Posts Tagged ‘gaikai’

Demonstrably Unhelpful: Sims 3 Demo

There is absolutely nothing sleazy about that image and none of you have dirty minds

Today we are faced with a series of questions. How is it possible to convince even more people to buy The Sims 3? Who would be targeted in such a drive? People who are still clinging to the arguably more complete and less buggy Sims 2, where they can already own pets? What about the cynics and naysayers, can they be convinced? What is the hook that will snare a new audience? EA have decided to offer a teaser, which is kind of like a demo but not. The teaser can be downloaded or played online through the Gaikai cloud service. That’s a new one on me so I decided to see how it worked and what it offered. The first and most difficult step was making my way inside.

Read the rest of this entry »

Storm Clouds: Gaikai Boasts Tech Prowess

Dave Perry no longer makes game. A shame.
Cloud Gaming company Gaikai are making it known that they’ve got their eyes on the prize. Speaking to Reuters, CEO Dave Perry spoke about the service’s superiority to those clunky old console things, and argued that the speediness of his tech made up for latency issues: “Gaikai’s servers are running at 60 fps. We’re using modern hardware and not five-year-old hardware.” Take that, old hardware. Perry also spoke of “new deals”, signalling a broader range of services to come.

Read on for some more thoughts on this.
Read the rest of this entry »

RPS Asks: Cloud Gaming = PC Gaming?

My god, it's full of videoclips

Pay attention, students – here’s your homework for today. Cloud gaming services such as OnLive and Gaikai: discuss. They’re on the rise, and approaching the point where they’re not just a fascinating gimmick but a viable way of playing high-end games at reasonable graphical quality. But what do they mean for PC gaming? Indeed, can they be considered PC gaming? And most of all – how seriously should we, and you, be taking them?
Read the rest of this entry »

Gaikai’s Cloud Gaming Service Condenses


So Dave Perry’s cloud-based online gaming service, Gaikai, has launched. Well, sort of. Peculiarly, the site is currently pitched as “online advertising network”, and seems to neglect selling the idea to us gamers, opting instead for enticing their commercial clients. There are ways to get in there and try the service, however, as explained on Perry’s blog (scroll down a bit). Test games include Mass Effect 2 and Dead Space 2. So get in there, RPS readerhorde, and see what you make of it.

Watch Dave Perry Talk Gaikai


What a terrible name, for a games on demand thinger. Anyway, below there’s 17-minutes of footage of the Shiny-one talking about Gaikai, his latest project, courtesy of all-seeing news-tube VG247. In it he reveals that the service is looking at a launch in California in “the first quarter of 2010”, with a beta test proceeding it. All being profitable at that point, they’ll roll out to “the whole of the US”. No one’s taken up the cloud gaming baton for Europe’s (okay, maybe just the UK, the rest of Europe sounds like some kind of broadband utopia if comments below are to be believed) creaky broadband infrastructure as yet, and I can’t say I blame them.
Read the rest of this entry »