Posts Tagged ‘FTL: Faster Than Light’

Into The Breach: FTL follow-up is smart, tense and surprising

Within a couple of minutes of sitting down with Justin Ma and a build of his new game, Into the Breach [official site], preconceptions are torn to shreds. Ma is one half of the team behind FTL and when Into the Breach was announced, I wasn’t alone in thinking it looked like tactical skirmisher Advance Wars, with added monsters. It is that game, to an extent, but its most notable feature isn’t tied to the setting at all – it’s that this is a tactical combat game in which the enemy is entirely predictable. Everything is explained below, but in short, this might be the smartest turn-based design I’ve seen since Invisible, Inc.

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FTL devs announce tactical kaiju battler Into The Breach

The creators of FTL have announced their next game, Into the Breach [official site], and it looks a bit like the isometric, tactical version of EDF I’ve always wanted. Tasked with defending the last remnants of humanity from giant monsters, you’ll protect cities and fight monsters in randomly generated turn-based scenarios. It looks gorgeous, as you can see in the trailer below, and will have a new soundtrack by Ben Prunty, FTL’s composer, as well as writing and world-building from the keyboard of Chris Avellone.

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Abandon Ship Looks Like FTL On The High Seas

When we reviewed Tempest, a game of piracy in a fantasy setting, I came away saddened that it was all grinding turns and cannon aiming, with crew management that wasn’t very personable or fun. “Why has nobody successfully transferred the shipboard panic of FTL or the crew management of XCOM to a wooden frigate on the high seas?” I lamented. “Maybe in the future, some developer will plunder those design lessons.”

Well, shiver my timbers, it looks like Abandon Ship [official site] wants to do just that. Read the rest of this entry »

Have You Played… FTL: Faster Than Light?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

FTL is a Star Trek episode generator. You are in control of the crew of a spaceship and forced to race across the galaxy. Each new system visited brings with it drama, tough choices, high comedy, and the very high possibility of death. It’s thrilling.

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Generation Next, Part 4: Procedural Generation’s Future

Mark Johnson is the developer of Ultima Ratio Regum [official site], an ANSI 4X roguelike in which the use of procedural generation extends beyond the creation of landscapes and dungeons to also dynamically create cultures, practices, social norms, rituals, beliefs, concepts, and myths. This is the final in a four part series examining what generating this kind of social detail can bring to games.

In this series so far we’ve examined the current state of procedural generation (PCG) in game design and outlined what a greater engagement with ‘qualitative’ PCG might bring to games (in Part 1), talked through in detail the process for creating a richly detailed PCG element of social life (in Part 2) and given an overview of my own work in this area (in Part 3). For this final part we will now zoom out somewhat and talk about game design and the games industry as a whole, and where we might want to position qualitative PCG more broadly, both now and in the near future. There are two core propositions I’d like to put forward: firstly, that we should regard qualitative worldbuilding detail as being integral to the future of games, instead of an intriguing aside; and secondly, that the demographics of developers and players of PCG games are going to shape the direction that procedural generation evolves in.

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The 50 Best RPG On PC

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

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What Can Games Learn From Action In Comics?

PAGE ONE, PANEL ONE

Graham lies in a crumpled heap beneath the looming figure of DOCTOR NO IDEAS.

CAPTION: This looks like a job for…

PAGE ONE, PANEL TWO

Pip, dressed in a (heroic) frog costume, sits typing at a computer.

PAGE TWO, PANEL ONE

A closeup of a Gchat window with the text “G, are there any games which do violence as well as comics?”

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