Posts Tagged ‘EVE: Valkyrie’

EVE: Valkyrie – Warzone blasts off, making VR optional

If you fancied hopping into the cockpit of a spacefighter and shooting spaceships while Starbucks off the telly bosses you around but you didn’t own the cybergoggles necessary to play EVE: Valkyrie, good news: VR is now optional in the EVE Online spin-off. Developers CCP last night launched EVE: Valkyrie – Warzone [official site], a rebranding and update which gave the first-person dogfighter support for regular screens and whacked in new maps and modes too. Read the rest of this entry »

EVE: Valkyrie welcoming non-VR players in September

After almost a year strapped to the foreheads of cybergoggleers, EVE: Valkyrie [official site] is coming to regular screens too. The dogfighting spin-off from spacebastard MMO EVE Online will get new maps, ships, and modes with the launch of its free expansion ‘Warzone’ on September 26th, and more importantly will no longer require VR goggles. I’ve quite fancied a go at Valkyrie’s first-person space-dogfighting but am no gogghead so this is splendid news. Read the rest of this entry »

The VR believers and doubters at EVE Fanfest

It wasn’t hard to find the VR doubters at EVE Fanfest. One high profile EVE Online player told me he had no interest in CCP’s VR games but would “rather they have new teams working on VR than moving people from EVE to something like World of Darkness, which was left in the corner like a rotten apple.”

Another said he was “glad that the VR side of the business will be there to support EVE Online financially.” For a while at least, I figure it’ll be the other way around. It might seem strange to see a free-to-play MMO as the financial foundation that a studio relies on, but then CCP are a strange company and to some people their dedication to VR might seem like their strangest move yet. I spoke to VR Brand Director Ryan Geddes and CEO Hilmar Veigar Pétursson to find out what the future might hold, and why they believe VR is an important part of that future.

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EVE Valkyrie Groundrush update hits the floor April 11th

Out at the EVE fanfest, where I’m out talking to the movers, shakers and griefers of EVE Online, CCP have just announced an update that takes the VR multiplayer dogfighting sim from the wide open spaces of…space…to ground-based scenarios. Going by the title Groundrush, it launches April 11th with one new map, Solitude, which I’ve spent some time with today. Solitude is set around a series of structures in a snowy canyon-type environment. There are other changes too, including “weirder and wilder” temporary game modes, as originally introduced in the Wormholes update, and expanded co-op to include the Control and Carrier Assault modes.

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EVE: Valkyrie exploring Wormholes from 15 Feb

EVE: Valkyrie Wormholes

CCP make bloody good trailers, don’t they? This one for EVE: Valkyrie [official site] and its Wormholes update a) reminded me that EVE: Valkyrie is the VR game I definitely enjoyed playing when it was in the preview stage and would like to play more of and b) just makes space look really cool with rainbow trails and explosions and dogfighting extravaganzas. Read the rest of this entry »

EVE: Valkyrie rockets onto Vive goggles

EVE: Valkyrie [official site], the cybergoggle spin-off from CCP’s spaceship MMO, has warped into another pair of goggs. Having debuted on Oculus Rift back in March then hitting PlayStation V VR in September, it’s now on HTC Vive headwear for your Starbuckin’ satisfaction too. Valkyrie, I’ll explain in case you missed all the boxfaces yelling, is a first-person spaceship dogfighting game. Along with singleplayer, it has co-op missions and competitive multiplayer. And Katee ‘Starbuck off that there television’ Sackhoff as your spaceboss. Read the rest of this entry »

EVE: Valkyrie Gets A Death Star-Esque Trench Run Mode

The first major free update for EVE: Valkyrie [official site] is now live, which means you can finally take the fight to an enemy team’s carrier ship. Called Carrier Assault, this new mode taps into every Star Wars fan’s obsession with flying down trenches, shouting “you’re all clear kid,” and then making really expensive military equipment blow up.

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Carrier Assault And The Future Of Eve: Valkyrie

While most of us are still waiting for our Oculus Rifts to arrive, EVE: Valkyrie [official site] has been building a name for itself as one of the most beautiful and intense VR experiences. Free with every Rift preorder, Valkyrie released last month, will be arriving later this year on the Vive, and, best of all, will sport cross-platform multiplayer between the Rift, Vive, and even Playstation VR. But despite the high praise, it’s worth questioning whether Valkyrie is capable of being more than just a brief spark in the first wave of VR games due to its somewhat simple combat and progression. I braved the blustery winds and fermented shark bits of Reykjavik, Iceland during EVE Fanfest 2016 to find out what CCP has to say.

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EVE Valkyrie Blasts Off With Launch Trailer

EVE Valkyrie [official site], launch title for Oculus Rift, has launched, as you might expect given the Rift also launched yesterday. I’ve typed the word “launch” too much and now it doesn’t make sense and I’ve started thinking about “lunch”. Lunch was great. Bring back lunch.

ANYWAY, to celebrate the launch of this launch game in which you launch spaceships down launch tubes and then launch gunfire at the other launched spaceships there is a launch trailer on YouTube. You might say that the launch trailer launched on YouTube.

Launch.

Here’s some virtual reality space dogfighting:

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HTC Vive Vs. Oculus Rift: How Do The VR Headsets Compare?

Back in the day, I’d often get asked whether PlayStation or Xbox was best. Helpless efforts to argue “well, actually, PC is…” aside, I’d defuse their concerns about which had the superior graphics by naming which games you would or wouldn’t get on each. It’s not going to be any different for VR.

But for now, when numbers are really all we have, I’m going to list some numbers at you below. It’s too early to say for sure which headset you should buy if you’re planning on buying one at all, but this should help you to determine whether one virtual reality headset or the other might have better image quality or motion tracking.

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Oculus Pre-Orders Open Now, Price Is $600/£500/€700

And so the age of VR truly begins. It’s been a long time coming, but 2016 is the year we finally find out if facebox gaming will sink or swim. I’m extremely excited personally, but still doubtful that it can reach far outside an adoring techno-niche: something far more elegant is needed for that, I feel. But that’s for the future. Right now, today, the long-awaited consumer version of the Oculus Rift [official site] has gone on pre-sale. The bad news is that it’ll cost you a terrifying $600 before tax and shipping if you’re Stateside, and it gets even worse if you’re based in the UK or Europe – £500 for the former, €700 for the latter – before shipping. Maybe VR just sunk already?

Though you won’t actually have to stump that hideous sum up until the thing’s about to be posted out, which we now know will be in March.
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EVE Valkyrie Wants To Be “Top Gun In Space”

I’m at a press preview event for EVE Valkyrie [official site]. It’s CCP’s multiplayer dogfighting VR game which they’ve just announced will come bundled with every Oculus Rift headset at launch. As lead game designer Andrew Willans explains the project: “The goal from day one was always to make you feel like a badass space pilot – Tom Cruise in Top Gun in space.”

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EVE Valkyrie Will Be Bundled With Oculus Rift Pre-Orders

Pip played EVE Valkyrie [official site] earlier this week, getting to grips with the virtual reality space shooter in its near-to-final form. You can read what she thought right now. But alongside the impressions is news that a copy of Valkyrie is being included with every pre-order of the Oculus Rift.

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Ungoggledbox – EVE: Valkyrie In Motion

this post would have been longer but I got tired of trying to spell valykryie correctly

Half the draw of Valkyrie [official site], EVE Online’s VR dogfighting spin-off, is how zip-zap-straight-to-the-eyes it will look on your facebox of choice, so this here two minutes of space-shooting footage scarcely tells the whole story. It’s closer than most such trailers to giving some sense of how the real deal with look and feel, though maybe I’m just saying that from my ivory tower of Elite Dangerous + Oculus experience. It’s a looker alright, though.
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MOBA Inspirations: We Meet EVE Valkyrie’s Lead Designer

So many of the Valkyrie team were at FanFest, helping out interested players and getting feedback on the playable mode

EVE Valkyrie [official site] has a modest aspiration: to be the best competitive multiplayer game in virtual reality. It’s a great statement in terms of grabbing headlines, but how are the development team at CCP’s Newcastle studio translating that aspiration into a working reality? I asked that exact question of lead producer Owen O’Brien at the recent EVE FanFest event. His answer: “by talking to the best competitive multiplayer players in the world and letting them help us design it.”

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Space Is The Place – New EVE: Valkyrie Trailer

EVE: Valkyrie [official site] is so very, very pretty. The multiplayer dogfighting spin-off from CCP’s intimidating MMO seems to capture what EVE battles sound like when someone tells you about them, not the confusing zoomed-out radar screen covered in blips that big fights actually look like. Being made exclusively for VR cybergoggles means the immersive view looks jolly good too.

With their annual EVE Fanfest going on in Iceland right now, CCP have released a new staged gameplay trailer showing all this off. Oh me oh my it’s a corker:

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Nothing But The Rain: EVE Valkyrie E3 trailer

This pilot's almost out of Starluck.

One of the things people were most excited about at this year’s E3 was getting new information about the Oculus Rift. It’s turned out news of the virtual reality headset was fairly thin on the ground, other than a reiteration of things we already knew: a consumer version likely won’t come till the end of next year, and that the company continues to use Facebook’s billions to hire every living engineer.

If you were disappointed there wasn’t more, then comfort yourself with this new trailer for EVE Valkyrie. The Rift game from CCP is set within the EVE Online universe, is about quick, arcade-style dogfighting, and is being co-published by Oculus. Find that new trailer below.

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EVE Valkyrie Goes UE4, Picks Up Battlestar’s Starbuck

I’ve played EVE Valkyrie at so many events that, last time I climbed into its virtual cockpit (GDC), I immediately decided I’d try and break it. Mostly, this entailed me standing up and seeing if my “head” would pass right through the cockpit’s glass, and – much to my surprise and elation – it did. Sadly, I did not immediately die of explosive decompression. Oh well. But I guess what I’m saying is, we really haven’t seen much of this game’s, er, game yet. Just the same tiny war, waged eternally, its cadre of wind-up toy soldiers none-the-wiser. There will be more to it, though. That’s why CCP is bringing on Battlestar Galactica‘s Katee Sackhoff – aka, Starbuck – to voice Valkyrie’s lead pilot in missions. And it’ll all happen in Unreal Engine 4, because the gaming industry has forgotten other engines exist.

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Jacking Into The Matrix: EVE And Oculus’ Utopian Dreams

Sometimes interviews go perfectly according to script and everything is just dandy. Also, frequently boring. In those instances, you nod dutifully after exhausting every possible line of questioning, turn off your recorder, and usually buy some form of burrito to soak up the tears. But other times things just sort of naturally veer into wacky territory. That’s not to say that CCP CEO Hilmar Pétursson’s dreams of a virtual-reality-born utopian future aren’t admirable (personally, I’d love for them to come true), but these are some huge – almost preposterously so – ideas. Do you want to hear how EVE Online could, according to its creator, help end class disparities once and for all? Then you’ve come to the right place.

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