Posts Tagged ‘Fallout 4’

Fallout 4 blasts another free trial weekend

Going anywhere nice this weekend? Have you considered the irradiated ruins of post-apocalyptic Boston? You might fancy a crack at Fallout 4, as this weekend Bethesda will hold yet another days-long free trial of the full game. The speedrun record is under one hour so you certainly could ‘complete it’ in one weekend, but myself I like the sound of wandering aimlessly. While I find Bethesda’s open-world RPGs quite flat and have never finished the main quest of a single one, I do always enjoy spending a while pottering and seeing sights. That’s my weekend sorted. Read the rest of this entry »

Fallout 4’s New Vegas and Fallout 3 remake mods show off progress

One of the few certainties in this ever-changing world is: right now, someone, somewhere, is remaking an old Bethesda open-world RPG inside a newer game from that series. Fans are working on bringing several Elder Scrolls games to several newer Elder Scrolls games, while others are trying to put Fallout 3 and Obsidian’s Fallout: New Vegas inside Fallout 4. The teams behind the Fallout 3 and New Vegas mods have both recently shown more of their work so coo go on, let’s have a look. Read the rest of this entry »

Fallout 4 stealth mod borrows some Metal Gear tricks

Though stealth has always been an element of the Fallout games, it’s never been interesting stealth. It’s been powerful at times, sure, but always a bit bland and never explored in much depth (hey, it’s an RPG, not a sneak ’em up). A new mod for Fallout 4 attempts to shake this up a little by introducing two Metal Gear Solid-ish sneaky tricks: whistling and throwing bolts to lure and distract enemies. It’s not quite on the same level as walking around wearing a cardboard box with a picture of a sexy lady on to distract horny guards, but the Tactical Distraction System mod does sound neat. Read the rest of this entry »

These are the top 100 Steam games of 2017

Another year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months.

Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.

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Fallout 4 VR is huge, technically impressive, and gimmicky

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Fallout 4 VR is almost exactly what the phrase ‘Fallout 4 VR’ implies. Which is to say, the entirety of Fallout 4 rendered in giant-scale gogglevision. It’s funny – for some time there was this expectation that VR needed a full-fat mainstream game to truly get its wings, but now that’s finally happened, it just feels like the most normal thing in the world. Read the rest of this entry »

20 years ago today, Fallout set the world on fire

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The world ended on September, 30 1997. Or, rather, that was the day we were first shown what would become gaming’s enduring definition of the end of the world. Interplay’s Fallout, a very different game from Bethesda’s Fallout 3 and Fallout 4 (not that this seems to bother anyone; no sirree, not a soul), was and is a landmark roleplaying game. It disrupted ideas that RPGs meant elves and kobolds; it disrupted ideas that RPGs were a straight march to the finish line; it disrupted ideas that RPG heroes should be heroic.

War never changes, but Fallout changed most everything else.

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Bethesda’s Hines on VR: “It’s something all of our studios are looking at and talking about”

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A couple of weeks back – when I also went hands-on with both Wolfenstein II: The New Colossus and The Evil Within 2 – I goggled up and gave the upcoming VR version of 2016’s Doom a spin, as well as bearing witness to other folks’ flailing and giggling in Skyrim VR and Fallout VR. Bethesda’s triptych of 3D ultravision spin-offs are due before the year is out, with Skyrim only available on PSVR at least initially and Fallout and Doom only officially supporting HTC Vive, for obvious reasons. Their arrival is a pretty big event for a technology that so far has leaned far more heavily on brand new things rather than established names.

Curious about what this means for the technology and for Doom, Skyrim and Fallout, I picked Bethesda VP Pete Hine’s brains about the whys and wherefores, and what it might imply for the future of their own VR efforts. Also below: my own quick impressions of Doom VFR [official site].

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Steam now fighting review bombs with diagrams

All social problems can be solved by data, any naive tech company can tell you, which is why Valve are attempting to solve Steam ‘review bombing’ by adding graphs to its player reviews. Review bombing is the practice of players organising to leave negative reviews that drive down a game’s rating in an attempt to punish or manipulate developers by damaging their future sales prospects. Games bombed over the past month range from Firewatch to Grand Theft Auto V. This is a known and old problem with Steam’s reviews, and one Valve aren’t happy with. So, to counterattack disproportionate bursts of negative reviews, Valve have added unusual activity warnings to Steam store pages with histograms tracking reviews over time. Read the rest of this entry »

Humble adds some of Bethesda’s best to the End of Summer Sale

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As you may have spotted, Humble has been running an ‘End of Summer Sale’ over the past few days to ring in the Autumn and, well, discount a bunch of games. The sale only has a few days left to run and the final wave of titles has been added as of today. This batch is entirely from Bethesda and features some of the company’s best stuff – from Doom to Wolfenstein to Call of Cthulu. Just me on that last one? (it did sneak into our list of best horror games! – ed).

You have a few days left to pick up this range or any number of discounts (like Hitman’s entire first season) before the sale is gone for good.

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Bethesda: Fallout Creation Club “is not paid mods”

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Bethesda VP Pete Hines strikes me as a man grown weary of discussing mod controversies, like 2015’s paid Skyrim mods hullabaloo. In less than a week since its release, Bethesda’s Creation Club, which lets you buy mods for Fallout 4 [official site] with credits that cost real cash, has drummed up a fair amount of them. Hines, however, not only seeks to assuage fears that these premium mods were heralding something terrible, but also disputes the very idea that the Creation Club constitutes ‘paid mods’.
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Following paid mods fiasco, Bethesda launch Fallout 4 Creation Club

The first digital fruits of Bethesda’s new kinda-sorta-paid-mods programme, the Creation Club, arrive today in Fallout 4 [official site]. It’ll then hit Skyrim in September. Unlike Bethesda’s disastrous first flirtation with paid mods for Skyrim in 2015, which was quickly abandoned, the Creation Club is more like a DLC microtransaction store partially outsourced to modders. It’s a selection of new content Bethesda are approving and commissioning themselves rather than Steam’s failed free-for-all marketplace where anyone could upload anything, see. The initial Creation Club lineup is pretty bland, mind, just odds and ends. Read the rest of this entry »

Steam Charts: Gaming’s Greatest Secrets Revealed

As the Steam Summer Sale closes, here’s the last of the charts influenced by the discounts, before they return to being exactly the same as they were before the sale, and indeed during it.

So this week we’re going to dig into the history of these familiar names, revealing some secrets of their pasts that many may not already know. Read the rest of this entry »

Steam Charts: Nantucket Edition

As we learnt last week, the Steam Summer Sale feels like the sort of thing that should enliven the charts. Nothing can enliven the charts…

Apart from me! Read the rest of this entry »

Steam Charts: Sale away, sale away, sale away

The Steam Summer Sale is here to rescue us from the same old games! Hooray! Hooray! Hoo-whatnow? Oh for crying out loud, the usual games are all on sale too, aren’t they? Read the rest of this entry »

Golf things into existence with Fallout 4’s ‘creation club’

Hurr hurr. Inspired by the name of Bethesda’s upcoming method for selling bespoke mods, the ‘Creation Club’ is a weapon mod for Fallout 4 in the form of a golf club that spawns random items, enemies and NPCs when you swing it. It’s a silly jape taken to its logical conclusion – one that the golf club’s creator says isn’t intended as a criticism of Bethesda’s plan. “This mod is based on a pun,” he says, “A wordplay… It’s just a simple joke.”
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The RPG Scrollbars: Universes Built For Sharing

For a few horrible minutes during E3, it looked like Bethesda might seriously claim that The Elder Scrolls and Fallout were part of the same universe. Thankfully, not. Despite this being an era where Sony wants a Ghostbusters universe and Universal thinks demeaning the Universal Monsters by linking them with a top-sekrit monstah hunting group led by Dr Jekyll is anything other than schoolboy fan-fiction, Bethesda’s Pete Hines has been quick to go “What? No. No! No…” Phew! Honestly, it’s bad enough that Daggerfall has six endings, ranging from the villain becoming a god to orcs being either defeated or victorious, and canonically all of them are true.

But at a time when we’re seriously asked to pretend that “Dark Universe” is a thing we should want to see, that unholy union really wasn’t impossible…

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Bethesda jack in for Doom VFR and Fallout 4 VR this year

The promised VR version of Fallout 4 [official site] will arrive in October for Vive cybergoggs, Bethesda announced during last night’s E3-o-rama. Curiously, Fallout 4 VR [official site] is a separate game rather than an update or add-on – one which will cost twice as much as regular Fallout 4 does.

Bethesda also formally announced Doom VFR [official site], a standalone Doom game made expressly for VR. This is a new game rather than a refit of 2016’s game, a new Doom first-person monster-mash. Have a look in this trailer: Read the rest of this entry »

Creation Club is Bethesda’s alternative to paid mods

In among the game announcements at E3 2017 Bethesda also announced Creation Club, “a collection of new game content for Skyrim and Fallout 4.” That content includes new weapons, armour, crafting and housing features, and changes to core systems, and you buy all of it in-game with ‘credits’ purchased for real money through Steam. Is this a new paid mods system? No, says the FAQ, “Mods will remain a free and open system where anyone can create and share what they’d like.” Read the rest of this entry »

Steam Charts: A New Dawn

Hello. I’ve had this brilliant new idea! Each week I shall tell you which are the top 10 selling games on the PC gaming outlet Steam. No, no, this is nothing like Alec’s idea that he had – he did it on a Tuesday. This is entirely different. Read the rest of this entry »

Steam Charts: We liked to party

For thirty-eight long years, you people have looked to me to inform you which ten games sold best on Steam over the past week. That time is now at an end.

But evil never dies.

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