Fallout 4 has been out for a few months now, which means a few months for the community to produce hundreds of excellent, essential and silly mods to enhance the game. We’ve sifted through all of them to select the current best mods for Fallout 4.
RPS Feature For graphics, weapons, the UI and more.
RPS Feature And the clock strikes a critical hit
The times change, and we change with the times. Or in the case of RPGs, not. I’ve always felt this a bit of a shame, especially in games like World of Warcraft, where your character is officially hanging around long enough to see the leaves fall off the trees and the snow to cover up the capital cities. That’s why I was quite keen on both Fallout 4 taking the time to redecorate Diamond City a little for at least Halloween and Christmas, and last week, to see a mod take the next step and give the Commonwealth a makeover for all seasons in a way that nobody’s really tried since Lords of Midnight 3 way back in the 90s. Whole minutes of fun with the system clock there!
But then as now, it’s hard not to start wondering how time could be given its due as more than the fire in which bad movies turn out to be even worse than they initially seemed. Maybe it could be our friend too, and in so many interesting ways.
Mike the Headless Chicken lived for eighteen months after being put to the chopping block, living an exciting life on the road with sideshows. Alas, headless Fallout 4 [official site] players are soon to be robbed of their livelihood. The weird and rare bug which let players be dismembered but keep on living is on the hit list for Patch 1.3, which is now in public beta testing for folks who want fixes now, now, now.
The verdant greens of spring. The warm touch of summer sunlight. The vibrant oranges of a New England autumn. And the absolute hellhole that is Boston in winter. They’re all here, in a new mod called the Fallout 4 Seasons Project.
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.
If you want an origin story for Bethesda’s Elder Scrolls and Fallout RPGs, look more to Future Shock than to the first Elder Scrolls itself. This semi-open world (it wasn’t a sandbox, but the huge size of the maps meant it did feel so) first-person shooter was very much about exploring, scavenging and getting yourself into a whole heap of trouble, a concept revisited and refined in The Elder Scrolls II: Daggerfall and then Morrowind, and maintained (if not reduced) all the way up to last year’s Fallout 4.
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If this had been the climax to Fallout 4’s main plotline I’m not sure anyone would be complaining. Well, they would, because Bethesda RPGs and complaining go together like power armour and fusion cores, but I’d certainly feel like I’d got my money’s worth. Modder and YouTuber Cosmic Contrarian has already made several videos featuring thousands of Fallout 4 NPCs going to war, but the scale of this one is off the charts crazy. 20,000 extremely hostile Assaultron robots march on the Commonwealth, and a second apocalypse very much seems on the cards.
RPS Feature A re-view
I’ve spent a lot of work time playing Fallout 4, what with its being the biggest release of the year. It gave me the chance to write a couple of super-helpful guides, and a three-part diary about trying to approach the game different from that of most reviewers. So I’m left with a whole bunch of opinions about it, which it makes sense to collate into my own little WIT. It’s worth noting I’ve nowhere near completed the game, approached it strangely, and not put in nearly as much work and effort as Alec did for his official RPS review. These are just my thoughts based on what I’ve experienced so far, as spoiler free as I can get it.
RPS Feature A 36 year old man writes
1) Passivity makes me fidgety. Even in a film, TV show, gig or novel I’m hugely enjoying, my mind will at some point drift to the clock, wondering how soon until it ends, how soon until I can stand up or talk or check something or eat something or go somewhere. Awful, I know. Games, broadly, need me to be doing something most of the time, and that is the greatest weapon I have against a propensity to boredom that I am not at all proud of. This is also why I start to go spare in something like StarCraft II: Legacy of the Void, as it spends so much of its duration pummelling me with particularly low-grade passive storytelling, and my frustration that I have to watch this nonsense instead of do things for myself goes through the roof.
RPS Feature Behind The Scenes Of Michael Radiatin'
I confess to an ever-so-slightly heavy heart when I began writing a diary series about Fallout 4. I’d only just finished the review, which had involved over 50 hours of play, and on top of generally wanting a change felt that I’d exhausted the game’s possibilities. As I wrote in said review, my key gripe with the game is that almost every problem is now solved by banal violence, which closes the door on its potential as a source of anecdotes.
I was wrong to be wary about going back. My complaints about Fallout 4 stand, but I’m enjoying it much more playing second time around, entirely avoiding story, entirely avoiding safety and instead imposing my own set of rules.
I’m generally quite averse to game merchandise – I like to keep my flesh-life and my screen-life separate – and I have very mixed feelings about Fallout 4 [official site], but this action figure is making me rethink my approach to desk decoration. It’s a semi-transforming power armour toy, containing a removable, boilersuit-clad Vaultdude within, and made by high-end figure firm 3A. I know we don’t go in for game culture stuff here that much, but this is gosh-wow brillo.