Posts Tagged ‘Firewatch’

Have you played… The Vanishing of Ethan Carter?

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Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Watching walking simulators evolve from the waffling emptiness of Dear Esther into remarkable narrative adventures like Firewatch and What Remains of Edith Finch has been one of my favourite spectator sports as a games journalist. The Vanishing of Ethan Carter is one of the better stepping stones on this long and winding road. It has players assume the role of psychic detective Paul Prospero, who arrives in the gorgeous Red Creek Valley on the trail of a missing boy. Read the rest of this entry »

Firewatch team go tomb raiding with In The Valley of the Gods

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Archaeology might be coming of age. There was a time when the hunt for relics and the raiding of tombs and other forgotten places necessitated a thousand explosions and firefights. The Crofts, Joneses and Drakes of the world perform a very noisy kind of historical research and recovery. In The Valley of the Gods, the next game from Firewatch creators Campo Santo, looks like it’ll bring a quieter mode of exploration and excavation. You play as one member of a two-person team investigating a remote valley in Egypt, documenting the mysteries you uncover as you explore. Take out your shovels and unearth the first trailer. It’s right here.

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Steam now fighting review bombs with diagrams

All social problems can be solved by data, any naive tech company can tell you, which is why Valve are attempting to solve Steam ‘review bombing’ by adding graphs to its player reviews. Review bombing is the practice of players organising to leave negative reviews that drive down a game’s rating in an attempt to punish or manipulate developers by damaging their future sales prospects. Games bombed over the past month range from Firewatch to Grand Theft Auto V. This is a known and old problem with Steam’s reviews, and one Valve aren’t happy with. So, to counterattack disproportionate bursts of negative reviews, Valve have added unusual activity warnings to Steam store pages with histograms tracking reviews over time. Read the rest of this entry »

Podcast: The Electronic Wireless Show talk replayability, Slime Rancher and Playerunknown’s Battlegrounds

The hosts of the RPS podcast, the Electronic Wireless Show, know neither respite nor shame. This week we have a chat about “replayability” – what games are the most replayable? Why do we always go back to our “comfort games”? Exactly how many hours has Adam spent in Crusader Kings II? Hint: QUITE LOTS. Meanwhile, Pip attempts to cultivate the excrement of wet monsters in Slime Rancher, Adam tells us about his cowardice in Playerunknown’s Battlegrounds, and I am slumming it with another collectible card game, this time The Elder Scrolls: Legends. We’ve also got some reader questions and comments, all based on replaying old favourites. It’s a theme! Read the rest of this entry »

Inside earns 4 awards as BAFTA winners announced

Eerie puzzle platformer Inside [official site] has nabbed four awards as the winners of this year’s videogame BAFTAs were announced at the annual ceremony in London. Firewatch and Overcooked were also lathered with attention, winning two awards each. But some skinny bum in a dirty shirt called ‘Nathan’ took home the Best Game award for something called Uncharted 4, which is, like, probably not even that cool, chuh.
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BAFTA noms: Inside, Firewatch, Dishonored 2, Overwatch

Although the Britain of tomorrow will be merely the county of Kent surrounded by 100-foot high razor wire, I am confident that the BAFTAs will endure forever. Long-established and highly coveted by the black tie crowd, they’re one of those award shows which tend to reward the already successful, which can make them rather safe and predictable. Still, bar a deluge for PS4 system-seller Uncharted 4, this year’s crop of nominations isn’t quite as staid as it might have been.

The darkly delicious platform adventure Inside [official site] is the PC title that scores the most winks. I can get behind that (though John very much would not), but it’s good to see the likes of ABZU, Stardew Valley, EVE Online and Hitman nominated, alongside the more predictable likes of Dishonored 2, Firewatch and Overwatch. Mind you, I think pretty much every game that pierced public consciousness last year has some kind of nod here.
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John’s Favourite Games Of 2016

One of my favourite things about end of year lists on RPS is they never match the personal list of any individual writer. They’re a compromise between us all, an erratic, uncoordinated vote where consensus sees games of real worth rising to the top and filling our annual advent calendar. It makes for a list that’s far more broad and useful to the largest number of readers. And because it’s driven by nothing other than what we’ve all enjoyed that year is equally likely to be filled with the tripliest of As and the most obscure of indies. Still though, it leaves me wanting to say, “But! But there are THESE games too!” So below is my list of my favourite games of 2016, far less useful to far fewer readers, but goodness me, a collection of games that deserve adulation. Read the rest of this entry »

RPS Advent Calendar, Dec 21st: Firewatch

Where we are, it’s cold outside right now. So cold that we’re all huddled around the fire, unwilling to explore the winter world. Our Advent Calendar celebrates the best games of 2016 and behind the 21st door you’ll find…

It’s the best use of nature in a game…Firewatch [official site]!

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Escape Escape Escape: Firewatch Free Roam Is Live

As if Henry wasn’t already lousy enough at his job, now he gets to wander around idly, doing whatever the hell he pleases. You want to make America great again? Then make shmoes like Henry apply a little elbow grease for once. Instead of, say, rambling through beautiful canyons and forests, taking photographs and watching a new day/night cycle in Firewatch [official site]’s new free roam mode. Read the rest of this entry »

Explore Henry’s Lookout Tower From Firewatch In VR

Henry’s lookout should be quite familiar to anyone who spent time within Campo Santo’s Firewatch [official site]. You only had to stay up there for the first half-hour or so of the game and multiple times throughout. If you didn’t get enough of the scenic overlook and the personal belongings within, now you can head there via the magic of Valve’s Destinations VR tourism doodad. Read the rest of this entry »

Firewatch Movie Being Made By Oldboy Producers

Sorry, it’s the US remake of Oldboy, starring Josh Brolin. Still, didn’t see that coming, did you? Yes, the creators of countryside hike-em-up Firewatch [official site] have partnered with production company Good Universe to make a movie about the game, as well as work together on future projects, says the Hollywood Reporter. There aren’t many details about the movie itself, or what these ‘future projects’ might be, but come and read some exciting soundbites from all the people involved!

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Falderi! Faldera! Firewatch’s Audio Tour Mode Out Today

That there Firewatch [official site] is already a chatty one but what if you want more? What if you want more people talking about more things? What if you want to know secrets? What if you want to know the horrors of Henry’s hands? Then you’ll want to return for the free new Audio Tour mode coming in an update today. Any minute now?

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Firewatch: Why The Official Photos Don’t Quite Work

My official Firewatch [official site] photos arrived a few weeks ago at my parents’ house and I’ve just got around to picking them up. While I was playing the game I also ordered a set of my own screenshots from a photo print service in the UK.

I wanted to talk about the differences between the two experiences, not least because paying to have your roll of in-game film developed is an optional part of the experience of Firewatch. There are going to be spoilers ahead because they’re unavoidable in this discussion:

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Firewatch Adding Free Audio Tour, Free Roam Mode

You may think Firewatch [official site], the utterly spectacular first-person adventure from Campo Santo, may not be the most obvious choice for free DLC. But rather than meddling with the original game, Campo are adding a new mode called Audio Tour, a commentary mode in the form of a scavenger hunt! And later this year, the much-requested free-roaming mode will come our way. We’ve spoken to Campo Santo’s Sean Vanaman and Jake Rodkin about the new bits and pieces, along with new screenshots and the first look at the new trailer.

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BioShock, Firewatch, Dishonored & More: How Well Do Non VR Games Work In VR?

I’ve got two VR headsets in my inappropriately small home, and I spend more time feeling guilty that I’m not using them than I do using them. Conceptually I love the tech, and I sporadically have a fine time with ‘experiences’ – i.e. virtual tourism to real or made-up places – when it comes to games-games I’m yet to get all that much out of it. But what about non-VR games rendered after-the-fact in VR? Could this be the full-fat virtual reality gaming I’d imagined when these headsets were first announced?
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A-flutter: The Butterflies Of Firewatch

Over the weekend I was playing Firewatch [official site]. I actually played it twice because I wanted to spend time in those environments and with those colour palettes. As I spent more and more time in the game it occurred to me that the game’s relationship with insects is an interesting one.

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Firewatch, Ford, And Copyright Infringement Online

Olly Moss’s work on Firewatch [official site] is so beautiful and distinctive. It’s how I became aware of the game before I even knew it was a game – pictures of his creations tweeted into my timeline. They tap into that glorious “See America” tradition of stylised, romanticised imagery of national parks and other awe-inspiring spaces.

I can see the appeal of that style when you’re marketing a brand which trades on its American history and focus. But it looks like a Ford dealership has swiped Firewatch imagery without permission for use in an email marketing campaign.

Here’s the image as per the Twitter account of Panic Inc who co-produced Firewatch:

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The Bestest Best Games Of 2016 So Far

We usually do our enormous GAMES OF THE YEAR posting fest at the end of the year (as would seem logical) but because it seems silly to reserve praise for special occasions we’re doing a Games Of The Half Year collection to tell you about everything we’ve loved playing so far. It can double as a summer holiday recommendations list too!

We’ve listed ours in alphabetical order to prevent genre-based punch-ups in the staff chatroom. We’d also invite you to list any gems we haven’t mentioned or might not have played in the comments below.

Just hit the left and right arrow keys to navigate the Games Of The Half Year or click on the arrows next to the images to get started!

The Great Outdoors: Firewatch

While preparing for this year’s Game Developers Conference I decided I wanted to learn more about how “outside” works in videogames. By that I mean I wanted to find out how different studios create a sense of space or place that’s natural or expansive. Firewatch is not an open world game, but is has these beautiful, expansive vistas, gorgeous trees and a very definite sense of being outdoors. Senior environment artist, Jane Ng, told me more about how the world actually works and how she hides the technical side from players:

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Come Learn About Firewatch’s Art At Rezzed

Firewatch [official site] is a masterful and beautiful first-person narrative game in which you play a fire lookout who watches for trouble, becomes embroiled in mystery, and has adult conversations with another adult in ways you control. To quote John’s review, it “expands the possibilities for how a narrative game can be presented, without bombast or gimmick.”

Want to learn more about how it was made? Come along to EGX Rezzed on April 8th and you can find out, as we’ll be quizzing visual director Olly Moss and animator James Benson on stage about how they helped recreate the great American landscape of the Wyoming wilderness from their homes in England.

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