Posts Tagged ‘EVE: Valkyrie’

The VR believers and doubters at EVE Fanfest

It wasn’t hard to find the VR doubters at EVE Fanfest. One high profile EVE Online player told me he had no interest in CCP’s VR games but would “rather they have new teams working on VR than moving people from EVE to something like World of Darkness, which was left in the corner like a rotten apple.”

Another said he was “glad that the VR side of the business will be there to support EVE Online financially.” For a while at least, I figure it’ll be the other way around. It might seem strange to see a free-to-play MMO as the financial foundation that a studio relies on, but then CCP are a strange company and to some people their dedication to VR might seem like their strangest move yet. I spoke to VR Brand Director Ryan Geddes and CEO Hilmar Veigar Pétursson to find out what the future might hold, and why they believe VR is an important part of that future.

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EVE Valkyrie Groundrush update hits the floor April 11th

Out at the EVE fanfest, where I’m out talking to the movers, shakers and griefers of EVE Online, CCP have just announced an update that takes the VR multiplayer dogfighting sim from the wide open spaces of…space…to ground-based scenarios. Going by the title Groundrush, it launches April 11th with one new map, Solitude, which I’ve spent some time with today. Solitude is set around a series of structures in a snowy canyon-type environment. There are other changes too, including “weirder and wilder” temporary game modes, as originally introduced in the Wormholes update, and expanded co-op to include the Control and Carrier Assault modes.

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EVE: Valkyrie exploring Wormholes from 15 Feb

EVE: Valkyrie Wormholes

CCP make bloody good trailers, don’t they? This one for EVE: Valkyrie [official site] and its Wormholes update a) reminded me that EVE: Valkyrie is the VR game I definitely enjoyed playing when it was in the preview stage and would like to play more of and b) just makes space look really cool with rainbow trails and explosions and dogfighting extravaganzas. Read the rest of this entry »

EVE: Valkyrie rockets onto Vive goggles

EVE: Valkyrie [official site], the cybergoggle spin-off from CCP’s spaceship MMO, has warped into another pair of goggs. Having debuted on Oculus Rift back in March then hitting PlayStation V VR in September, it’s now on HTC Vive headwear for your Starbuckin’ satisfaction too. Valkyrie, I’ll explain in case you missed all the boxfaces yelling, is a first-person spaceship dogfighting game. Along with singleplayer, it has co-op missions and competitive multiplayer. And Katee ‘Starbuck off that there television’ Sackhoff as your spaceboss. Read the rest of this entry »

EVE: Valkyrie Gets A Death Star-Esque Trench Run Mode

The first major free update for EVE: Valkyrie [official site] is now live, which means you can finally take the fight to an enemy team’s carrier ship. Called Carrier Assault, this new mode taps into every Star Wars fan’s obsession with flying down trenches, shouting “you’re all clear kid,” and then making really expensive military equipment blow up.

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Carrier Assault And The Future Of Eve: Valkyrie

While most of us are still waiting for our Oculus Rifts to arrive, EVE: Valkyrie [official site] has been building a name for itself as one of the most beautiful and intense VR experiences. Free with every Rift preorder, Valkyrie released last month, will be arriving later this year on the Vive, and, best of all, will sport cross-platform multiplayer between the Rift, Vive, and even Playstation VR. But despite the high praise, it’s worth questioning whether Valkyrie is capable of being more than just a brief spark in the first wave of VR games due to its somewhat simple combat and progression. I braved the blustery winds and fermented shark bits of Reykjavik, Iceland during EVE Fanfest 2016 to find out what CCP has to say.

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EVE Valkyrie Blasts Off With Launch Trailer

EVE Valkyrie [official site], launch title for Oculus Rift, has launched, as you might expect given the Rift also launched yesterday. I’ve typed the word “launch” too much and now it doesn’t make sense and I’ve started thinking about “lunch”. Lunch was great. Bring back lunch.

ANYWAY, to celebrate the launch of this launch game in which you launch spaceships down launch tubes and then launch gunfire at the other launched spaceships there is a launch trailer on YouTube. You might say that the launch trailer launched on YouTube.

Launch.

Here’s some virtual reality space dogfighting:

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