Posts Tagged ‘Fortnite’

Podcast: Being a critic makes games better (and worse)

This is how Adam will leave us next week. In a truck

Oh no. Somebody sound the “journalists discussing journalism” klaxon. Rattle it as loudly and furiously as possible, because the RPS podcast, the Electronic Wireless Show, is talking about how being a critic changes the way we play. Don’t blame us, blame listener Aleksei, who sent in the theme as a suggestion. But please also forgive Adam, because it’s his last showing on the podcast (he’s leaving RPS next week) so he deserves a bit of self-indulgence. Read the rest of this entry »

Fortnite Battle Royale revives 50v50, deploys Port-a-Fort

Wednesday is update day for Fortnite Battle Royale, and this week’s sees the welcome return of the 50v50 event mode that Fraser Brown enjoyed so much the first time. The update also adds the new Port-a-Fort item, a little grenade which somehow contains a three-storey metal fort that’ll pop up out of nowhere. But it spells an end to players cycling through shotguns for ridiculous burst damage, as there’s now a small delay on switching weapons. A replay system is in now too, so you can relive former glories. Read the rest of this entry »

Putting forts back into Fortnite

fortnite forts

Despite being someone who takes a whole day just to put up a shelf, I’m more of a builder than a fighter. That’s a problem in Fortnite Battle Royale, where forts don’t get much of a look in. The fleeting 50 vs. 50 mode scratched my itch for building citadels but has since left a conspicuous gap. It’s one I’ve spent the last few days attempting to fill.

In squads, duos and solo, building is reactive. If you’re out in the open and someone starts shooting, you can throw down some walls and a ramp so you can peek out. Maybe you want to scale a cliff, so you plonk down some platforms and stairs. The pace and shrinking play area suggests that there isn’t room for more, but I wanted to see for myself.

It’s been going poorly.

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Capitalism comes to Fortnite with new vending machines

Fortnite

Got a mountain of resources stocked up, but nothing to do with them? Now you can just buy firepower direct as part of Fortnite‘s v3.4 content update. Vending machines have popped up across the Battle Royale map, ready to accept your scavenged savings in exchange for weaponry on demand, and offering a somewhat more static and predictable new facet to the otherwise chaotic shooter.

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Fortnite Battle Royale adds guided missile launcher

Epic Games today add to Fortnite Battle Royale a weapon I associate with the studio more than any other: a guided missile launcher. Find one of these and you’ll be flying missiles around through a first-person camera like it’s Unreal Tournament all over again. Heck, given that it’s possible to ride rockets in Fortnite, I do hope you can also taxi pals around on top of rockets – a bit like ye olde Strangelove mod. Today’s update also delivers lag improvements and the revamped return of the Sniper Shootout event mode. Read the rest of this entry »

Fortnite’s replay editor turns glory-hounds into directors

Good cinematography, costumes need work.

I must admit that Fortnite – or Battle Royale shooters in general – are not my scene, but I’ve always been able to appreciate a good replay editor. It’s one thing to play back a match for highlights, but another thing entirely to be able to cut, pan and frame shot after shot for maximum drama, and be able to analyse exactly what your opponents did so wrong in order to get killed by you.

As part of a general suite of upgrades coming to the Unreal 4 engine, Fortnite will be used as a showcase for the new replay editor tech, before the tools become available for all Unreal developers to use later in the year. Within, a shiny new trailer cut with the tools, along with its Making Of dissection.

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Fortnite Battle Royale tossing remote explosives around

Remote explosives are always video game weapons I wish I were devious or patient enough to use properly. I’m like a child who can’t help but ruin a surprise birthday party by shouting “SURPRISE” the second they hear keys in the lock. But you know what, a little premature explosion in a battle royale game helps keep things surprising for your squadmates too; that’s my story and I am sticking to it. Fortnite Battle Royale added remotely-detonated explosives in its latest update this week, so watch your step. Read the rest of this entry »

Fortnite Battle Royale’s 20v20v20v20v20 mode is live

fortniteteamsof20header

I should probably give Fortnite another chance. When I took a look at it last year, it played like a less tense version of Player Unknown’s Battlegrounds – but it’s increasingly embracing a wackiness and an eagerness to experiment that’s tempting me back in.

Temporary modes are one way that it’s toying with the battle royale formula. Today’s patch features the one which just went live, pitting 5 teams of 20 against each other. I wasn’t sold on the 50 v 50 mode from a few months back because it sounded like a recipe for lopsided drag-a-thons, but this setup should leave room for exciting comebacks. There’s no word on how long the mode will last, but previous events have stuck around for a week.

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We were promised jetpacks: Fortnite Battle Royale adds new rifle instead

fortnite-battle-royale

“When I was a kid we were told we’d have jetpacks,” says a panel show comedian whose name escapes you, “and yet I still have to walk to work like a caveman?” The host, a better comedian, nods politely at this trite sentiment. The jetman bangs the table as he cries “This isn’t the future I was promised!”

Fortnite Battle Royale yesterday delivered a future other than the one it promised, adding a new Hunting Rifle in this week’s update rather than the billed jetpacks. This is only a minor jetdelay, mind. Like real jetpacks, Fortnite’s are just around the corner. Read the rest of this entry »

Fortnite’s third season launches with a major patch, rocketmen (and women) and Not John Wick

Fortnite

The Kaiju-scale conflict between multiplayer behemoths Plunkbat and Epic’s Fortnite escalates just that little bit further, as Fortnite (and its free-to-play Battle Royale spinoff) begins its third season of live content, accompanied by a very lengthy patch log and a suite of new costumes and equipment skins to either buy or earn through the latest Battle Pass. Within, some patch highlights, a trailer featuring space-folk, silly dances and a sharply dressed hitman who looks just different enough from Keanu Reeves to avoid legal trouble.

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Fortnite update adds new grenade type, lunar new year clobber

Fortnite

After a bit of a delay, Fortnite’s Save the World mode (that’s the original, non-Battle Royale one) has finally received its promised Valentine’s Day update. The patch adds a few love-themed quests, along with rather a lot more Lunar New Year content that doesn’t have a ton to do with Mandatory Romance Day. As detailed on the Fortnite blog, update 2.5.0 whacks in four additional outfits and a pile of weapons with dragons on, while making plenty of bug fixes in the process.

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Fortnite devs address server issues, discuss new modes

FortniteState

Deceptively cutesy battle royale game, Fortnite, just got its fourth ‘state of development’ announcement, courtesy of the Epic Games website. The post explains where the team’s continued efforts at improvement will be focused, which includes social media integration, server stability and a new time-limited game mode. Read on for a breakdown of the key points.

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Fortnite Battle Royale’s latest event mode is all snipers and revolvers

The latest limited-run event mode in Fortnite Battle Royale is less dramatic than the 50v50 mode that Fraser Brown enjoyed so much, but it does offer a slight change of pace. ‘Sniper Shootout’ is its name, and arming players with only snipers and revolvers is how it affects the game. If you’re a fan of powerful shots with tension-filled pauses, or if you’re just plain rubbish with these guns and could use the practise, you’ve got until Friday the 2nd of February to click clack bang. Read the rest of this entry »

Epic to shut down struggling MOBA Paragon in April

Paragon

I’d always gotten the impression that Paragon – Epic’s hybrid third-person shooter/MOBA hybrid – was maintaining a decently sized playerbase, even if it wasn’t keeping up with the likes of Smite, so this comes as a bit of a surprise.

Epic Games have announced their plans to close down the game on April 26th, and are offering full and direct refunds to anyone who put money down on it.

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Podcast: The worst games of the year

House Party: a bad game

We’ve told you about the most overlooked games and what has us excited for next year, but we haven’t had a good grump yet on the RPS podcast, the Electronic Wireless Show. So this week the team discuss the worst games they played in 2017. John thinks the misogyny of House Party puts it firmly in the bin, and Brendan is still wiping the red dust from his eyes after woeful survival game Rokh. But Matt can’t bring himself to call any game terrible, not even Star Wars Battlefront 2.

It’s not all negative vibes, however. We’ve also been smiling at pretty and poignant Gorogoa, climbing a mountain in Getting Over It, and shooting our way through Destiny 2‘s Curse of Osiris expansion. We’re only a bit scroogey. Read the rest of this entry »

Fortnite Battle Royale’s new mode needs to be a fixture

fortnite

There were 30 of us left, down from the 50 we had at the start of Fortnite Battle Royale’s 50 vs. 50 mode. Almost all of us had managed to home in on the new safe zone before the circle closed in. We got to work immediately, silently intuiting what was needed. Walls. Many, many walls. And some elevation — stairs, in a pinch — that would let us see over the trees, and see the other team charging towards us. They came from every direction, announcing themselves with furious gunfire and a barrage of rockets.

Our makeshift fort changed as we needed it to. A new wall here. Some shelter to heal a downed teammate. A bit of cover for people to reload behind. I ducked and narrowly avoided coming face to face with a rocket, but then the wall behind me came down and bullets started to fly towards me. Seconds later and I was brought back into the fight by one of the players who had become a dedicated medic. The siege continued.

Fortnite’s never been this good before.

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Fortnite Battle Royale’s temporary 50 vs. 50 mode is live

fortnite

If you reckon Fortnite Battle Royale’s squads are too small and don’t provide enough meat shields to cower behind, then have I got some good news for you. From now until December 17, you’ll be able to dive into completely ridiculous 50 vs. 50 battle royales. Fortnite’s probably going to get very, very messy for the next week. Check out the trailer below.

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Fortnite developers impose $5000 injunction on ‘cheater’

Building a legal case

Epic Games, the creators of free-to-play zombie craft-em-up Fortnite, have settled a legal case against an alleged cheater. It’s one of the two cases we’ve previously mentioned, and involves a player who was accused of tinkering with the game to “see through solid objects, teleport, impersonate another player” and “ruining the game playing experience of others”. The case has been settled with an injunction that will cost the player $5000 if breached. Read the rest of this entry »

Fortnite: Battle Royale is getting a new shooting model and special modes

fortnite-battle-royale

Which is your favourite flavour of Battle Royale? On the one hand, a round of Playerunknown’s Battlegrounds offers a deep, tense and immersive experience. On the other hand, Fortnite: Battle Royale lets you surf around on pumpkin rockets.

If you like your 100 player survivor clashes on the wacky side, then you might be interested in the development roadmap the Fortnite devs put up last week, where they talk about what they’re currently working on and what’s coming to the game in the future. It includes new modes, efforts to deal with team killers, and changes to the way shooting works.

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