Graham decided to discuss why such seemingly minor detail is exciting and important.

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Dwarf Fortress Getting Procedural Poetry Analysis

It’s rare that we post about an update to a game that isn’t already available for download, but no game other than Dwarf Fortress [official site] so often tempts me to break with tradition and post every future changelog item. I’m only so strong, you know? That’s why I’m posting about the coming addition of dwarven poetry now that developer Tarn Adams has shown a little of how the system works.

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Have You Played… Dwarf Fortress?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Which of the Dwarf Fortress sub-games should I play today: the fortress mode which has come to define the entire project; the adventure mode I’ve argued before is an easy gateway to the game’s simulatory wonders; the fictional encyclopedia it creates at world gen, full of procedural histories; perhaps the arena mode, where you can pit the game’s real and fantasy creatures against each other, to see who would win in a fight between a dragon and half a dozen elephants?

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Jobs Worth: Dwarf Fortress Update 0.40.20 Released

Dwarf Fortress updates come in two flavours: those that impress non-players with changes to world generation or patch notes about spitting dwarves, and those that impressive experienced players by changing some small UI or control thing in a small but significant way. Version 0.40.20 is the latter, because it allows you to set job priorities and it makes it so dwarves will regularly change activity in order to complete whatever is most important.

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Text Log: Recording And Remembering Play In Writing

Player is knowledgeable in plants.

I like games that tell me stories, but I love games that give me stories to tell. Why don’t more games make that easier?

This isn’t a plea for more non-linear games. I’d like that, sure, but it feels to me that the rise of systemic roguelikes, procedural open-worlds and multiplayer survival games mean that we’ve got more of those than we’ve ever had before.

No, instead, I’m asking for games which make the process of remembering and telling the anecdotes from those games easier, by making the written narrative of your experience available to you.

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What I Write About When I Write About Games

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Adam explores his own gaming history to understand why he plays and why he writes.

This is my first week back from a holiday, during which time I barely looked at an internet, let alone wrote on one. I didn’t play any games either, unless you consider freezing to death on a remote Welsh hillside to be some sort of game. As is often the case, not doing something for five minutes has made me think about why I do it in the first place. Why, of all the wonderful and fascinating things that exist, do I spend so much time thinking and writing about games?

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How To Not Play Games

This man is not playing a game

In spite of my reputation as one of Manchester’s leading players, I spend a lot of time not playing games, although on occasion that time is spent looking at games. Like the person who spends many hours of the day reading about a hobby but none actually participating in that hobby, I’m guilty of watching games when logic dictates that I should be playing them. This has nothing to do with Let’s Plays or other user generated content though – this is about watching my computer play with itself and I think it can be one of the most enjoyable ways to experience and understand a game.

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