Posts Tagged ‘Hawken’

Former Hawken Folks Announce Multiplayer FPS Burstfire

A group of folks who worked on ill-fated mech FPS Hawken have formed a new studio and announced their first game, a multiplayer FPS which sounds a bit like Ubisoft’s Rainbow Six Siege. They describe Burstfire [official site] – which won’t be free-to-play – as a “slow paced” 5v5 tactical shooter where one team’s fortifying and defending a position and the other must crack it (with the help of explosives, obvs).

Unfortunately Hawken’s oh-so-pretty futuretrash look is left far behind, and Burstfire appears to be about surly men running around houses and places with wooden crates.

Read the rest of this entry »

Rebooting: Hawken Revived By APB Reloaded Devs

Zoom.

Hawken [official site] was clearly in trouble. Bugs had gone unfixed, patches ceased to flow, its forums went down, and developers Adhesive Games remained silent. Yep, it was in a pickle all right. But huzzah, things are looking up for the free-to-play multiplayer mech FPS.

Reloaded Games, the company who took over APB after creators Realtime Worlds closed, have announced they now own Hawken and are planning a new fixes and updates.

Read the rest of this entry »

On The Evolution And Development Of Mech Games

Wasim Salman writes about videogames using short, mechanical sentences. We asked him to do that for us with an article on a suitable subject: the evolution and development of mech games.

Stomp.

In 1997, I bought MechWarrior 2 for the Playstation.

It received a lot of hype a few years earlier on its initial PC release.

MechWarrior 2 was sluggish and barren on console, its mechanics were opaque.

Having no understanding of what either simulation or mech games were, I tried to play MW2 like an action game.

I never made it very far.

Read the rest of this entry »

Mechin’ A Move: Hawken Stomps Onto Steam

Hawken is one of the most attractive games I’ve ever seen, all shuddering steel and clouds of debris, and it is exclusively about large robots fighting. There’s no cutscene-laden narrative, no downtime and no pricetag. There are maybe six people in the world who don’t like to see mechs fighting twenty four hours a day so Hawken should be the most popular game in the world. That’s not the case though and, ahead of its full launch, publishers Meteor are moving their multiplayer bot-battler to Steam. Current account-holders will receive codes by the end of this week, allowing them to reinstall through Steam without losing their progress and items. Once the migration has occurred the game will become publicly available, some time later this month.

Read the rest of this entry »

Mech The Halls: It’s Time For A Very Hawken Christmas

Don't be fooled by their appealingly delicious exteriors. Giant candy canes are the giant robot's natural nemesis.

Now that I’ve written that headline, I actually really want a Christmas special in which giant robots grapple with issues of strained family ties, unconditional kindness despite all that, and ultimately, the merciless slaughter of the entire human race. Who wouldn’t be able to identify with that? In the meantime, however, I’ll just have to settle for Hawken’s Operation Frostburn, which buries the grimy, gloomy mech shooter under colorful mountains of Christmas cheer. Details and video of the corresponding “Wreckage” update below.

Read the rest of this entry »

Intergalactic Predatory: Hawken Adds Bots, Invisible Mech

Does that torso look like it has a giant pair of lips to anyone else?

Hawken still hasn’t added any hawks, which is weird to me, but hope remains given that updates keep on chugging along. The latest, titled Invasion, is quite a doozy, with some oft-requested features leading the charge. Most prominently, the free-to-play first-person blast-o-stomper now has nefarious AI bots, who strut their boxy, boxy bodies in both wave-based co-op and offline training modes. There is also a new mech, because of course there is a new mech. The Predator is lithe, canny, and a friend to the animals, but you probably won’t notice its sleek form on the battlefield. It can turn invisible, you see. And now you don’t. See what I did there? See? Go below to end this trainwreck of a joke.

Read the rest of this entry »

I Like Big Bots: Hawken Ascension Upate Trailer


I have a mild form of social anxiety that manifests itself in a very specific way: I don’t like arriving to parties or events after a lot of people have already turned up. I’d much rather arrive with friends. It’s just one of the many ways I’m like a giant killertronic death-bot from the future, because the recent Hawken update has dropped in a party mode. It allows a borg of mechs to join multiplayer servers together, ensuring everyone arrives as a group and that no-one is left out. Sounds wonderful to me. Other additions include a new map, a new mech, and offline team deathmatch.
Read the rest of this entry »