Promising-looking persistent World War II shooter Heroes & Generals – which offers a hybrid of FPS action and strategic play – is now taking sign ups for its closed beta. It’s an ambitious-looking title, not least because of the way the strategy side of the game is being handled as an over-arching meta-game – there’s even going to be a mobile app that will allow generals to move their resources around in the persistent map part of the game while on the move. It’s a bold concept, one step beyond what we’ve seen from this kind of hybrid previously. Have a gander at the video below for some elucidation on that count.
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Posts Tagged ‘Heroes & Generals’
The dynamic, strategic multiplayer European campaign at the heart of Heroes & Generals ensures that scripted events aren’t necessary, but let’s pretend the headline is at least vaguely appropriate. John provided millions of details on how the first person shooting, cycling and strategising will work together, but if you refuse to believe a word that comes out of his keyboard you could watch the developer diary below instead. Campaign selection, faction choice and spawning are all covered, as are the number of graphics being added as development progresses, and the uses for purchasable credits.
RPS Feature War Is Big
Heroes & Generals is looking more and more like a game I’d like to play, mostly because it looks like fun but also to form a better understanding of how its campaign will work, overlaid on FPS battles as it is. The game is from Reto-Moto, the new home of the creators of Hitman, and its persistent world offers players a chance to cooperate and approach missions however they see fit. I expect there will be a lot of shooting, some stealth, the odd explosion and some vehicular tomfoolery. What I didn’t expect is that the tomfoolery would incorporate bicycles. There is plenty of information in the four developer diaries below but it’s the bicycles in the fourth that I recommend you pay particular attention to.
RPS Feature Exclusive!
Here, before your eyes, is the world’s first interview (if you ignore a Danish one from a few years ago) with the Hitman creators’ re-formed Reto-Moto, in which they discuss their recently re-announced game, Heroes & Generals. I’ll admit that seeing the in-game alpha footage yesterday, I sighed at what looked like yet another WW2 FPS. But I’ve since learned that the game is a lot more than that. It’s a persistent, massively multiplayed game, combining traditional on-ground soldier FPS battles with strategic resource and equipment management from the tents. To find out just how that works, I spoke to Jacob Andersen, game director for Reto (and original artist on all the previous Hitman games). He talks about the game’s persistent world, how the strategic elements of the General roles work, and what lessons have been learned from their days at IO.
Having been away on my honeymoon for nearly two weeks, and thus not paying much attention to videogames, I’m feeling out of touch. But I’m not sure that can account for my not having realised that a group of ex-IO Interactive founders left the company in 2004 to restart their old development team, Reto-Moto. The company was officially re-announced in 2008, and only now, forty-seven years later, have they offered footage of their first game. It’s called Heroes & Generals, and I’m having some trouble working out exactly when it was announced. Eurogamer are calling it as today. Wikipedia suggests (without proof) that it was September 2010. But then the game’s forum seems to have been alive as early as May 2010. Oh, and there were in-game shots in April 2010. But what’s important today is there’s now footage. Well, there has been since the 7th October, apparently. But I was on holiday.