Posts Tagged ‘Iconoclasts’

Rezzed lines up six more games including Disco Elysium

egx-rezzed-2018-disco-elysium

Are you going to the glittering Imperial city of London next month for games show EGX Rezzed? I’m not. I’ve got a stag weekend in Madrid where I’m expected to play Gaelic football with a crowd of storming drunks. Trust me, you’re better off in the bright glass hallways of Tobacco Dock, especially now that six more games have been added to the line-up, including Disco Elysium, the surreal isometric adventure formerly known as No Truce With The Furies. Read the rest of this entry »

How Iconoclasts makes platforming flow

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Iconoclasts [official site].

Iconoclasts is a platformer that feels great to play. As Robin, a daring mechanic armed with a wrench and a stun gun, you’ll run, jump and shoot your way through sprawling multi-level areas, enjoying precise movements which balance detail and nuance with smoothness. It’s a feel that’s down to developer Joakim Sandberg’s taste in games. ”Something I always enjoy in a videogame is that feeling, usually when you’ve played it a few times, of being able to push through,” he tells me. “Flow, essentially.”

Almost all of Iconoclasts’ design features are directly about maintaining this sense of flow, of momentum in which you feel like nothing is getting in the way of your intention. And one feature you’ll notice when you first start playing the game is kind of shocking. Read the rest of this entry »

The more I play, the less I like Iconoclasts

So many people have been looking forward to Iconoclasts for so many years – we wrote our first impressions of it in 2011! – that it’s dangerous to venture any opinions into the fray.

But I fear no danger. Iconoclasts, properly released after all these years, is fine. Kinda. Read the rest of this entry »

Wot I Think: Iconoclasts

iconoclasts2

It’s an odd experience to have followed the development of a game for almost a decade, only to have it blindside you. Iconoclasts, the slow-cooked passion project from prolific developer and highly talented sprite-artist Joakim ‘Konjak’ Sandberg might look like your average Metroidvania-type platform adventure at first glance, but that’s not the whole picture.

Konjak cites semi-obscure Genesis/Megadrive game Monster World IV as his primary inspiration. That’s not a game I’ve played so I wasn’t entirely sure what to expect. Thankfully, I came away very pleasantly surprised by Iconoclasts’ unconventional flow and strange story.

Read the rest of this entry »

Iconoclasts finally jumps out in January

Iconoclasts

A few indie passion projects years in the making have finally come to fruition this year. While it’ll be missing December by a couple weeks, we’ve now got Iconoclasts to look forward to, an ambitious metroidvania by Swedish solo developer Konjak which will finally launch on January 23rd after over ten years of development.

While the release date was announced over a week back, and accompanied by a trailer, we’ve got a little treat for those late to the party; A longer ‘rough-cut’ uploaded recently, featuring a little more gameplay and a little more of that gorgeous full-screen character animation.

Read the rest of this entry »

Iconoclasts is nearly here – see it in action

Iconoclasts

I’ve been writing about videogames going on about eight years now. For the majority of that time, I’ve had one eye firmly glued to Iconoclasts, an ambitious metroidvania by solo Swedish developer Joakim ‘Konjak’ Sandberg. It’s been in development over six years now, and is finally, tantalisingly close to release.

Word is that Iconoclasts is now effectively feature-complete and in the final stages of development (testing, bug-fixing and balancing) and I’ve heard some very positive sounding rumblings from playtesters. Come and check out a few minutes of fresh, mostly-uncut gameplay footage within.

Read the rest of this entry »

The Iconoclasts Still A Stunning Action Platformer

The Iconoclasts [official site] is coming, The Iconoclasts is coming! After a years-long development period, one-person creator Joakim “Konjak” Sandberg has partnered with studio Bifrost Entertainment to finish the action-platformer. Their work has already borne fruit in the form of a new trailer below – the first, I think, since 2012.

Read the rest of this entry »

A New “The Iconoclasts” Alpha Is Out – Go Play!


Konjak‘s beautiful freeware platformer, The Iconoclasts, has a fresh alpha out, PCG has spotted. It’s right here for you to play. It seems to have been in the wilderness for a while, but no longer, as dev Joakim Sandberg explains: “This game is not abandoned. I released the first alpha version when I was losing some motivation on it and have since decided to come back to it, and I’m giving my best. That version is already quite inferior to what I have now, and you can check out the 2012 alpha for more up-to-date quality, and help me out by telling me if you have problems with that one! Keep in mind, the newer alpha is a bit shorter.” It really is a lovely-looking thing, as you can see in the trailer below.
Read the rest of this entry »

The Iconoclasts Impressions

'Sorry, I don't smoke.' Man I would make a great girl.

I first saw this over at the Indiegames Blog– The Iconoclasts is a remarkable, unfinished freeware platformer by indie dev Konjak. Not only is what’s here beautiful and whip-smart, it’s consistently funny and even touching. Download it here, or, if you’d prefer, you can read about why you should take an interest in supporting this game after the jump.
Read the rest of this entry »